# Monsters that appear only at night/in the dark

**URL:** https://discourse.cataclysmdda.org/t/monsters-that-appear-only-at-night-in-the-dark/4760
**Category:** The Drawing Board
**Created:** [January 14, 2014, 6:18pm UTC](https://discourse.cataclysmdda.org/t/monsters-that-appear-only-at-night-in-the-dark/4760 "2014-01-14T18:18:39Z")
**Posts on this page:** 6
**Page:** 3

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### Author: ![Bumpkin](https://avatars.discourse-cdn.com/v4/letter/b/779978/32.png) [@Bumpkin](https://discourse.cataclysmdda.org/u/Bumpkin)
#### Post date: [August 14, 2014, 8:26am UTC](https://discourse.cataclysmdda.org/t/monsters-that-appear-only-at-night-in-the-dark/4760/41 "2014-08-14T08:26:52Z")

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Not sure I like the idea of this, it could change the entire game dynamic for “night raider” type players by removing a viable strategy. If you want some nocturnal grindable enemies that don’t present that much of a threat, you just add Z-raccoons or Nocturnal zombies. But an optional “Fear the Night” mode with legitimate grue-type monsters would be great to change things up. My ideas…

- Night Monsters have a distinctive cry. You’ll probably get some warning when one’s tracking you.
- Night Monsters can see in the dark, hear extremely well, track extremely well and move faster than the player.
- Night Monsters are afraid of Z’s and will not get within x tiles of them. They won’t join regular Z attacks. They avoid cities.
- Night Monsters hate fire and light and will flee from any light sources.
- Night Monsters cannot bash down anything stronger than window. Barricading yourself will protect you.
- Night Monsters can shred any player within a round or two, no matter what kind of armor you have.
- Night Monsters are not killable. An assault rifle burst will drive one off, but there’s no body and you’ll never know what it was.
- Night Monsters are not described. Ever. If you examine one, it’s just “blurred shapes and dark fangs”. Then you die.

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### Author: ![Catfoodbob](https://avatars.discourse-cdn.com/v4/letter/c/ee59a6/32.png) [@Catfoodbob](https://discourse.cataclysmdda.org/u/Catfoodbob)
#### Post date: [August 14, 2014, 4:51pm UTC](https://discourse.cataclysmdda.org/t/monsters-that-appear-only-at-night-in-the-dark/4760/42 "2014-08-14T16:51:57Z")

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why not have black widows leave their basements at night to web the surface area and to hide again when day. until they get enough webbing down

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### Author: ![Snaaty](https://avatars.discourse-cdn.com/v4/letter/s/e495f1/32.png) [@Snaaty](https://discourse.cataclysmdda.org/u/Snaaty)
#### Post date: [August 18, 2014, 8:03am UTC](https://discourse.cataclysmdda.org/t/monsters-that-appear-only-at-night-in-the-dark/4760/43 "2014-08-18T08:03:47Z")

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> [b]- Night Monsters have a distinctive cry. You'll probably get some warning when one's tracking you.[/b] [b]- Night Monsters can see in the dark, hear extremely well, track extremely well and move faster than the player. - Night Monsters are afraid of Z's and will not get within x tiles of them. They won't join regular Z attacks. They avoid cities. - Night Monsters hate fire and light and will flee from any light sources. - Night Monsters cannot bash down anything stronger than window. Barricading yourself will protect you.[/b] - Night Monsters can shred any player within a round or two, no matter what kind of armor you have. - Night Monsters are not killable. An assault rifle burst will drive one off, but there's no body and you'll never know what it was. - Night Monsters are not described. Ever. If you examine one, it's just "blurred shapes and dark fangs". Then you die.

THIS.  
Parts that are absolutely awesome are highlighted.

I am not too sure about the last three points. Making a creature unkillable is always “tricky”, as it can lead to severe imbalance.  
But making them really, really strong should suffice, shouldn’t it?  
I like that their strength can be counterbalanced by barricading yourself, that they’re afraid of light (makeshift defence for the early player, just light a nearby fire), and that they won’t join zombie attacks and avoid cities is also nice, as well.

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### Author: ![StopSignal](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/stopsignal/32/1923_2.png) [@StopSignal](https://discourse.cataclysmdda.org/u/StopSignal)
#### Post date: [August 18, 2014, 4:12pm UTC](https://discourse.cataclysmdda.org/t/monsters-that-appear-only-at-night-in-the-dark/4760/44 "2014-08-18T16:12:40Z")

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Travelling in the night? You know better than that!  
Don´t travel at night, the Boogeyman will get you.

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### Author: ![KA101](https://avatars.discourse-cdn.com/v4/letter/k/278dde/32.png) [@KA101](https://discourse.cataclysmdda.org/u/KA101)
#### Post date: [August 18, 2014, 9:19pm UTC](https://discourse.cataclysmdda.org/t/monsters-that-appear-only-at-night-in-the-dark/4760/45 "2014-08-18T21:19:15Z")

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[quote=“StopSignal, post:44, topic:4760”]Travelling in the night? You know better than that!  
Don´t travel at night, the Boogeyman will get you.[/quote]

We don’t play DDA to learn that boogeymen exist: we already know they do. We play DDA to teach the boogeymen that we’re a lot scarier than they are.

KA101 hits the boogeyman with a DRAGON STRIKE! for 45 damage. Critical!

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### Author: ![Catfoodbob](https://avatars.discourse-cdn.com/v4/letter/c/ee59a6/32.png) [@Catfoodbob](https://discourse.cataclysmdda.org/u/Catfoodbob)
#### Post date: [August 18, 2014, 11:05pm UTC](https://discourse.cataclysmdda.org/t/monsters-that-appear-only-at-night-in-the-dark/4760/46 "2014-08-18T23:05:52Z")

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KA101 hits the boogeyman with a DRAGON STRIKE! for 45 damage. Critical!  
[/quote]

Are you sure thats a crit, seems a bit low.

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