# More profession traits?

**URL:** <https://discourse.cataclysmdda.org/t/more-profession-traits/11215>\
**Category:** The Bunker\
**Created:** [January 9, 2016, 7:08am UTC](https://discourse.cataclysmdda.org/t/more-profession-traits/11215 "2016-01-09T07:08:19Z")\
**Posts on this page:** 5\
**Page:** 1

<div class="post-metadata">

**Author:** ![Noctifer](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/noctifer/32/458_2.png) [@Noctifer](https://discourse.cataclysmdda.org/u/Noctifer)\
**Post date:** [January 9, 2016, 7:08am UTC](https://discourse.cataclysmdda.org/t/more-profession-traits/11215/1 "2016-01-09T07:08:19Z")

</div>

I have two ideas so far for more profession traits and would like to hear feed back from them and if you all had any other ones.

Soldier:  
This applies all military professions, (soldier, bionic soldier,bionic sniper,etc.) and what I propose it would do is the following.  
-Have access to some places were you would need a military id, not all (clearance levels), but some. There could be a chance of failure (not enough clearance, system fails to recognize you in the database or something else) resulting in hostile defense.  
-Better npc interactions, Npcs are bound to trust and be more intimidated by soldier. The old guard would also have you in good regard.  
-Possible soldier faction with its own HQ.

Scientist:  
This applies to the lab technicians and such.  
-The same as above with not needing science id cards for some places and same consequences for failure.  
-Some Npcs would not like you blaming you for all of this while other recognize your usefulness and want you around.

Any other ideas?

---

<div class="post-metadata">

**Author:** ![kevin.granade](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/kevin.granade/32/1316_2.png) [@kevin.granade](https://discourse.cataclysmdda.org/u/kevin.granade)\
**Post date:** [January 9, 2016, 8:26am UTC](https://discourse.cataclysmdda.org/t/more-profession-traits/11215/2 "2016-01-09T08:26:45Z")

</div>

Replace “doesn’t need id” with “spawns with an id”, which you can just add right now.  
As for npc interactions, nps aren’t going to tell a soldier or scientist from a hole in the ground, they aren’t tatooed or anything.

---

<div class="post-metadata">

**Author:** ![Noctifer](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/noctifer/32/458_2.png) [@Noctifer](https://discourse.cataclysmdda.org/u/Noctifer)\
**Post date:** [January 9, 2016, 8:29am UTC](https://discourse.cataclysmdda.org/t/more-profession-traits/11215/3 "2016-01-09T08:29:18Z")

</div>

Fair points, I still believe the military should have profession advantages as a trait. Connections with the old guard perhaps or their own faction seem plausible.

---

<div class="post-metadata">

**Author:** ![pisskop](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/pisskop/32/1327_2.png) [@pisskop](https://discourse.cataclysmdda.org/u/pisskop)\
**Post date:** [January 9, 2016, 2:48pm UTC](https://discourse.cataclysmdda.org/t/more-profession-traits/11215/4 "2016-01-09T14:48:50Z")

</div>

Profession traits sound like tags. Wouldnt it be more organic to add more standard traits and give them to professions? And items as needed. Like dont swat get a swat badge?

---

<div class="post-metadata">

**Author:** ![kevin.granade](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/kevin.granade/32/1316_2.png) [@kevin.granade](https://discourse.cataclysmdda.org/u/kevin.granade)\
**Post date:** [January 9, 2016, 5:16pm UTC](https://discourse.cataclysmdda.org/t/more-profession-traits/11215/5 "2016-01-09T17:16:37Z")

</div>

The primary advantage a soldier should have is in training, conditioning, and equipment, reputation is way too nebulous and situational to hand out flat bonuses to it at character creation time. I could certainly see a soldier spawning with credentials of some kind and various factions being influenced by that, but a trait doesn’t make sense.
