# Moving onto this window frame is slow

**URL:** <https://discourse.cataclysmdda.org/t/moving-onto-this-window-frame-is-slow/14857>\
**Category:** The Garage\
**Created:** [January 26, 2018, 2:37pm UTC](https://discourse.cataclysmdda.org/t/moving-onto-this-window-frame-is-slow/14857 "2018-01-26T14:37:14Z")\
**Posts on this page:** 10\
**Page:** 1

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**Author:** ![Dlight\_full](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/dlight_full/32/4917_2.png) [@Dlight\_full](https://discourse.cataclysmdda.org/u/Dlight_full)\
**Post date:** [January 26, 2018, 2:37pm UTC](https://discourse.cataclysmdda.org/t/moving-onto-this-window-frame-is-slow/14857/1 "2018-01-26T14:37:14Z")

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When having Parkour Expert, moving through an open window is at regular speed, but moving through a window frame is slow, which is absurd.

They should both be either slow or not slow.

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**Author:** ![Valiant](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/valiant/32/4788_2.png) [@Valiant](https://discourse.cataclysmdda.org/u/Valiant)\
**Post date:** [January 26, 2018, 6:33pm UTC](https://discourse.cataclysmdda.org/t/moving-onto-this-window-frame-is-slow/14857/2 "2018-01-26T18:33:00Z")

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Window frame is supposed to be window with shards of broken glass, and this should slow down movement. However, moving through empty window (which is essentially window frame without shards of glass) indeed shouldn’t be slower than moving through open window.

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**Author:** ![Dlight\_full](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/dlight_full/32/4917_2.png) [@Dlight\_full](https://discourse.cataclysmdda.org/u/Dlight_full)\
**Post date:** [January 26, 2018, 10:20pm UTC](https://discourse.cataclysmdda.org/t/moving-onto-this-window-frame-is-slow/14857/3 "2018-01-26T22:20:39Z")

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Afaik, window frame is without shards.

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**Author:** ![Valiant](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/valiant/32/4788_2.png) [@Valiant](https://discourse.cataclysmdda.org/u/Valiant)\
**Post date:** [January 27, 2018, 10:58am UTC](https://discourse.cataclysmdda.org/t/moving-onto-this-window-frame-is-slow/14857/4 "2018-01-27T10:58:45Z")

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Windows frame, as I said, do contain shards.

I addressed your issue ([https://github.com/CleverRaven/Cataclysm-DDA/pull/22815](https://github.com/CleverRaven/Cataclysm-DDA/pull/22815)).

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**Author:** ![mark](https://avatars.discourse-cdn.com/v4/letter/m/e9c0ed/32.png) [@mark](https://discourse.cataclysmdda.org/u/mark)\
**Post date:** [January 28, 2018, 3:10am UTC](https://discourse.cataclysmdda.org/t/moving-onto-this-window-frame-is-slow/14857/5 "2018-01-28T03:10:10Z")

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Do we actually want empty windows to cost 200 moves to clear? This is a massive balance change that shouldn’t just slide by without discussion, since using windowframes to delay zombies is an extremely common tactic.

Empty windows are very common and open windows are rare, so if the goal is purely to make the move costs the same then the preexisting “empty window” cost should be used.

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**Author:** ![Valiant](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/valiant/32/4788_2.png) [@Valiant](https://discourse.cataclysmdda.org/u/Valiant)\
**Post date:** [January 28, 2018, 3:49am UTC](https://discourse.cataclysmdda.org/t/moving-onto-this-window-frame-is-slow/14857/6 "2018-01-28T03:49:20Z")

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> [@mark](#):
>
> since using windowframes to delay zombies

Window frame still slow down zombies, just not that much.  
400 move cost is for heavy to pass terrain like bushes, shallow pits, deep water. I wouldn’t say that empty window is that kind of terrain. Though I’m open to discussion.

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**Author:** ![psyxypher](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/psyxypher/32/11778_2.png) [@psyxypher](https://discourse.cataclysmdda.org/u/psyxypher)\
**Post date:** [January 28, 2018, 3:57am UTC](https://discourse.cataclysmdda.org/t/moving-onto-this-window-frame-is-slow/14857/7 "2018-01-28T03:57:11Z")

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When we say “Window Frame” are we talking with the window entirely removed or the window shattered?

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**Author:** ![Dlight\_full](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/dlight_full/32/4917_2.png) [@Dlight\_full](https://discourse.cataclysmdda.org/u/Dlight_full)\
**Post date:** [January 28, 2018, 9:32am UTC](https://discourse.cataclysmdda.org/t/moving-onto-this-window-frame-is-slow/14857/8 "2018-01-28T09:32:37Z")

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The window entirely removed. The yellow O

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**Author:** ![Valiant](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/valiant/32/4788_2.png) [@Valiant](https://discourse.cataclysmdda.org/u/Valiant)\
**Post date:** [January 28, 2018, 12:16pm UTC](https://discourse.cataclysmdda.org/t/moving-onto-this-window-frame-is-slow/14857/9 "2018-01-28T12:16:58Z")

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Simple “ **Window Frame** ” is a window frame with shards of broken glass embedded.  
“ **Empty Window** ” is a window frame with the window entirely removed.

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**Author:** ![Dlight\_full](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/dlight_full/32/4917_2.png) [@Dlight\_full](https://discourse.cataclysmdda.org/u/Dlight_full)\
**Post date:** [January 28, 2018, 5:13pm UTC](https://discourse.cataclysmdda.org/t/moving-onto-this-window-frame-is-slow/14857/10 "2018-01-28T17:13:44Z")

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> [@Valiant](#):
>
> Simple “Window Frame” is a window frame with shards of broken glass embedded.
> 
> “Empty Window” is a window frame with the window entirely removed.

I do not know the name of the construction itself, but when moving through a cleaned window frame, which is an yellow “O”, it gives the message in the subject.
