Duly noted. I’m working on rewriting the whole crafting system. Matches, iodine, codeine is going to be the Krokodil recipe.
At some point, matches will be refinable into red phosphorus which will allow you to craft purer meth than just the “One Jug” method. Currently, only the shake and bake method of making meth is actually accurate to reality. Dayquil, aspirin, and adderall? Makes no sense. In making meth, you use the dayquil for the pseudoephedrine. You use the matches for the red phosphorus. You use the batteries for lithium. Aspirin has no place in a meth recipe.
And yes, damage causing objects are in a bit of a no-man’s land currently. I really wish the coders would fix it so that items can have multiple “USE_ACTIONS” or cause damage. I know that items can heal, so it’s got to be possible to do it in reverse. That’d really be a help if the coders would fix the goddamned JSON files so I don’t have to bother with compiling or dealing with CPP gibberish that I have absolutely no understanding of. But I digress. I’ve moved on from a worthless ideas guy to a modder, so I’m doing my damndest to give this game the debaucherific features it needs. And with that, I’ve finished the Krokodil recipe. Not sure if I made it addictive enough, but it sure is unhealthy. HOWEVER, it’s low enough cooking level for it to be a decent trade off if you can’t find heroin and need a quick fix.
I REALLY need the programmers to expand acddiction CPP and disease CPP and monster CPP to JSON files, if I’m gonna really elaborate this sort of thing, though. But I’m making damn good progress, if I may say so myself. Version 5 is out. Mess around in Debug to find out all that’s been added, and there’s a lot to find. Mess around with the professions. I’ve tried to balance things. Hope you like them. I sure did like it making this mod.
Give it a download, if you like. I’ve worked a good bit on it.
https://sourceforge.net/projects/cataclysmfearan/files/Cataclysm%20Fear%20And%20Loathing%20More%20Drugs%20Mod%20V5.rar/download