# Multi tile monsters

**URL:** <https://discourse.cataclysmdda.org/t/multi-tile-monsters/8150>\
**Category:** The Drawing Board\
**Created:** [December 1, 2014, 1:02pm UTC](https://discourse.cataclysmdda.org/t/multi-tile-monsters/8150 "2014-12-01T13:02:16Z")\
**Posts on this page:** 6\
**Page:** 1

<div class="post-metadata">

**Author:** ![Abbysynth](https://avatars.discourse-cdn.com/v4/letter/a/e9bcb4/32.png) [@Abbysynth](https://discourse.cataclysmdda.org/u/Abbysynth)\
**Post date:** [December 1, 2014, 1:02pm UTC](https://discourse.cataclysmdda.org/t/multi-tile-monsters/8150/1 "2014-12-01T13:02:16Z")

</div>

Now now, hear me out.

We already have a system in place for doing diagonal, vertical, and horizontal objects - the vehicle system. It can translate a specific template for various directions and IMO does an excellent job of it. Why not steal this and make a similar system for creatures?

You could even go so far as to have differing tiles have different stats - one tile for example might be crucial to the creature being alive while others are superfluous- something like those creepy purple eyeball creatures or whatever they are that keep growing back, while only the center is vulnerable. Or something like the underground worms – only the head can actually die, while you could make a multi-tile body. Not only would it make many creatures a lot more interesting, it would give a much higher amount of combat depth and give obvious uses in flanking and rear attacks.

In addition, why not make the player able to grow to multi-tile size with the Huge line?

Creatures that could use being multi-tile:

Bears (2x2)  
Moose (1x2)  
Graboid/worm (1x5)  
Triffid Queen (2x2)  
Giant Frog (2x2)  
Shoggoth (2x2)  
Tripod (2x2)  
Chickenbot (3x3)  
Tankbot (4x4)  
Fat Zombie (2x2)  
Zombie Brute/Shocker brute (2x2)  
Zombie Hulk (3x3)

---

<div class="post-metadata">

**Author:** ![blazing\_glory](https://avatars.discourse-cdn.com/v4/letter/b/ecae2f/32.png) [@blazing\_glory](https://discourse.cataclysmdda.org/u/blazing_glory)\
**Post date:** [December 1, 2014, 1:33pm UTC](https://discourse.cataclysmdda.org/t/multi-tile-monsters/8150/2 "2014-12-01T13:33:51Z")

</div>

I don’t know…sounds very cumbersome.

Plus if something like this actually comes around then fat zombies should just be one tile.

---

<div class="post-metadata">

**Author:** ![Coolthulhu](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/coolthulhu/32/2446_2.png) [@Coolthulhu](https://discourse.cataclysmdda.org/u/Coolthulhu)\
**Post date:** [December 1, 2014, 2:33pm UTC](https://discourse.cataclysmdda.org/t/multi-tile-monsters/8150/3 "2014-12-01T14:33:14Z")

</div>

Sounds really hard to implement and even harder to represent correctly.

---

<div class="post-metadata">

**Author:** ![Wanderer](https://avatars.discourse-cdn.com/v4/letter/w/a9a28c/32.png) [@Wanderer](https://discourse.cataclysmdda.org/u/Wanderer)\
**Post date:** [December 1, 2014, 3:07pm UTC](https://discourse.cataclysmdda.org/t/multi-tile-monsters/8150/4 "2014-12-01T15:07:46Z")

</div>

> [@Abbysynth](#):
>
> We already have a system in place for doing diagonal, vertical, and horizontal objects - the vehicle system. It can translate a specific template for various directions and IMO does an excellent job of it. Why not steal this and make a similar system for creatures?

Support this, and yeah, Bears and Brutes should be 1x1. Hulks can be 2x2, and Big Bears could be 2x1.

---

<div class="post-metadata">

**Author:** ![TheFlame52](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/theflame52/32/247_2.png) [@TheFlame52](https://discourse.cataclysmdda.org/u/TheFlame52)\
**Post date:** [December 1, 2014, 3:19pm UTC](https://discourse.cataclysmdda.org/t/multi-tile-monsters/8150/5 "2014-12-01T15:19:07Z")

</div>

Near impossible to code. If you want it, code it yourself.

---

<div class="post-metadata">

**Author:** ![vache](https://avatars.discourse-cdn.com/v4/letter/v/ea666f/32.png) [@vache](https://discourse.cataclysmdda.org/u/vache)\
**Post date:** [December 1, 2014, 4:30pm UTC](https://discourse.cataclysmdda.org/t/multi-tile-monsters/8150/6 "2014-12-01T16:30:53Z")

</div>

The problem isn’t necessarily the drawing of multitile monsters but the pathfinding. A 2x2 vs 1x1 isn’t quite 4 times the work, but it should give you an idea of why it’s a problem.
