# MshockXotto+ tileset (new thread)

**URL:** <https://discourse.cataclysmdda.org/t/mshockxotto-tileset-new-thread/15330>\
**Category:** The Lab\
**Tags:** tileset\
**Created:** [April 24, 2018, 5:33pm UTC](https://discourse.cataclysmdda.org/t/mshockxotto-tileset-new-thread/15330 "2018-04-24T17:33:55Z")\
**Posts on this page:** 20\
**Page:** 3

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**Author:** ![Junknown](https://avatars.discourse-cdn.com/v4/letter/j/9fc348/32.png) [@Junknown](https://discourse.cataclysmdda.org/u/Junknown)\
**Post date:** [May 14, 2018, 3:30pm UTC](https://discourse.cataclysmdda.org/t/mshockxotto-tileset-new-thread/15330/41 "2018-05-14T15:30:13Z")

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I’ve replaced tree.png and treeO.png with your files and edited tile\_config.json like you instructed but when I try to load the tileset I get this error:

![error](https://us1.discourse-cdn.com/flex016/uploads/cataclysmdda/original/2X/1/1832659639261e82374151092d00e378fd43990e.png)

It looks like I did something wrong 😕

Any advice as to how to fix this?

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**Author:** ![budg3](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/budg3/32/2138_2.png) [@budg3](https://discourse.cataclysmdda.org/u/budg3)\
**Post date:** [May 14, 2018, 4:54pm UTC](https://discourse.cataclysmdda.org/t/mshockxotto-tileset-new-thread/15330/42 "2018-05-14T16:54:36Z")

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It’s missing a comma after **“mon\_spinosaurus”**. The _[MX+tileset for cosmetics](https://drive.google.com/open?id=15rLZTK4aJo_2NVaBvZ0fTsK9AJBXefl9)_ Xotto linked a couple of posts above includes the updated dinosaurs though, so you can download that instead and it should work.

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**Author:** ![Belcanzor](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/belcanzor/32/1798_2.png) [@Belcanzor](https://discourse.cataclysmdda.org/u/Belcanzor)\
**Post date:** [May 15, 2018, 2:38am UTC](https://discourse.cataclysmdda.org/t/mshockxotto-tileset-new-thread/15330/43 "2018-05-15T02:38:14Z")

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Dont know about the size. My problem is that theyre very weak.

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**Author:** ![xotto2](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/xotto2/32/2361_2.png) [@xotto2](https://discourse.cataclysmdda.org/u/xotto2)\
**Post date:** [May 15, 2018, 5:07am UTC](https://discourse.cataclysmdda.org/t/mshockxotto-tileset-new-thread/15330/44 "2018-05-15T05:07:18Z")

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![](https://us1.discourse-cdn.com/flex016/uploads/cataclysmdda/original/2X/c/cd000e50f1f173e5af012319072acb76ae7327d8.png)

genderswap hair (its unable in game)

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**Author:** ![xotto2](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/xotto2/32/2361_2.png) [@xotto2](https://discourse.cataclysmdda.org/u/xotto2)\
**Post date:** [May 17, 2018, 2:02pm UTC](https://discourse.cataclysmdda.org/t/mshockxotto-tileset-new-thread/15330/45 "2018-05-17T14:02:40Z")

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![](https://us1.discourse-cdn.com/flex016/uploads/cataclysmdda/original/2X/4/482cd8aac0ff1e37848fcc8ec6096e2d6cceb52f.png)

 ![](https://us1.discourse-cdn.com/flex016/uploads/cataclysmdda/original/2X/b/ba9ae1577e053196e31fce261fddedce337fd97d.png)

![](https://us1.discourse-cdn.com/flex016/uploads/cataclysmdda/original/2X/6/6afe5cbc7002a4be475f94122f9f235dd33b5d4c.png)

heavy duty panel / rework overlay sprites of some gears

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**Author:** ![budg3](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/budg3/32/2138_2.png) [@budg3](https://discourse.cataclysmdda.org/u/budg3)\
**Post date:** [May 17, 2018, 4:45pm UTC](https://discourse.cataclysmdda.org/t/mshockxotto-tileset-new-thread/15330/46 "2018-05-17T16:45:56Z")

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I made some new tiles for anvil\_bronze, mon\_hologram and holo\_cloak.  
 ![xottonew](https://us1.discourse-cdn.com/flex016/uploads/cataclysmdda/original/2X/2/22ec6c902c37d2e0407a4bcf15f25e6cb34b2f21.png)

Here’s a list of missing tiles for items that were added recently.

> `anvil_bronze`, `holo_cloak` and `mon_hologram` - use new tiles  
> `boulder_anvil` and `tr_ledge` - give null graphic (972)  
> `disinrag` - give same graphic as `rag`  
> `disincotton_ball` - give same graphic as `cotton_ball`  
> `762x39_clip` - give same graphic as `clip`  
> `magbandolier` - give same graphic as `ammo_satchel`  
> `stowboard_ne`, `stowboard_nw`, `stowboard_se`, `stowboard_sw`,  
> `hdstowboard_horizontal`, `hdstowboard_ne`, `hdstowboard_nw`, `hdstowboard_se`, `hdstowboard_sw` and `hdstowboard_vertical` - all need new tiles, I made some quick temporary tiles for my personal tileset that I added to the MshockXottoplusFix github I posted before. Your vehicle tile work is better though, so I didn’t bother adding them to this post.

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**Author:** ![Michi](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/michi/32/2213_2.png) [@Michi](https://discourse.cataclysmdda.org/u/Michi)\
**Post date:** [May 18, 2018, 7:00am UTC](https://discourse.cataclysmdda.org/t/mshockxotto-tileset-new-thread/15330/47 "2018-05-18T07:00:30Z")

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Unclear to me what the link is to get the changes from the last couple of posts

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**Author:** ![xotto2](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/xotto2/32/2361_2.png) [@xotto2](https://discourse.cataclysmdda.org/u/xotto2)\
**Post date:** [May 27, 2018, 10:41am UTC](https://discourse.cataclysmdda.org/t/mshockxotto-tileset-new-thread/15330/49 "2018-05-27T10:41:24Z")

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![](https://us1.discourse-cdn.com/flex016/uploads/cataclysmdda/original/2X/5/547cec8cbfb0f1de3a01048b613f57ea4f9dd39d.png)

![](https://us1.discourse-cdn.com/flex016/uploads/cataclysmdda/original/2X/7/70404ebb6e99dbd95fc174eb458635e90bdcb9a8.png)

![](https://us1.discourse-cdn.com/flex016/uploads/cataclysmdda/original/2X/3/32d09f4fc5ba7dbcd13601c5089a642e610aee8b.png)

patch11: hd panels rework

changes - some of overlay sprites, heavy duty panel, stowboard, bandolier, crown, pine tree, molerat

[download](https://drive.google.com/open?id=1G6a-Q5cTfVwJORBbq8DCCacSg4i9D6YL)

[download cosmetics mod](https://drive.google.com/open?id=1QIoKTtJrFm6swD0q2qLTRkbEo8JjxNfq) for mx+ tileset

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**Author:** ![SirPendrak](https://avatars.discourse-cdn.com/v4/letter/s/7bcc69/32.png) [@SirPendrak](https://discourse.cataclysmdda.org/u/SirPendrak)\
**Post date:** [May 28, 2018, 2:52pm UTC](https://discourse.cataclysmdda.org/t/mshockxotto-tileset-new-thread/15330/50 "2018-05-28T14:52:09Z")

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Oh, a proper-sized pike.  
Does it mean we can get longer polearms and twohanded swords soon?

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**Author:** ![SomeDeadGuy](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/somedeadguy/32/6919_2.png) [@SomeDeadGuy](https://discourse.cataclysmdda.org/u/SomeDeadGuy)\
**Post date:** [May 29, 2018, 1:27pm UTC](https://discourse.cataclysmdda.org/t/mshockxotto-tileset-new-thread/15330/51 "2018-05-29T13:27:38Z")

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What about eye color? Everyone have blue eyes!  
Also please check my tileset again, i have many new stuff there, and fix for shock absorber, i made normal icon for it.

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**Author:** ![xotto2](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/xotto2/32/2361_2.png) [@xotto2](https://discourse.cataclysmdda.org/u/xotto2)\
**Post date:** [May 30, 2018, 10:29am UTC](https://discourse.cataclysmdda.org/t/mshockxotto-tileset-new-thread/15330/52 "2018-05-30T10:29:11Z")

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![](https://us1.discourse-cdn.com/flex016/uploads/cataclysmdda/original/2X/0/01bcfe4e19688d376dc8fbc000b5ef376b4266cd.png)  
 ![](https://us1.discourse-cdn.com/flex016/uploads/cataclysmdda/original/2X/5/519afe7191a4ff83cbbe1e185228718840ec303e.png)

distinguishable misplaced hidden lab stair

it should have done earlier…

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**Author:** ![xotto2](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/xotto2/32/2361_2.png) [@xotto2](https://discourse.cataclysmdda.org/u/xotto2)\
**Post date:** [May 30, 2018, 2:16pm UTC](https://discourse.cataclysmdda.org/t/mshockxotto-tileset-new-thread/15330/53 "2018-05-30T14:16:27Z")

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![](https://us1.discourse-cdn.com/flex016/uploads/cataclysmdda/original/2X/e/e7445aa187113c269a86b8b76df7f7f8509398d9.png)

![](https://us1.discourse-cdn.com/flex016/uploads/cataclysmdda/original/2X/b/bc4b417a1c728cad56dea9b2b7a3a8335d58b33b.png)

another solution

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**Author:** ![DeWolf](https://avatars.discourse-cdn.com/v4/letter/d/df705f/32.png) [@DeWolf](https://discourse.cataclysmdda.org/u/DeWolf)\
**Post date:** [May 30, 2018, 8:03pm UTC](https://discourse.cataclysmdda.org/t/mshockxotto-tileset-new-thread/15330/54 "2018-05-30T20:03:50Z")

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I think solution 2 works better especially for furniture where the texture colors might blend.

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**Author:** ![budg3](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/budg3/32/2138_2.png) [@budg3](https://discourse.cataclysmdda.org/u/budg3)\
**Post date:** [May 30, 2018, 8:43pm UTC](https://discourse.cataclysmdda.org/t/mshockxotto-tileset-new-thread/15330/55 "2018-05-30T20:43:54Z")

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Are those stairs intended to be placed like that or is it a bug?

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**Author:** ![xotto2](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/xotto2/32/2361_2.png) [@xotto2](https://discourse.cataclysmdda.org/u/xotto2)\
**Post date:** [May 31, 2018, 11:08am UTC](https://discourse.cataclysmdda.org/t/mshockxotto-tileset-new-thread/15330/56 "2018-05-31T11:08:50Z")

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![](https://us1.discourse-cdn.com/flex016/uploads/cataclysmdda/original/2X/0/0ff8969feae9533d763bea4f153912e63a709e44.png)

type C

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**Author:** ![DeWolf](https://avatars.discourse-cdn.com/v4/letter/d/df705f/32.png) [@DeWolf](https://discourse.cataclysmdda.org/u/DeWolf)\
**Post date:** [May 31, 2018, 1:55pm UTC](https://discourse.cataclysmdda.org/t/mshockxotto-tileset-new-thread/15330/57 "2018-05-31T13:55:33Z")

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Well when you have a world that is randomly generated stuff like that happens. I am not sure if it should be called a bug but it is definitely one of the downfalls of this type of world building.

Also C looks even better than B

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**Author:** ![Valiant](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/valiant/32/4788_2.png) [@Valiant](https://discourse.cataclysmdda.org/u/Valiant)\
**Post date:** [May 31, 2018, 6:44pm UTC](https://discourse.cataclysmdda.org/t/mshockxotto-tileset-new-thread/15330/58 "2018-05-31T18:44:27Z")

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Hmm, several years ago I PR’ed a change that should’ve fixed that. Seems like the bug is still here.

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**Author:** ![Garfink](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/garfink/32/7873_2.png) [@Garfink](https://discourse.cataclysmdda.org/u/Garfink)\
**Post date:** [June 1, 2018, 10:20am UTC](https://discourse.cataclysmdda.org/t/mshockxotto-tileset-new-thread/15330/59 "2018-06-01T10:20:39Z")

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Type C, I like type C.

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**Author:** ![xotto2](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/xotto2/32/2361_2.png) [@xotto2](https://discourse.cataclysmdda.org/u/xotto2)\
**Post date:** [June 1, 2018, 6:42pm UTC](https://discourse.cataclysmdda.org/t/mshockxotto-tileset-new-thread/15330/60 "2018-06-01T18:42:44Z")

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![](https://us1.discourse-cdn.com/flex016/uploads/cataclysmdda/original/2X/a/a50b3ddecede25ae1bde193621e630f5ecd2fb79.png)

32x48 humanoid

(only concept for now. replacing all humanoid sprites will be massive work…)

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**Author:** ![Garfink](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/garfink/32/7873_2.png) [@Garfink](https://discourse.cataclysmdda.org/u/Garfink)\
**Post date:** [June 2, 2018, 8:28am UTC](https://discourse.cataclysmdda.org/t/mshockxotto-tileset-new-thread/15330/61 "2018-06-02T08:28:50Z")

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That is an amazing idea, on my 3840x1600 monitor its hard to appreciate the work that goes in to all the clothes layers without zooming right in which hampers actual gameplay. So this enlargement of humanoid models is genius.

Bug note: I noticed that seagulls and some acid-zombies (not sure which one) are showing as ASCII letters with the Ascension mod (which is basically PK Rebalance)

Is there a way to fix the textures to work with linear filtering (when zoomed), so you don’t get the odd outline around all texture edges? I understand why the artefact is there and apparently the solution is to add more buffer to the edge of the tiles, is that a thing that is not too hard to do?

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