# Moving characters between worlds

**URL:** <https://discourse.cataclysmdda.org/t/moving-characters-between-worlds/13297>\
**Category:** The Bunker\
**Created:** [January 22, 2017, 11:11am UTC](https://discourse.cataclysmdda.org/t/moving-characters-between-worlds/13297 "2017-01-22T11:11:09Z")\
**Posts on this page:** 10\
**Page:** 1

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**Author:** ![digitCruncher](https://avatars.discourse-cdn.com/v4/letter/d/cab0a1/32.png) [@digitCruncher](https://discourse.cataclysmdda.org/u/digitCruncher)\
**Post date:** [January 22, 2017, 11:11am UTC](https://discourse.cataclysmdda.org/t/moving-characters-between-worlds/13297/1 "2017-01-22T11:11:09Z")

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I personally don’t like the finality of death in this game (so much time wasted! And I tend to die from stupid things like underestimating the blast radius of grenades, etc.). I also don’t like the idea of dying, only to respawn without penalty. So I got the idea that whenever my character dies, she respawns in a new world, in the next season, without any of her gear, but with her skills.

This may not be possible, that that is the ideal situation. I can see where the saves are, but which files should I copy across to have that happen? Hopefully then, every day at midnight (or as soon after), I copy a backup of the save, and then if I die, I munch the backup to plop me in a completely new alien world (hoping that I don’t spawn inside a tree), and (if I still have my gear), I drop it.

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**Author:** ![Gnorse](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/gnorse/32/561_2.png) [@Gnorse](https://discourse.cataclysmdda.org/u/Gnorse)\
**Post date:** [January 22, 2017, 11:50am UTC](https://discourse.cataclysmdda.org/t/moving-characters-between-worlds/13297/2 "2017-01-22T11:50:15Z")

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not to sound like a dick, but a bit of google searching cant hurt  
[www.smf.cataclysmdda.com/index.php?topic=12119.0](http://www.smf.cataclysmdda.com/index.php?topic=12119.0)

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**Author:** ![digitCruncher](https://avatars.discourse-cdn.com/v4/letter/d/cab0a1/32.png) [@digitCruncher](https://discourse.cataclysmdda.org/u/digitCruncher)\
**Post date:** [January 22, 2017, 5:48pm UTC](https://discourse.cataclysmdda.org/t/moving-characters-between-worlds/13297/3 "2017-01-22T17:48:11Z")

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Thanks. Unfortunately, this doesn’t work as it requires another character in the new world to ‘take the place of’ to ‘have a safe place to land’

However, a bit of tinkering, and it turns out the save system in Cataclysm is super robust. You can just copy one file (\*.sav) into the new world, and it will copy the character. Then it is just a matter of dropping everything, and what I wanted to happen is done!

(Not fully tested. Unexpected behaviour may result)

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**Author:** ![Shopkeeper](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/shopkeeper/32/453_2.png) [@Shopkeeper](https://discourse.cataclysmdda.org/u/Shopkeeper)\
**Post date:** [January 22, 2017, 7:31pm UTC](https://discourse.cataclysmdda.org/t/moving-characters-between-worlds/13297/4 "2017-01-22T19:31:59Z")

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It does work. Your transfer survivor doesn’t replace the other character, the transfer utility just uses them for finding the right location to drop them into the new world. Just create a dummy/test character you can delete afterword.

Moving the .sav can work, but it might result in your character spawning inside of walls or a river.

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**Author:** ![Gnorse](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/gnorse/32/561_2.png) [@Gnorse](https://discourse.cataclysmdda.org/u/Gnorse)\
**Post date:** [January 22, 2017, 9:27pm UTC](https://discourse.cataclysmdda.org/t/moving-characters-between-worlds/13297/5 "2017-01-22T21:27:56Z")

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[quote=“digitCruncher, post:3, topic:13297”]Thanks. Unfortunately, this doesn’t work as it requires another character in the new world to ‘take the place of’ to ‘have a safe place to land’

However, a bit of tinkering, and it turns out the save system in Cataclysm is super robust. You can just copy one file (\*.sav) into the new world, and it will copy the character. Then it is just a matter of dropping everything, and what I wanted to happen is done!

(Not fully tested. Unexpected behaviour may result)[/quote]  
I fail to see how this is a problem ? just generate a new character in the world you want to use, and use the transfer utility, after that you can just delete it

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**Author:** ![digitCruncher](https://avatars.discourse-cdn.com/v4/letter/d/cab0a1/32.png) [@digitCruncher](https://discourse.cataclysmdda.org/u/digitCruncher)\
**Post date:** [January 23, 2017, 1:57am UTC](https://discourse.cataclysmdda.org/t/moving-characters-between-worlds/13297/6 "2017-01-23T01:57:08Z")

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Ah, you see, that is what I wanted: To appear in a truly random location, rather than a pre-scripted location. So the downside of appearing in trees / rivers etc. is not a huge issue.

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**Author:** ![kevin.granade](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/kevin.granade/32/1316_2.png) [@kevin.granade](https://discourse.cataclysmdda.org/u/kevin.granade)\
**Post date:** [January 23, 2017, 4:00am UTC](https://discourse.cataclysmdda.org/t/moving-characters-between-worlds/13297/7 "2017-01-23T04:00:40Z")

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A maybe helpful detail, your .sav file gets copied to the /graveyard folder on death, not deleted, with some light editing you could just use this file as the basis of your character import.

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**Author:** ![Gnorse](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/gnorse/32/561_2.png) [@Gnorse](https://discourse.cataclysmdda.org/u/Gnorse)\
**Post date:** [January 23, 2017, 11:37am UTC](https://discourse.cataclysmdda.org/t/moving-characters-between-worlds/13297/8 "2017-01-23T11:37:24Z")

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> [@digitCruncher](#):
>
> Ah, you see, that is what I wanted: To appear in a truly random location, rather than a pre-scripted location. So the downside of appearing in trees / rivers etc. is not a huge issue.

you can maybe uh … select a wilderness start of sorts ?

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**Author:** ![digitCruncher](https://avatars.discourse-cdn.com/v4/letter/d/cab0a1/32.png) [@digitCruncher](https://discourse.cataclysmdda.org/u/digitCruncher)\
**Post date:** [January 23, 2017, 8:46pm UTC](https://discourse.cataclysmdda.org/t/moving-characters-between-worlds/13297/9 "2017-01-23T20:46:35Z")

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@Kevin Granade: I am not sure if that is true for this version of Cataclysm. I created a disposable player, and when she died, I checked the Graveyard directory. There is a \*.seen.0 file, but no \*.sav file, and the \*.seen.0 file doesn’t contain enough information to ‘reincarnate’ the player [v6163] . If I could get this to work, it would be great, because it means I don’t have to backup the game every time I wake up.

@Gnorse: Wilderness starts guarantee that you will be far from cities, so not truly ‘random’. In my specific circumstance, I prefer ‘random’ to ‘safe’, especially when I will be having a leg up by having so many ‘starting’ skills.

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**Author:** ![Gnorse](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/gnorse/32/561_2.png) [@Gnorse](https://discourse.cataclysmdda.org/u/Gnorse)\
**Post date:** [January 23, 2017, 9:05pm UTC](https://discourse.cataclysmdda.org/t/moving-characters-between-worlds/13297/10 "2017-01-23T21:05:02Z")

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[quote=“digitCruncher, post:9, topic:13297”]@Kevin Granade: I am not sure if that is true for this version of Cataclysm. I created a disposable player, and when she died, I checked the Graveyard directory. There is a \*.seen.0 file, but no \*.sav file, and the \*.seen.0 file doesn’t contain enough information to ‘reincarnate’ the player [v6163] . If I could get this to work, it would be great, because it means I don’t have to backup the game every time I wake up.

@Gnorse: Wilderness starts guarantee that you will be far from cities, so not truly ‘random’. In my specific circumstance, I prefer ‘random’ to ‘safe’, especially when I will be having a leg up by having so many ‘starting’ skills.[/quote]  
what you can do is just spawn in a character and use the debug menu’s long range teleport feature to teleport into an unknown tile. its guaranteed to be random
