[quote=“stk2008, post:22, topic:1266”]LOL I think I may have figured a way this could work.
Who here has played Kerbal Space Program with the DMP mod?.
If you have you will understand about syncing reality bubbles.
So it works like this
Player one decides to craft some thing which will take 3hrs.
Player Two is off out side reality bubble doing other things.
Player one asks for help after he has crafted what ever he was crafting.
Player two says roger that on way. Now obviusly both players are in different time zones but here is the clever part.
Player two as soon as he enters reality bubble of player one gets a pop up saying SYNC TIME TO PLAYER ONE.
If he says yes time is synced and they can both iteract.
If he says no then they stay in there own little world/bubble.
If both players are all ready in reality bubble and one decides to craft etc then they both have to agree on this and take the time hit together.[/quote]
That still doesn’t solve the issue of item sync. If two players interact in the same area, but neither of them sync up for a while, then the items in the world wouldn’t sync either. I could pick up a rare item, then he could pick up the rare item, then we’d sync worlds. Instant duplication glitch. The KSP mod relies on the fact that players spawn in their items from nothingness. CDDA is pretty much based on crafting, looting and combat, which cannot operate on asynchronous bubbles without introducing an exploit into every single thing. Trying to sync up enemies would be even worse.
The only ways to manage it are either hard sync, every player must make an action before any actions are executed, which means someone doing a long craft will just sit there for a loooong time in real life waiting. Or handoff games like I described in my previouis post,