# "Mshock's" tileset (v0.36)

**URL:** <https://discourse.cataclysmdda.org/t/mshocks-tileset-v0-36/7270>\
**Category:** The Lab\
**Created:** [September 5, 2014, 11:09pm UTC](https://discourse.cataclysmdda.org/t/mshocks-tileset-v0-36/7270 "2014-09-05T23:09:01Z")\
**Posts on this page:** 20\
**Page:** 1

<div class="post-metadata">

**Author:** ![Mshock](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/mshock/32/1346_2.png) [@Mshock](https://discourse.cataclysmdda.org/u/Mshock)\
**Post date:** [September 5, 2014, 11:09pm UTC](https://discourse.cataclysmdda.org/t/mshocks-tileset-v0-36/7270/1 "2014-09-05T23:09:01Z")

</div>

[size=14pt] \<\<MShock’s\>\> [/size]  
This tileset is based on Coleen’Tileset (by Coleen, Waldo, Tsu, Sir Hoder), some of Blockhead’s Tileset, and the rest is my work.

```
Made using [url=http://smf.cataclysmdda.com/index.php?topic=5686.0]Tileset Studio[/url].

[url=http://dev.narc.ro/cataclysm/jenkins-latest/Windows/Tiles/]It is now available in the latest experimental builds.[/url]

This topic is for your feedback and changelog with illustrations (TODO).

```

Changelog:

Update 1.1:

# ====================== Added: cop\_38 300\_winmag 300\_casing 762\_54R 762R\_casing vp\_basketsm t\_floor\_waxed survnote vp\_mounted\_mk19 vp\_wheel\_armor t\_bridge t\_open\_air t\_flat\_roof from t\_sidewalk tile t\_floor\_blue broadsword\_fake , nodachi\_fake, zweihander\_fake, rapier\_fake, katana\_fake drom their standart tiles survivormap militarymap militarymap from raodmap tile Fixed background for railings Edited: f\_dumpster welding googles vp\_saddle

Update 1.2:

# ====================== Added: veggy\_tainted fd\_blood\_veggy fd\_blood\_invertebrate fd\_gibs\_invertebrate fd\_blood\_insect fd\_gibs\_insect t\_swater\_dp t\_swater\_sh ceramic\_armor f\_egg\_sackws f\_egg\_sacke New water\_purifier Returned chaps\_leather, vaccine\_shot

Update 1.3:

# ====================== Removed shadow from shrew. Fixed pooltable. Added: spider\_egg mon\_zombie\_pig mon\_zoose mon\_zougar mon\_spider\_web\_s mon\_spider\_widow\_giant\_s t\_metal\_floor f\_displaycase f\_displaycase\_b cwd-63 holybook\_bible3 fd\_incendiary fd\_flame\_burst New front for holybook\_quran New front for holybook\_bible1 Multitile fd\_web from Blockheads Standalone sprite for svs-24c New RPG, RPG-7\_ammo Tweaked t\_bars and t\_palisade\_pulley Fixed t\_sewage\_pipe, t\_sewage\_pump not having background Changed backgroung for t\_concrete\_v, t\_concrete\_h to concrete and fixed some parts that were missing it Fixed typo for vehicle\_controls Dubbed fd\_cigsmoke, fd\_weedsmoke, fd\_cracksmoke, fd\_methsmoke as fd\_smoke

Update 1.4:

# ====================== Added: alternator\_truck alternator\_motorbike alternator\_car new spaghetti\_raw water\_faucet win70 mask\_bunker, mask\_bunker\_on leather\_belt fc\_hairpin hairpin f\_treadmill oxygen\_tank smoxygen\_tank Fixed mon\_beaver (my typo) Dubbed vp\_battery\_car vp\_battery\_truck as vp\_battery\_motorbike Removed shadow from mon\_blob\_small, mon\_black\_rat, mon\_breather, mon\_centipede, mon\_deer\_mouse, mon\_dermatik\_larva, mon\_dragonfly, mon\_flying\_polyp, mon\_frog, mon\_hunting\_horror, mon\_mosquito, mon\_muskrat, mon\_opossum, mon\_shadow, mon\_shadow\_snake, mon\_slug, mon\_beaver.

Update 1.5:

# ====================== Connecting and recolored dumpsters Added needle\_wood and rezized needle\_bone obi\_gi xlframe gold\_watch razor\_blade joint autofire carver headgear boxing\_gloves f\_barricade\_road new noise\_emitter new revolver\_shotgun new rifle\_22, rifle\_9mm, pipe\_shotgun new pipe\_launcher40mm new pipe\_shotgunsawn new pills\_sleep new mustard new necklace new oxycodone new f\_woodstove new still, f\_still redesigned win70 redesigned f\_displaycase Dubbed f\_anvil, f\_forge as their item versions Fixed manhole\_cover and t\_manhole having different graffics

Update 1.6:

# ====================== Small update: vibrator new acr new american\_180 new ar15 new antibiotics new calico resized circ. saw blade

Update 1.7:

# ====================== recoloured datura tr\_ledge as t\_open\_air + less blink resized metal floor edited outline to some things

Update 1.8:

# ====================== tweaked display case wheel\_armor as vp\_wheel\_armor tweaked vp\_saddle, vp\_horn, vp\_frame\_handle new torch, torch\_done, torch\_lit antifungal antiparasitic new ppsh new fn57 new fn\_fal resized m79 new m202\_flash redid mon\_zombie\_gasbag

Update 1.9:

# ====================== new f\_flower\_fungal, f\_fungal\_mass steel\_chunk is gray mon\_exploder mon\_zombie\_brute\_shocker mon\_irradiated\_wanderer

Update 1.10:

# ====================== barrel\_big, barrel\_ported, barrel\_small, barrel\_rifled blowback tweaked blowpipe c4, c4armed bunker\_pants bunker\_coat candle, candle\_lit candy

Update 1.11:

# ====================== mon\_duck mon\_zombie\_technician t\_sai\_box t\_sai\_box\_damaged t\_oil\_circ\_brkr\_l t\_pwr\_sb\_switchgear\_l t\_pwr\_sb\_switchgear\_s t\_tree\_pine f\_dandelion tweaked apple tree tweaked flowers

Update 1.12:

# ====================== t\_tree\_deadpine t\_tree\_plum t\_tree\_apricot t\_tree\_peach t\_tree\_cherry t\_tree\_pear

Update 1.13:

# ====================== ascii fallback (added by Pouar, tiles from RetroDays Tileset (by Antistar/HRose/Trihook), tweaked by me) gave some undone terrain concrete background marble all mon\_fish\_ t\_oil\_circ\_brkr\_s t\_lgtn\_arrest t\_station\_disc t\_current\_trans(not a fan, should redo) t\_potential\_trans(same) t\_pwr\_sb\_support\_l t\_pwr\_sb\_support\_s t\_water\_pump zubon\_gi seed\_tomato new sling new slingshot new m1911 new m14a1 fixed scrambled\_eggs sauce\_pesto sauce\_red fixed some canned food being canned twice copied some missing retools returned tent kit resized eye drops, ear plugs tweaked/resized can\_food, can\_drink honey\_bottled is now liquid honey\_glassed yeast battletorch\_done new (better?) vp\_wheel\_caster (and dubbed for wheel\_caster) tweaked washing machine, dryer, arcade machine for me: tweaked saddle, wheels, t\_oil\_circ\_brkr\_l

Update 1.12:

# ====================== medical\_gauze marshmallow puck bowling\_ball nachos wetsuit\_hood locket curry\_powder yoghurt curry\_veggy curry\_meat soup\_fish soup\_chicken soup\_mushroom soup\_tomato soup\_dumplings chili chili\_human chilly-p new makeshift\_funnel new liquid nyquil, dayquil t\_rubble-\>f\_rubble t\_ash-\>f\_ash t\_wreckage-\>f\_wreckage tweaked ascii tiles resized lenses, water faucet tweaked turret, glass shards, reinf. window, fence post, soup\_woods turned around some monsters

Update 1.13:

# ====================== nachosc nachosm nachosmc datura\_seed seed\_hops seed\_barley seed\_sugar\_beet seed\_cotton\_boll bolt\_metal new mask\_bal tweaked snowflake gave irradiated wanderer orange jumpsuit fixed switchgear, supports fixed seed\_tomato

Update 1.14:

# ====================== paint carpets chipper sports\_bra cow\_bell bullwhip fd\_hot\_air fd\_spotlight ceramic\_shard new bullet puller new fungicide fixed t\_fence\_v fixed cooked fish centrifuge, cardreader background

Update 1.15:

# ====================== new tileset file system, thanks Robik material\_sand bag\_canvas bag\_canvas\_small bottle\_plastic\_small metal\_tank\_little paper brewing\_cookbook cookbook\_sushi decoy\_anarch decoy\_elfa manual\_boxing manual\_eskrima manual\_fencing manual\_silat sweet\_water gold motor\_small stout spezi acorns barley creamsoda pudding concrete background for t\_atm fixed philosophy\_book fixed manhack fixed f\_sofa having background fixed water\_acid returned hacksaw, eyedrops, catfood cleared some tileset ascii symbols

Update 1.16:

# ====================== Winter season is now complete. Fruit trees, berry bushes have fruits/berries visible only in appropriate season. silver cigar bfipowder crack heroin celery sugar\_beet cucumber blackberries funnel wire wire\_barbed rag\_bloody pillow down\_pillow pinecone coffee\_raw milk\_powder Now powder: powder\_eggs protein\_powder seasoning\_italian seasoning\_salt pepper Liquid tiles for: colamdew belgian\_ale bum\_wine pine\_tea dandelion\_tea herbal\_tea moonshine hb\_beer peanutbutter soysauce pine\_wine dandelion\_wine fruit\_wine molasses

Update 1.17:

# ====================== ref\_lighter\_on socks\_bowling diamond\_katana diamond\_knife diamond\_machete newspapers pine\_bough scarf\_long scarf\_fur\_long pipe\_tobacco vp\_frame\_wood\_horizontal\_2 vp\_frame\_wood\_vertical\_2 t\_door\_b\_peep t\_door\_boarded\_damaged t\_door\_boarded\_damaged\_peep t\_door\_boarded\_peep t\_door\_c\_peep t\_door\_locked\_peep t\_door\_o\_peep t\_pit\_glass t\_pit\_glass\_covered f\_large\_canvas\_door f\_large\_canvas\_wall f\_large\_groundsheet f\_rubble\_rock as f\_rubble for now assigned all brew\_, beet\_syrup tweaked t\_sandbox tweaked t\_wall\_tcon tweaked background for met. wall fixed apricot tree For mods: t\_little\_column t\_gas\_pump\_a gasdiscount\_ hand\_paddles hand\_pump

Update 1.18:

# ====================== modern\_tanner down\_blanket can\_tomato corndogs\_cooked corndogs\_frozen leather\_funnel rm451\_flamethrower badge\_marshal badge\_detective tin bismuth gold\_small new incendiary bolt\_explosive diesel brew\_vinegar harvested bushes and trees t\_diesel\_pump mon\_fish\_whitefish thinner cig smoke fixed yellow/purple carpets fixed bondage suit/mask fixed vp\_wheel\_armor not rotating returned mask\_dust, heatpack

Update 1.19:

======================  
external diesel tank  
stethoscope  
fedora  
rad\_monitor  
rebreather  
mess\_kit  
mil\_mess\_kit  
toolbox  
jumper\_cable  
knife\_swissarmy  
knife\_rambo  
winter\_jacket\_army  
winter\_pants\_army  
pickle  
brioche  
vp\_roof\_wood  
vp\_wheel\_wood  
vp\_wheel\_wood\_b  
f\_aut\_gas\_console, f\_aut\_gas\_console\_o as t\_console

v0.33a

# mon\_riotbot broken\_molebot broken\_skitterbot broken\_tankbot broken\_tripod tobacco tea\_raw spaghetti\_raw fd\_relax\_gas misc spiders tweaks

Update 1.20:

======================  
egomassive{e\_tool  
knit\_scarf  
dog\_whistle  
new hat\_knit  
new rag  
new rag\_bloody  
new peacoat}

# fixed bridge terrain creepy\_doll new american\_180 new acr new ak47 new rm451\_flamethrower new mon\_blob\_large edited t\_fence\_post new tr\_crossbow new tr\_shotgun\_1 new pinecone new pine\_bough

Update 1.21:

======================  
egomassive (  
knitting\_needles  
long\_knit\_scarf  
fire\_ax  
boots\_bunker  
roller\_blades  
rollerskates  
t\_recycler  
f\_dumpster  
new f\_bed  
new f\_sofa  
new f\_bathtub  
)

t\_dock by Arex

t\_tree\_blackjack  
new fat

# bullet\_crossbow h&k416a5 m1014 m14ebr m2010 new ar15 new arx160 new ashot new bbgun new browning\_blr new colt\_army new colt\_navy new cx4 new fn\_fal new fn\_p90 new hk\_g3 new hk\_g36 new hk\_mp5 new hk\_mp7 new hk\_ucp new hk\_ump45 new m107a1 new m14a

Update 1.22(v0.36):

======================  
Arex {t\_rdoor\_boarded, t\_rdoor\_boarded\_damaged}  
Egomassive {knife\_rm42, recoil\_stock, eink\_tablet\_pc, camera, circsaw,  
nanoskirt, halter\_top, folding\_poncho, folding\_poncho\_on, goggles\_ir, sheath}

m27iar  
m3\_carlgustav  
m4a1  
m9  
mac\_10  
marlin\_9a  
mosin44  
mossberg\_500  
remington\_700  
remington\_870  
win70  
ruger\_1022  
ruger\_mini  
shotgun\_d

# major existing tiles redo; t\_window\_bars\_alarm; recoloured diesel pump; fixed wall centre; smaller t\_trunk; tweaked t\_window\_boarded\_noglass, t\_window\_reinforced\_noglass, t\_window\_enhanced, t\_door\_metal\_pickable, f\_canvas\_floor;

---

<div class="post-metadata">

**Author:** ![system](https://us1.discourse-cdn.com/flex016/uploads/cataclysmdda/original/1X/21b5d044e8473b25d0bf905d60477e25f6fbe0cf.png) [@system](https://discourse.cataclysmdda.org/u/system)\
**Post date:** [September 6, 2014, 1:37am UTC](https://discourse.cataclysmdda.org/t/mshocks-tileset-v0-36/7270/2 "2014-09-06T01:37:08Z")

</div>

i abandoned my tileset([http://smf.cataclysmdda.com/index.php?topic=4859.0](http://smf.cataclysmdda.com/index.php?topic=4859.0)) and leave it to coleen, so i have no right to say something about these things, but i’m uneasy to see this.

anyway i’ll not forbid to use part of my works, but i think you need to get permission from coleen and credit ‘sir hoder’&‘tsu’

it seems like she still work on and didn’t give up.

---

<div class="post-metadata">

**Author:** ![KA101](https://avatars.discourse-cdn.com/v4/letter/k/278dde/32.png) [@KA101](https://discourse.cataclysmdda.org/u/KA101)\
**Post date:** [September 6, 2014, 2:17am UTC](https://discourse.cataclysmdda.org/t/mshocks-tileset-v0-36/7270/3 "2014-09-06T02:17:21Z")

</div>

[quote=“Waldo, post:2, topic:7270”]i abandoned my tileset([http://smf.cataclysmdda.com/index.php?topic=4859.0](http://smf.cataclysmdda.com/index.php?topic=4859.0)) and leave it to coleen, so i have no right to say something about these things, but i’m uneasy to see this.

anyway i’ll not forbid to use part of my works, but i think you need to get permission from coleen and credit ‘sir hoder’&‘tsu’

it seems like she still work on and didn’t give up.[/quote]

If Coleen wishes to object, all she has to do is show up and do so. Though everything you PR for DDA is CC-BY-SA (so if we leave your name attached, you can’t prevent us from using/remixing it, and neither can we prevent you from re-remixing), if someone wants their tileset to stay “theirs” and not be updated, I’ve no problem with removing it from the game.

I’ve been checking the old threads, though, and I have no idea why Tsu and Hoder’s credits would be at all relevant to this tileset, though. Hoder’s released xyr work (not that I know of any of it being used here), and I’m not seeing any link to Tsu. If there is one, please identify it.

---

<div class="post-metadata">

**Author:** ![system](https://us1.discourse-cdn.com/flex016/uploads/cataclysmdda/original/1X/21b5d044e8473b25d0bf905d60477e25f6fbe0cf.png) [@system](https://discourse.cataclysmdda.org/u/system)\
**Post date:** [September 6, 2014, 2:46am UTC](https://discourse.cataclysmdda.org/t/mshocks-tileset-v0-36/7270/4 "2014-09-06T02:46:19Z")

</div>

> [@KA101](#):
>
> I’ve been checking the old threads, though, and I have no idea why Tsu and Hoder’s credits would be at all relevant to this tileset, though. Hoder’s released xyr work (not that I know of any of it being used here), and I’m not seeing any link to Tsu. If there is one, please identify it.

their works still remain in this tileset

![](http://i.imgur.com/FhKrgEq.png)

> [@KA101](#):
>
> If Coleen wishes to object, all she has to do is show up and do so. Though everything you PR for DDA is CC-BY-SA (so if we leave your name attached, you can’t prevent us from using/remixing it, and neither can we prevent you from re-remixing), if someone wants their tileset to stay “theirs” and not be updated, I’ve no problem with removing it from the game.

if so, no need to remove mshock’s work from game, but request to delete my works from mshock’s tileset gradually by him

![](http://i.imgur.com/InHGtWl.jpg)

[quote=“Gideon, post:61, topic:4596”]My wife has been adding in icons to the set that are missing. Afterward, she plans to go over ones that look like they were imported from a lower res tileset.

No idea if she will release it. Would need permission from Waldo first.

Eventually, she plans to replace all of the icons, even the Waldo ones. If Waldo doesn’t allow permission, then her project will have to wait until those tiles are replaced.[/quote]  
coleen will do that too. i want remove my works from game, so please gradually replace them.

---

<div class="post-metadata">

**Author:** ![kevin.granade](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/kevin.granade/32/1316_2.png) [@kevin.granade](https://discourse.cataclysmdda.org/u/kevin.granade)\
**Post date:** [September 6, 2014, 5:08am UTC](https://discourse.cataclysmdda.org/t/mshocks-tileset-v0-36/7270/5 "2014-09-06T05:08:03Z")

</div>

You need to read and understand the CC-BY-SA license that you released your work under by contributing it to the project. It is irrevocable, meaning you have no right to demand the removal of your work from the project.

If you think about it, this is the only way a collaborative work like this can function, otherwise anyone who has contributed a significant amount of code or art to the project can hold the entire project hostage or destroy it by demanding that their work be removed.

---

<div class="post-metadata">

**Author:** ![system](https://us1.discourse-cdn.com/flex016/uploads/cataclysmdda/original/1X/21b5d044e8473b25d0bf905d60477e25f6fbe0cf.png) [@system](https://discourse.cataclysmdda.org/u/system)\
**Post date:** [September 6, 2014, 5:59am UTC](https://discourse.cataclysmdda.org/t/mshocks-tileset-v0-36/7270/6 "2014-09-06T05:59:02Z")

</div>

[quote=“Kevin Granade, post:5, topic:7270”]You need to read and understand the CC-BY-SA license that you released your work under by contributing it to the project. It is irrevocable, meaning you have no right to demand the removal of your work from the project.

If you think about it, this is the only way a collaborative work like this can function, otherwise anyone who has contributed a significant amount of code or art to the project can hold the entire project hostage or destroy it by demanding that their work be removed.[/quote]

i understand. this is first time i uploaded my works to foreign community, so i didn’t know about license or something else, and learn a good lesson.

---

<div class="post-metadata">

**Author:** ![Black\_OPs](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/black_ops/32/192_2.png) [@Black\_OPs](https://discourse.cataclysmdda.org/u/Black_OPs)\
**Post date:** [September 6, 2014, 6:37am UTC](https://discourse.cataclysmdda.org/t/mshocks-tileset-v0-36/7270/7 "2014-09-06T06:37:42Z")

</div>

… come on waldo. There is no good reason to want it taken out a lot of people including myself really enjoy this tileset. You should be glad that people are using some of your art it’s coming together quite nicely. But to each their own.

---

<div class="post-metadata">

**Author:** ![Mshock](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/mshock/32/1346_2.png) [@Mshock](https://discourse.cataclysmdda.org/u/Mshock)\
**Post date:** [September 6, 2014, 11:26am UTC](https://discourse.cataclysmdda.org/t/mshocks-tileset-v0-36/7270/8 "2014-09-06T11:26:39Z")

</div>

> [@Waldo](#):
>
> i abandoned my tileset([http://smf.cataclysmdda.com/index.php?topic=4859.0](http://smf.cataclysmdda.com/index.php?topic=4859.0)) and leave it to coleen, so i have no right to say something about these things, but i’m uneasy to see this.

You need to understand that I’m not trying to credit someone’s work, I just try to update everything to the latest build and replace old low res ones. I’m not an artist, so if someone professional will take over, I’ll be glad, glad if some of my work is good enough. But noone has time, I guess?

---

<div class="post-metadata">

**Author:** ![Grendel](https://avatars.discourse-cdn.com/v4/letter/g/b9e5f3/32.png) [@Grendel](https://discourse.cataclysmdda.org/u/Grendel)\
**Post date:** [September 7, 2014, 6:06am UTC](https://discourse.cataclysmdda.org/t/mshocks-tileset-v0-36/7270/9 "2014-09-07T06:06:05Z")

</div>

@mshock can you add in the ascii fallback some of the other tilesets have?

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<div class="post-metadata">

**Author:** ![Heema](https://avatars.discourse-cdn.com/v4/letter/h/e68b1a/32.png) [@Heema](https://discourse.cataclysmdda.org/u/Heema)\
**Post date:** [September 7, 2014, 12:06pm UTC](https://discourse.cataclysmdda.org/t/mshocks-tileset-v0-36/7270/10 "2014-09-07T12:06:48Z")

</div>

Adding the ascii fallback will be great, as i also think that will enable the animations

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<div class="post-metadata">

**Author:** ![Mshock](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/mshock/32/1346_2.png) [@Mshock](https://discourse.cataclysmdda.org/u/Mshock)\
**Post date:** [September 7, 2014, 8:42pm UTC](https://discourse.cataclysmdda.org/t/mshocks-tileset-v0-36/7270/11 "2014-09-07T20:42:28Z")

</div>

Okey, so I finished ascii fallback, but, first, I haven’t got a reply from author yet, and second, ascii tiles (and retrodays) always have black background, and Coleens has different ones.  
[Example](http://www.mediafire.com/view/s3c8ju98z16rcry/1.png)

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<div class="post-metadata">

**Author:** ![Midaychi](https://avatars.discourse-cdn.com/v4/letter/m/ed8c4c/32.png) [@Midaychi](https://discourse.cataclysmdda.org/u/Midaychi)\
**Post date:** [September 7, 2014, 10:31pm UTC](https://discourse.cataclysmdda.org/t/mshocks-tileset-v0-36/7270/12 "2014-09-07T22:31:25Z")

</div>

looks like either an alpha channel or a weird sdl issue.

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<div class="post-metadata">

**Author:** ![Antistar](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/antistar/32/1687_2.png) [@Antistar](https://discourse.cataclysmdda.org/u/Antistar)\
**Post date:** [September 8, 2014, 12:38am UTC](https://discourse.cataclysmdda.org/t/mshocks-tileset-v0-36/7270/13 "2014-09-08T00:38:47Z")

</div>

It seems like the ASCII fallback stuff is hard-coded to make pure black (0,0,0) transparent. (So at the moment, anything you see as ‘black’ in RetroDays is actually just above black - 1,1,1 or thereabouts.)

Maybe you can give the ASCII in this tileset a black (or whatever) outline to make them more visible against a variety of backgrounds?

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<div class="post-metadata">

**Author:** ![Mshock](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/mshock/32/1346_2.png) [@Mshock](https://discourse.cataclysmdda.org/u/Mshock)\
**Post date:** [September 8, 2014, 12:23pm UTC](https://discourse.cataclysmdda.org/t/mshocks-tileset-v0-36/7270/14 "2014-09-08T12:23:48Z")

</div>

[quote=“Antistar, post:13, topic:7270”]It seems like the ASCII fallback stuff is hard-coded to make pure black (0,0,0) transparent. (So at the moment, anything you see as ‘black’ in RetroDays is actually just above black - 1,1,1 or thereabouts.)

Maybe you can give the ASCII in this tileset a black (or whatever) outline to make them more visible against a variety of backgrounds?[/quote]  
Good idea, plus I’m going to add all terrain stuff separately, because, I think, only it causes trouble.

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<div class="post-metadata">

**Author:** ![KA101](https://avatars.discourse-cdn.com/v4/letter/k/278dde/32.png) [@KA101](https://discourse.cataclysmdda.org/u/KA101)\
**Post date:** [September 9, 2014, 11:44pm UTC](https://discourse.cataclysmdda.org/t/mshocks-tileset-v0-36/7270/15 "2014-09-09T23:44:01Z")

</div>

OK, I’m prepared to merge the ASCII fallback, but I’d like some commitment to get working outline & transparency on it.

Pouar removed the outlines before I had the chance to look, so I don’t know what the story was there, but I do know that the current Huge Black Box of ASCII-Fallback looks ratty by comparison with the rest of the tileset.

---

<div class="post-metadata">

**Author:** ![Mshock](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/mshock/32/1346_2.png) [@Mshock](https://discourse.cataclysmdda.org/u/Mshock)\
**Post date:** [September 10, 2014, 12:44am UTC](https://discourse.cataclysmdda.org/t/mshocks-tileset-v0-36/7270/16 "2014-09-10T00:44:59Z")

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[quote=“KA101, post:15, topic:7270”]OK, I’m prepared to merge the ASCII fallback, but I’d like some commitment to get working outline & transparency on it.

Pouar removed the outlines before I had the chance to look, so I don’t know what the story was there, but I do know that the current Huge Black Box of ASCII-Fallback looks ratty by comparison with the rest of the tileset.[/quote]  
I can remove black background as soon as I finish updating new terrain and furniture types…  
But I think I’ll just give them separate ascii tile with black box and remove black box from everything else.  
If this makes sense to you.

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**Author:** ![Heema](https://avatars.discourse-cdn.com/v4/letter/h/e68b1a/32.png) [@Heema](https://discourse.cataclysmdda.org/u/Heema)\
**Post date:** [September 10, 2014, 2:36pm UTC](https://discourse.cataclysmdda.org/t/mshocks-tileset-v0-36/7270/17 "2014-09-10T14:36:23Z")

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Thanks for the ASCII fallback quick update 🙂

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<div class="post-metadata">

**Author:** ![Grendel](https://avatars.discourse-cdn.com/v4/letter/g/b9e5f3/32.png) [@Grendel](https://discourse.cataclysmdda.org/u/Grendel)\
**Post date:** [September 12, 2014, 12:44am UTC](https://discourse.cataclysmdda.org/t/mshocks-tileset-v0-36/7270/18 "2014-09-12T00:44:40Z")

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Thank you for the quick response. Do you know if the version with the fallback has been pulled into the experimental?

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<div class="post-metadata">

**Author:** ![KA101](https://avatars.discourse-cdn.com/v4/letter/k/278dde/32.png) [@KA101](https://discourse.cataclysmdda.org/u/KA101)\
**Post date:** [September 12, 2014, 5:44am UTC](https://discourse.cataclysmdda.org/t/mshocks-tileset-v0-36/7270/19 "2014-09-12T05:44:48Z")

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> [@Grendel](#):
>
> Thank you for the quick response. Do you know if the version with the fallback has been pulled into the experimental?

Yep, and it looks Nifty.

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<div class="post-metadata">

**Author:** ![system](https://us1.discourse-cdn.com/flex016/uploads/cataclysmdda/original/1X/21b5d044e8473b25d0bf905d60477e25f6fbe0cf.png) [@system](https://discourse.cataclysmdda.org/u/system)\
**Post date:** [September 13, 2014, 9:06pm UTC](https://discourse.cataclysmdda.org/t/mshocks-tileset-v0-36/7270/20 "2014-09-13T21:06:19Z")

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This has immediately become my favorite tileset, thanks for putting it together!

[Next page](https://discourse.cataclysmdda.org/t/mshocks-tileset-v0-36/7270.md?page=2)
