# Molotov Throw Bug

**URL:** <https://discourse.cataclysmdda.org/t/molotov-throw-bug/22251>\
**Category:** The Garage\
**Created:** [December 19, 2019, 9:08pm UTC](https://discourse.cataclysmdda.org/t/molotov-throw-bug/22251 "2019-12-19T21:08:44Z")\
**Posts on this page:** 1\
**Page:** 1

<div class="post-metadata">

**Author:** ![Flunter\_Uurgen](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/flunter_uurgen/32/7772_2.png) [@Flunter\_Uurgen](https://discourse.cataclysmdda.org/u/Flunter_Uurgen)\
**Post date:** [December 19, 2019, 9:08pm UTC](https://discourse.cataclysmdda.org/t/molotov-throw-bug/22251/1 "2019-12-19T21:08:44Z")

</div>

First time posting here. Couldn’t find anything online (although it did sound like the explosives tick bug at first) so decided I’d post. I was on build 10035 when I first noticed the bug, and updating experimentals did not change anything.

I made some molotovs, and tried using them but they’d sound off like a gun shot and there was no explosion, just a wasted molotov. I played with it, including a new character with debug and had the same thing happen. To keep it short, molotovs would randomly not go off, and there was a good chance after one of them did go off that the game would crash a few turns later. It’s extremely infuriating to say the least.

 ![image](https://us1.discourse-cdn.com/flex016/uploads/cataclysmdda/original/2X/6/670f9e4d3aa3327f86b522eb563b6527c11ff47e.png)
