# Mods not working when installed with Homebrew

**URL:** <https://discourse.cataclysmdda.org/t/mods-not-working-when-installed-with-homebrew/26694>\
**Category:** The Garage\
**Created:** [July 18, 2021, 2:03am UTC](https://discourse.cataclysmdda.org/t/mods-not-working-when-installed-with-homebrew/26694 "2021-07-18T02:03:02Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![tmoist](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/tmoist/32/11331_2.png) [@tmoist](https://discourse.cataclysmdda.org/u/tmoist)\
**Post date:** [July 18, 2021, 2:03am UTC](https://discourse.cataclysmdda.org/t/mods-not-working-when-installed-with-homebrew/26694/1 "2021-07-18T02:03:02Z")

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Hey there, in response to a [previous issue](https://discourse.cataclysmdda.org/t/mac-0-f-not-launching/26618) I had in regards to game failing to launch on Mac, I followed advice to do the workaround of installing with Homebrew. While this has worked fine, any mod put in CDDA’s new mod directory location of ‘users/x/library/cache/homebrew/cataclysm–git/data/mods’ simply fails to show when starting a new world. As someone coming off GMC for 0.E, this has kinda hit me hard lol. For all I know the fix to my original issue is right around the corner, but any help on this low-priority issue would still be appreciated.
