# More corpses, more dangers

**URL:** https://discourse.cataclysmdda.org/t/more-corpses-more-dangers/3596
**Category:** The Drawing Board
**Created:** [October 21, 2013, 1:58am UTC](https://discourse.cataclysmdda.org/t/more-corpses-more-dangers/3596 "2013-10-21T01:58:33Z")
**Posts on this page:** 8
**Page:** 2

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### Author: ![FunsizeNinja123](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/funsizeninja123/32/118_2.png) [@FunsizeNinja123](https://discourse.cataclysmdda.org/u/FunsizeNinja123)
#### Post date: [October 21, 2013, 7:12pm UTC](https://discourse.cataclysmdda.org/t/more-corpses-more-dangers/3596/21 "2013-10-21T19:12:35Z")

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Well, the drug gangs have a reason for not coming back. They were all shot, hence the blood splatters.

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### Author: ![GrizzlyAdamz](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/grizzlyadamz/32/8056_2.png) [@GrizzlyAdamz](https://discourse.cataclysmdda.org/u/GrizzlyAdamz)
#### Post date: [October 21, 2013, 8:33pm UTC](https://discourse.cataclysmdda.org/t/more-corpses-more-dangers/3596/22 "2013-10-21T20:33:59Z")

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Yall need to explore some science labs and hack some computers.

protip: access the logs again to get a different message. repeat ad infinitum.

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### Author: ![kilozombie](https://avatars.discourse-cdn.com/v4/letter/k/e274bd/32.png) [@kilozombie](https://discourse.cataclysmdda.org/u/kilozombie)
#### Post date: [October 21, 2013, 8:40pm UTC](https://discourse.cataclysmdda.org/t/more-corpses-more-dangers/3596/23 "2013-10-21T20:40:31Z")

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Just a note:

Don’t post too many suggestions about raising zombies without specifically knowing why they exist.

[spoiler]It’s like The Walking Dead, except instead of airborne, it’s transferred through the water.

Via magical alien goo.[/spoiler]

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### Author: ![GrizzlyAdamz](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/grizzlyadamz/32/8056_2.png) [@GrizzlyAdamz](https://discourse.cataclysmdda.org/u/GrizzlyAdamz)
#### Post date: [October 21, 2013, 8:43pm UTC](https://discourse.cataclysmdda.org/t/more-corpses-more-dangers/3596/24 "2013-10-21T20:43:19Z")

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> [@kilozombie](#):
>
> Just a note:

GAH, don’t just give’em the goose!

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### Author: ![vultures](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/vultures/32/69_2.png) [@vultures](https://discourse.cataclysmdda.org/u/vultures)
#### Post date: [October 23, 2013, 12:13am UTC](https://discourse.cataclysmdda.org/t/more-corpses-more-dangers/3596/25 "2013-10-23T00:13:32Z")

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They exist so your imagination can go berserk upon recognition of the cause, and its immediate laterals.

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### Author: ![dotASC](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/dotasc/32/852_2.png) [@dotASC](https://discourse.cataclysmdda.org/u/dotASC)
#### Post date: [October 30, 2013, 3:04am UTC](https://discourse.cataclysmdda.org/t/more-corpses-more-dangers/3596/26 "2013-10-30T03:04:48Z")

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> [@infectedmochi](#):
>
> [quote=“tikilla, post:13, topic:3596”]The dead scientist\soldiers\dealers could rise from death at random, like normal zombies do, so that even when approaching dead bodies you have to be careful. You don’t have to butcher\burn all the corpses, you can loot and then escape.

I second this, though we probably don’t want too many of them around. They will be an unplesant suprise to players when they are retreating from a horde only to run into those now-resurrected corpses they thought were harmless earlier.[/quote]

I think, if balanced properly, THIS is exactly the kind of randomly generated scenario that could make this game the most magical roguelike of them all.

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### Author: ![Fox](https://avatars.discourse-cdn.com/v4/letter/f/c5a1d2/32.png) [@Fox](https://discourse.cataclysmdda.org/u/Fox)
#### Post date: [October 31, 2013, 7:31am UTC](https://discourse.cataclysmdda.org/t/more-corpses-more-dangers/3596/27 "2013-10-31T07:31:04Z")

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> [@infectedmochi](#):
>
> Fair point. I’m not against having more corpses, but scientist and military personnel corpses have their own merits - they are likely the last to die in an apocalypse (military personnel have weapons and scientist are defended) so they haven’t resurrected by the time you see them yet.

There is an explanation in the game’s lore for it. I distinctly remember reading hacked lab terminals that provided explanation.

You have to be infected before you die. Corpses of people who died without being infected won’t turn into zombies. The corpses you find lying around would be people who died without first being infected. I’d assume the reason why so many of the non-infected dead are soldiers and scientists is because they were living on uncontaminated supplies of food and water in their rations and equipped with respirators and gasmasks and other NBC gear.

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### Author: ![GrizzlyAdamz](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/grizzlyadamz/32/8056_2.png) [@GrizzlyAdamz](https://discourse.cataclysmdda.org/u/GrizzlyAdamz)
#### Post date: [November 1, 2013, 3:17am UTC](https://discourse.cataclysmdda.org/t/more-corpses-more-dangers/3596/28 "2013-11-01T03:17:59Z")

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> [@Fox](#):
>
> There is an explanation in the game’s lore for it. I distinctly remember reading hacked lab terminals that provided explanation.

Like I said, this is a reasonable assumption for scientists and some military personnel. The gangsters/drug dealers though? The contamination was supposed to have spread throughout the entire northeast, if not the country/world. There’s no reason a posse of bangers multiple groups of hoodlums could have escaped infection, and if they died beforehand there’s no reason their bodies should still be there, (days/weeks/months later, when the cataclysm hit)

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