# More intelligent dogs, please?

**URL:** <https://discourse.cataclysmdda.org/t/more-intelligent-dogs-please/7857>\
**Category:** The Drawing Board\
**Created:** [November 11, 2014, 6:14pm UTC](https://discourse.cataclysmdda.org/t/more-intelligent-dogs-please/7857 "2014-11-11T18:14:03Z")\
**Posts on this page:** 11\
**Page:** 1

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**Author:** ![tivasyk](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/tivasyk/32/369_2.png) [@tivasyk](https://discourse.cataclysmdda.org/u/tivasyk)\
**Post date:** [November 11, 2014, 6:14pm UTC](https://discourse.cataclysmdda.org/t/more-intelligent-dogs-please/7857/1 "2014-11-11T18:14:03Z")

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i loved the way a pack of dogs followed my char across the woods, one of them biting at him from tie to time. looked so natural.

and i utterly hated the behavior of a “domesticated” dog: it got itself killed in no time at all. at night it lost my char in the darkness, unable to follow by scent or sound. it ran off to attack anything, even things obviously larger and stronger than itself, instead of just barking at it — unrealistic.

is there a way to make domesticated dogs more realistic? maybe char could make a whistle to attract his dog?

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**Author:** ![Murphy](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/murphy/32/2371_2.png) [@Murphy](https://discourse.cataclysmdda.org/u/Murphy)\
**Post date:** [November 11, 2014, 6:30pm UTC](https://discourse.cataclysmdda.org/t/more-intelligent-dogs-please/7857/2 "2014-11-11T18:30:30Z")

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You can use a dog whistle and the dog will stop attacking whatsoever.  
There’s no middle ground, sadly.

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**Author:** ![Slax](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/slax/32/5385_2.png) [@Slax](https://discourse.cataclysmdda.org/u/Slax)\
**Post date:** [November 11, 2014, 6:50pm UTC](https://discourse.cataclysmdda.org/t/more-intelligent-dogs-please/7857/3 "2014-11-11T18:50:11Z")

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I just wish you’d be able to distract carnivores by chucking appropriate food their way. That’s what they’re after, right?

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**Author:** ![TheFlame52](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/theflame52/32/247_2.png) [@TheFlame52](https://discourse.cataclysmdda.org/u/TheFlame52)\
**Post date:** [November 11, 2014, 7:57pm UTC](https://discourse.cataclysmdda.org/t/more-intelligent-dogs-please/7857/4 "2014-11-11T19:57:44Z")

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> [@Slax](#):
>
> I just wish you’d be able to distract carnivores by chucking appropriate food their way. That’s what they’re after, right?

Enemies being able to interact with items would be cool.

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**Author:** ![i2amroy](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/i2amroy/32/909_2.png) [@i2amroy](https://discourse.cataclysmdda.org/u/i2amroy)\
**Post date:** [November 11, 2014, 8:37pm UTC](https://discourse.cataclysmdda.org/t/more-intelligent-dogs-please/7857/5 "2014-11-11T20:37:51Z")

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Actually IIRC most predators will have some attitude changes if they happen to walk across meat that’s lying on the ground. The problem is that the aggression/attitude is a really rough system, so reductions of thing like 10 anger don’t really matter when most animals are either pushing around aggression levels of -100 or 100. It’s definitely a system I’d like to eventually redo.

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**Author:** ![StopSignal](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/stopsignal/32/1923_2.png) [@StopSignal](https://discourse.cataclysmdda.org/u/StopSignal)\
**Post date:** [November 11, 2014, 10:34pm UTC](https://discourse.cataclysmdda.org/t/more-intelligent-dogs-please/7857/6 "2014-11-11T22:34:23Z")

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It could be cool to have them bark, waking you up when you sleep and stuff.

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**Author:** ![Snaaty](https://avatars.discourse-cdn.com/v4/letter/s/e495f1/32.png) [@Snaaty](https://discourse.cataclysmdda.org/u/Snaaty)\
**Post date:** [November 12, 2014, 12:26am UTC](https://discourse.cataclysmdda.org/t/more-intelligent-dogs-please/7857/7 "2014-11-12T00:26:41Z")

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Wolves definitely get agressive when they smell meat, much to my dismay.

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**Author:** ![Pthalocy](https://avatars.discourse-cdn.com/v4/letter/p/22d042/32.png) [@Pthalocy](https://discourse.cataclysmdda.org/u/Pthalocy)\
**Post date:** [November 12, 2014, 3:16am UTC](https://discourse.cataclysmdda.org/t/more-intelligent-dogs-please/7857/8 "2014-11-12T03:16:40Z")

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As far as animal behaviour goes, I mostly notice cougars take potshots at me the moment I’m overencumbered. Problem being I don’t want to drop things because I’m looting it home, and if I drop stuff to engage the cougar, it immediately loses interest in me and hops around too much to chase after!

Dogs I just… do not befriend. They’re safer as meat, with the game where it is currently. Future interactivity with such critters seems more likely to come as priorities shift from bigger tasks.

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**Author:** ![tivasyk](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/tivasyk/32/369_2.png) [@tivasyk](https://discourse.cataclysmdda.org/u/tivasyk)\
**Post date:** [November 12, 2014, 9:44am UTC](https://discourse.cataclysmdda.org/t/more-intelligent-dogs-please/7857/9 "2014-11-12T09:44:10Z")

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> [@StopSignal](#):
>
> It could be cool to have them bark, waking you up when you sleep and stuff.

by the way yes, this was something i forgot to mention. in short: domesticated dogs could be good for something, eh? =) morale, preventing sudden attacks at night etc? currently they are a nuisance (hope i spelled that right, hehe).

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**Author:** ![KA101](https://avatars.discourse-cdn.com/v4/letter/k/278dde/32.png) [@KA101](https://discourse.cataclysmdda.org/u/KA101)\
**Post date:** [November 12, 2014, 9:52am UTC](https://discourse.cataclysmdda.org/t/more-intelligent-dogs-please/7857/10 "2014-11-12T09:52:01Z")

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> [@tivasyk](#):
>
> [quote=“StopSignal, post:6, topic:7857”]It could be cool to have them bark, waking you up when you sleep and stuff.

by the way yes, this was something i forgot to mention. in short: domesticated dogs could be good for something, eh? =) morale, preventing sudden attacks at night etc? currently they are a nuisance (hope i spelled that right, hehe).[/quote]

Known and intended, but dev time is limited. Sorry.

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**Author:** ![tivasyk](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/tivasyk/32/369_2.png) [@tivasyk](https://discourse.cataclysmdda.org/u/tivasyk)\
**Post date:** [November 12, 2014, 6:32pm UTC](https://discourse.cataclysmdda.org/t/more-intelligent-dogs-please/7857/11 "2014-11-12T18:32:30Z")

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> [@KA101](#):
>
> [quote=“tivasyk, post:9, topic:7857”][quote=“StopSignal, post:6, topic:7857”]It could be cool to have them bark, waking you up when you sleep and stuff.

by the way yes, this was something i forgot to mention. in short: domesticated dogs could be good for something, eh? =) morale, preventing sudden attacks at night etc? currently they are a nuisance (hope i spelled that right, hehe).[/quote]

Known and intended, but dev time is limited. Sorry.[/quote]  
it’s ok we all know we’re not in a supermarket, but sometimes one jut can’t keep back a suggestion 😉
