# Mooses and bears should make moose and bear noises

**URL:** <https://discourse.cataclysmdda.org/t/mooses-and-bears-should-make-moose-and-bear-noises/6626>\
**Category:** The Drawing Board\
**Created:** [June 26, 2014, 7:09pm UTC](https://discourse.cataclysmdda.org/t/mooses-and-bears-should-make-moose-and-bear-noises/6626 "2014-06-26T19:09:29Z")\
**Posts on this page:** 16\
**Page:** 1

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**Author:** ![TheGrifter](https://avatars.discourse-cdn.com/v4/letter/t/278dde/32.png) [@TheGrifter](https://discourse.cataclysmdda.org/u/TheGrifter)\
**Post date:** [June 26, 2014, 7:09pm UTC](https://discourse.cataclysmdda.org/t/mooses-and-bears-should-make-moose-and-bear-noises/6626/1 "2014-06-26T19:09:29Z")

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I’m tired of running into one of these bastards like a landmine, waiting silent, stealthy, as if it is their entire life goal to make mine a living hell.

Sure, if you have a shotgun, you can stop the bastards, but not everyone has a shotgun. I’d like some time to run.

A little “Mroo-roOo-Roo-Ku-Ku-Ree-Koo!” for the mooses perhaps.

For the bears, your standard roar sound, “Vrinsk! Vrinsk!” noise. This would give people time to know a bear is coming. Everyone knows what a bear sounds like.

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**Author:** ![vache](https://avatars.discourse-cdn.com/v4/letter/v/ea666f/32.png) [@vache](https://discourse.cataclysmdda.org/u/vache)\
**Post date:** [June 26, 2014, 7:31pm UTC](https://discourse.cataclysmdda.org/t/mooses-and-bears-should-make-moose-and-bear-noises/6626/2 "2014-06-26T19:31:11Z")

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I don’t know the bear sound you speak of. Maybe you should post a recording of you mimicking it…

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**Author:** ![FunsizeNinja123](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/funsizeninja123/32/118_2.png) [@FunsizeNinja123](https://discourse.cataclysmdda.org/u/FunsizeNinja123)\
**Post date:** [June 26, 2014, 8:00pm UTC](https://discourse.cataclysmdda.org/t/mooses-and-bears-should-make-moose-and-bear-noises/6626/3 "2014-06-26T20:00:47Z")

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You can see them on the compass…

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**Author:** ![Arek\_PL](https://avatars.discourse-cdn.com/v4/letter/a/b77776/32.png) [@Arek\_PL](https://discourse.cataclysmdda.org/u/Arek_PL)\
**Post date:** [June 26, 2014, 9:30pm UTC](https://discourse.cataclysmdda.org/t/mooses-and-bears-should-make-moose-and-bear-noises/6626/4 "2014-06-26T21:30:58Z")

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> [@FunsizeNinja123](#):
>
> You can see them on the compass…

yea and if they are behimd door or window this door or window will be broken before player can act

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**Author:** ![FunsizeNinja123](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/funsizeninja123/32/118_2.png) [@FunsizeNinja123](https://discourse.cataclysmdda.org/u/FunsizeNinja123)\
**Post date:** [June 26, 2014, 9:32pm UTC](https://discourse.cataclysmdda.org/t/mooses-and-bears-should-make-moose-and-bear-noises/6626/5 "2014-06-26T21:32:31Z")

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You can hear the door being broken and the window being shattered…

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**Author:** ![John\_Candlebury](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/john_candlebury/32/6437_2.png) [@John\_Candlebury](https://discourse.cataclysmdda.org/u/John_Candlebury)\
**Post date:** [June 26, 2014, 9:34pm UTC](https://discourse.cataclysmdda.org/t/mooses-and-bears-should-make-moose-and-bear-noises/6626/6 "2014-06-26T21:34:22Z")

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From the north you hear Giraffe noises!

I recall reading somewhere that giraffes occasionally moo but I don’t know if thats true.

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**Author:** ![TheGrifter](https://avatars.discourse-cdn.com/v4/letter/t/278dde/32.png) [@TheGrifter](https://discourse.cataclysmdda.org/u/TheGrifter)\
**Post date:** [June 26, 2014, 9:43pm UTC](https://discourse.cataclysmdda.org/t/mooses-and-bears-should-make-moose-and-bear-noises/6626/7 "2014-06-26T21:43:00Z")

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Giiraffes make sort of a “Vree-Skree-Hee” noise.

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**Author:** ![Slax](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/slax/32/5385_2.png) [@Slax](https://discourse.cataclysmdda.org/u/Slax)\
**Post date:** [June 26, 2014, 10:52pm UTC](https://discourse.cataclysmdda.org/t/mooses-and-bears-should-make-moose-and-bear-noises/6626/8 "2014-06-26T22:52:50Z")

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Mooses and bearses.

…sorry, couldn’t help myself.

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**Author:** ![ShinQuickMan](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/shinquickman/32/2516_2.png) [@ShinQuickMan](https://discourse.cataclysmdda.org/u/ShinQuickMan)\
**Post date:** [June 27, 2014, 1:32am UTC](https://discourse.cataclysmdda.org/t/mooses-and-bears-should-make-moose-and-bear-noises/6626/9 "2014-06-27T01:32:55Z")

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And if noise is not enough, their horrendous smell would definitely stand out.

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**Author:** ![Hague](https://avatars.discourse-cdn.com/v4/letter/h/5f9b8f/32.png) [@Hague](https://discourse.cataclysmdda.org/u/Hague)\
**Post date:** [June 27, 2014, 4:46am UTC](https://discourse.cataclysmdda.org/t/mooses-and-bears-should-make-moose-and-bear-noises/6626/10 "2014-06-27T04:46:55Z")

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Yeah, definitely feel like some strong odors should accompany some animals, even without smellovision. Perhaps even some animals that are so smelly they are extra nauseating to people with olfactory improvements.

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**Author:** ![FunsizeNinja123](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/funsizeninja123/32/118_2.png) [@FunsizeNinja123](https://discourse.cataclysmdda.org/u/FunsizeNinja123)\
**Post date:** [June 27, 2014, 5:19am UTC](https://discourse.cataclysmdda.org/t/mooses-and-bears-should-make-moose-and-bear-noises/6626/11 "2014-06-27T05:19:14Z")

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You forget how this would be implemented in game. A message wouldn’t cut it for me. And the scent CBM works nicely here.

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**Author:** ![Obscure](https://avatars.discourse-cdn.com/v4/letter/o/b9e5f3/32.png) [@Obscure](https://discourse.cataclysmdda.org/u/Obscure)\
**Post date:** [June 27, 2014, 5:24pm UTC](https://discourse.cataclysmdda.org/t/mooses-and-bears-should-make-moose-and-bear-noises/6626/12 "2014-06-27T17:24:58Z")

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not a bad idea!

maybe you should mention this in the needful things thread.

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**Author:** ![Hague](https://avatars.discourse-cdn.com/v4/letter/h/5f9b8f/32.png) [@Hague](https://discourse.cataclysmdda.org/u/Hague)\
**Post date:** [June 28, 2014, 12:02am UTC](https://discourse.cataclysmdda.org/t/mooses-and-bears-should-make-moose-and-bear-noises/6626/13 "2014-06-28T00:02:01Z")

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How else would you do it? You could only track by scent strength. I suppose you just set a sensitivity scale and the scent value determines what message you get. “It smells of a strong odor.” And CBMs increase your sensitivity to the scale "You detect traces of " However if the strength of the scent crosses a threshold, it can cause nausea. Olfactory CBMs decrease this threshold at the same rate that they increase sensitivity.

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**Author:** ![KA101](https://avatars.discourse-cdn.com/v4/letter/k/278dde/32.png) [@KA101](https://discourse.cataclysmdda.org/u/KA101)\
**Post date:** [June 28, 2014, 12:38am UTC](https://discourse.cataclysmdda.org/t/mooses-and-bears-should-make-moose-and-bear-noises/6626/14 "2014-06-28T00:38:06Z")

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> [@Hague](#):
>
> How else would you do it? You could only track by scent strength. I suppose you just set a sensitivity scale and the scent value determines what message you get. “It smells of a strong odor.” And CBMs increase your sensitivity to the scale “You detect traces of ” However if the strength of the scent crosses a threshold, it can cause nausea. Olfactory CBMs decrease this threshold at the same rate that they increase sensitivity.

Currently the only scent in-game is yours: the character emits scent, and that’s it. So this would require a bit of an overhaul. :-/

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**Author:** ![kevin.granade](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/kevin.granade/32/1316_2.png) [@kevin.granade](https://discourse.cataclysmdda.org/u/kevin.granade)\
**Post date:** [June 28, 2014, 1:13am UTC](https://discourse.cataclysmdda.org/t/mooses-and-bears-should-make-moose-and-bear-noises/6626/15 "2014-06-28T01:13:46Z")

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Something else to keep in mind, scent dispersion is currently the #1 thing that slows down the game when passing turns rapidly (crafting, waiting, reading) and adding monster scents would scale that load with the number of different monster scents. 2 monster scents (say animal and zombie) would triple the overhead. 😕

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**Author:** ![Hague](https://avatars.discourse-cdn.com/v4/letter/h/5f9b8f/32.png) [@Hague](https://discourse.cataclysmdda.org/u/Hague)\
**Post date:** [June 29, 2014, 1:14am UTC](https://discourse.cataclysmdda.org/t/mooses-and-bears-should-make-moose-and-bear-noises/6626/16 "2014-06-29T01:14:37Z")

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Eeh. Maybe just make it so when you contact a scent it doesn’t actually separate the scents it just checks the distance to the closest,“smelliest” thing around and then reports the message when you catch any scent?
