# Monster options

**URL:** <https://discourse.cataclysmdda.org/t/monster-options/148>\
**Category:** The Drawing Board\
**Created:** [January 28, 2013, 12:50pm UTC](https://discourse.cataclysmdda.org/t/monster-options/148 "2013-01-28T12:50:20Z")\
**Posts on this page:** 16\
**Page:** 1

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**Author:** ![ArcticHuntsman](https://avatars.discourse-cdn.com/v4/letter/a/f475e1/32.png) [@ArcticHuntsman](https://discourse.cataclysmdda.org/u/ArcticHuntsman)\
**Post date:** [January 28, 2013, 12:50pm UTC](https://discourse.cataclysmdda.org/t/monster-options/148/1 "2013-01-28T12:50:20Z")

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I was playing Cataclysm when I though that it would be goodTo be able to disable monster at choice at the start of the game.

This would allow the player to choose what type of apocalypse they want

Thoughts?

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**Author:** ![SockWulf](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/sockwulf/32/3846_2.png) [@SockWulf](https://discourse.cataclysmdda.org/u/SockWulf)\
**Post date:** [January 28, 2013, 4:11pm UTC](https://discourse.cataclysmdda.org/t/monster-options/148/2 "2013-01-28T16:11:27Z")

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There was talk of a ‘Classic Zombie’ mode a while back that disable non-zombie units - if that’s the kind of direction that you’re heading here? I believe that a mod was made, and I seem to recall Whales stating that he’d like to incorporate such a mode into the game at some point.

I must admit that I’d quite like the option to have a Classic mode in Cataclysm, not that there’s anything wrong with the current monster setup of course.

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**Author:** ![system](https://us1.discourse-cdn.com/flex016/uploads/cataclysmdda/original/1X/21b5d044e8473b25d0bf905d60477e25f6fbe0cf.png) [@system](https://discourse.cataclysmdda.org/u/system)\
**Post date:** [January 28, 2013, 4:45pm UTC](https://discourse.cataclysmdda.org/t/monster-options/148/3 "2013-01-28T16:45:52Z")

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I want to be able to disable any mob I want, so queen triffids don’t kill my base.

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**Author:** ![kevin.granade](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/kevin.granade/32/1316_2.png) [@kevin.granade](https://discourse.cataclysmdda.org/u/kevin.granade)\
**Post date:** [January 28, 2013, 6:51pm UTC](https://discourse.cataclysmdda.org/t/monster-options/148/4 "2013-01-28T18:51:39Z")

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There’re hooks in the game for doing stuff like this, and a classic zombie mode in particular is something I’d like to do.

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**Author:** ![SockWulf](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/sockwulf/32/3846_2.png) [@SockWulf](https://discourse.cataclysmdda.org/u/SockWulf)\
**Post date:** [January 28, 2013, 7:10pm UTC](https://discourse.cataclysmdda.org/t/monster-options/148/5 "2013-01-28T19:10:06Z")

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> [@Kevin Granade](#):
>
> … a classic zombie mode in particular is something I’d like to do.

Thank you. You genuinely made my day with this.

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**Author:** ![Shoes](https://avatars.discourse-cdn.com/v4/letter/s/8c91f0/32.png) [@Shoes](https://discourse.cataclysmdda.org/u/Shoes)\
**Post date:** [January 28, 2013, 9:02pm UTC](https://discourse.cataclysmdda.org/t/monster-options/148/6 "2013-01-28T21:02:07Z")

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> [@SockWulf](#):
>
> [quote=“Kevin Granade, post:4, topic:148”]… a classic zombie mode in particular is something I’d like to do.

Thank you. You genuinely made my day with this.[/quote]

You might be surprised what you can do on your own! For example, I am implementing a body temperature system that is turning out to be quite far reaching, and I only had very little C++ experience before hand. You might be able to poke around to see how the game works. Albeit, it might take a little more digging around than what I did ;p

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**Author:** ![kevin.granade](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/kevin.granade/32/1316_2.png) [@kevin.granade](https://discourse.cataclysmdda.org/u/kevin.granade)\
**Post date:** [January 28, 2013, 10:35pm UTC](https://discourse.cataclysmdda.org/t/monster-options/148/7 "2013-01-28T22:35:46Z")

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Totally, if you can catch me on IRC I’m more than happy to mentor people on improving things.

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**Author:** ![SockWulf](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/sockwulf/32/3846_2.png) [@SockWulf](https://discourse.cataclysmdda.org/u/SockWulf)\
**Post date:** [January 28, 2013, 11:14pm UTC](https://discourse.cataclysmdda.org/t/monster-options/148/8 "2013-01-28T23:14:39Z")

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While I fully appreciate that sentiment, my commitments take up far too much time these days. I did my stint coding a couple of decades ago, and I’m not sure that I - nor the missus - would ever be ready to re-visit me staying up most the night, and having “idea notepads” at the side of the bed when I do finally lay down! I’ll leave that to my son now thank you very much!

That said, I’d never put anyone off trying their hand at such a potentially rewarding endeavor, and I can’t show my gratitude enough to you guys that do continue to work on this gem of a game.

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**Author:** ![kevin.granade](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/kevin.granade/32/1316_2.png) [@kevin.granade](https://discourse.cataclysmdda.org/u/kevin.granade)\
**Post date:** [January 29, 2013, 3:40pm UTC](https://discourse.cataclysmdda.org/t/monster-options/148/9 "2013-01-29T15:40:48Z")

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I know what you mean, and not trying to put pressure on anyone to contribute, just greasing the tracks 😉

Your appreciation is appreciated 😉

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**Author:** ![system](https://us1.discourse-cdn.com/flex016/uploads/cataclysmdda/original/1X/21b5d044e8473b25d0bf905d60477e25f6fbe0cf.png) [@system](https://discourse.cataclysmdda.org/u/system)\
**Post date:** [January 29, 2013, 4:31pm UTC](https://discourse.cataclysmdda.org/t/monster-options/148/10 "2013-01-29T16:31:38Z")

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I also want to be able to turn off monster senses, so I can rid myself of the godawful super-scent zombies.

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**Author:** ![Qemist](https://avatars.discourse-cdn.com/v4/letter/q/65b543/32.png) [@Qemist](https://discourse.cataclysmdda.org/u/Qemist)\
**Post date:** [January 29, 2013, 6:31pm UTC](https://discourse.cataclysmdda.org/t/monster-options/148/11 "2013-01-29T18:31:04Z")

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I don’t mind the monster’s, but I would like the options to turn off the special zombies. My idea of zombie survival is shambling hordes that surround and trap you if you aren’t careful. Shockers, spitters, and the other specials kinda ruin that feeling for me.

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**Author:** ![system](https://us1.discourse-cdn.com/flex016/uploads/cataclysmdda/original/1X/21b5d044e8473b25d0bf905d60477e25f6fbe0cf.png) [@system](https://discourse.cataclysmdda.org/u/system)\
**Post date:** [January 30, 2013, 1:22am UTC](https://discourse.cataclysmdda.org/t/monster-options/148/12 "2013-01-30T01:22:14Z")

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I just want to be able to stealth, breaking line of sight and making almost no noise should stop zombies from following my 50+ overmap tiles.

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**Author:** ![Binky](https://avatars.discourse-cdn.com/v4/letter/b/f04885/32.png) [@Binky](https://discourse.cataclysmdda.org/u/Binky)\
**Post date:** [January 31, 2013, 8:52am UTC](https://discourse.cataclysmdda.org/t/monster-options/148/13 "2013-01-31T08:52:52Z")

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Agreed, this is something that I would very, very much like to see. I’d love a ‘vanilla’ mode with just normal ‘Z’s’ (possibly also fast Z’s) and non-weird animals, as for me it gets a bit jarring to have on one side one of the best ‘realistic’ survival games coupled with crazy-acid-spewing-ghost-ant-whatevers.  
As gtaguy did point out though (in a strange way) I think it would be good to ramp up the difficulty of normal ‘Z’s’ in a vanilla mode so as not to have an ‘easy mode’.

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**Author:** ![kevin.granade](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/kevin.granade/32/1316_2.png) [@kevin.granade](https://discourse.cataclysmdda.org/u/kevin.granade)\
**Post date:** [January 31, 2013, 4:06pm UTC](https://discourse.cataclysmdda.org/t/monster-options/148/14 "2013-01-31T16:06:22Z")

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hahaha yes I’d definitely be ramping up difficulty of vanilla Zs, mostly with sheer numbers.

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**Author:** ![system](https://us1.discourse-cdn.com/flex016/uploads/cataclysmdda/original/1X/21b5d044e8473b25d0bf905d60477e25f6fbe0cf.png) [@system](https://discourse.cataclysmdda.org/u/system)\
**Post date:** [February 2, 2013, 10:43am UTC](https://discourse.cataclysmdda.org/t/monster-options/148/15 "2013-02-02T10:43:12Z")

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Lower the scent abilities if they are spawning more.

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**Author:** ![Binky](https://avatars.discourse-cdn.com/v4/letter/b/f04885/32.png) [@Binky](https://discourse.cataclysmdda.org/u/Binky)\
**Post date:** [February 2, 2013, 7:31pm UTC](https://discourse.cataclysmdda.org/t/monster-options/148/16 "2013-02-02T19:31:43Z")

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Agreed, I’d love large groups of them milling around and possibly not quite so ‘hunter-killer’ but after a bit of playing around, I think fast zombies are a must in a vanilla mode, as otherwise it’d be too easy to just Adderall and outrun any large shambling groups.
