# More crossbow variety

**URL:** https://discourse.cataclysmdda.org/t/more-crossbow-variety/21943
**Category:** The Drawing Board
**Created:** [November 12, 2019, 6:12pm UTC](https://discourse.cataclysmdda.org/t/more-crossbow-variety/21943 "2019-11-12T18:12:32Z")
**Posts on this page:** 1
**Showing post:** 2

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### Author: ![Litppunk](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/litppunk/32/409_2.png) [@Litppunk](https://discourse.cataclysmdda.org/u/Litppunk)
#### Post date: [November 13, 2019, 12:15am UTC](https://discourse.cataclysmdda.org/t/more-crossbow-variety/21943/2 "2019-11-13T00:15:40Z")

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I think most of these are implemented in some way. Most at least discussed here:

> [@Bows, Crossbows and Their Balance](https://discourse.cataclysmdda.org/t/bows-crossbows-and-their-balance/17067):
>
> In the interests of balance and furthering the game, I’ve decided to put together a little thread/poll here about bows and crossbows, specifically looking at their balance. To be clear, I’m the one responsible for most of the recent changes to bows and crossbows, and I fully intend to continue tweaking and expanding them until the heat death of the universe (Or I just get bored of Cataclysm), so useful discussion and voting here will likely have an (eventual) impact on the game itself. A pretty…

-motorized - If Im not mistaken there is a mod that can be attached to existing crossbows that speeds up/removes the strength penalty for reloads. If not its at least been discussed

Double crossbow - DEFIANTLY been discussed, and I …think its been implemented oops VVVV  
Think this one popped up in aforementioned thread… could be wrong, either taken as a thing to do, or the physics say that making the limbs stronger/better/thicker nets better results with lower dispersion than doubling limbs (similar to how jets are going increasingly with larger engines at lower engine numbers these days)

Two-shot Crossbow -DEFIANTLY been discussed, and I …think its been implemented

Rifle crossbow - implemented in a variety of ways. 1.scope mods 2.modern uncraftable variants of all\* weapons exist with higher base stats to anything player can create without mods

Sauterelle - Don’t think this one specifically exists, but pneumatic weapons sort of take this role… though largely slightly more late game… slings and the like for earlier game. I can see this having a nice comfortable niche. sounds like fun

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