# Mods in the new Experimentals

**URL:** <https://discourse.cataclysmdda.org/t/mods-in-the-new-experimentals/23595>\
**Category:** The Garage\
**Created:** [May 9, 2020, 8:07pm UTC](https://discourse.cataclysmdda.org/t/mods-in-the-new-experimentals/23595 "2020-05-09T20:07:42Z")\
**Posts on this page:** 1\
**Showing post:** 5

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**Author:** ![Valase](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/valase/32/6972_2.png) [@Valase](https://discourse.cataclysmdda.org/u/Valase)\
**Post date:** [May 10, 2020, 9:38pm UTC](https://discourse.cataclysmdda.org/t/mods-in-the-new-experimentals/23595/5 "2020-05-10T21:38:58Z")

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> [@Brian\_Cahoon](#):
>
> Is there a way to add mods into a game world that is already created?

You can use the forum search or Google for stuff like this. But anyway, choose one guide:

[Wiki](https://cddawiki.chezzo.com/cdda_wiki/index.php?title=Mod_manager#Adding_mods_to_an_already_running_world)

[Forum](https://discourse.cataclysmdda.org/t/adding-mods-to-current-saves/15158/2)

[Reddit](https://www.reddit.com/r/cataclysmdda/comments/5ksoup/adding_mods_into_an_existing_worldchara/)

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