# Modifying existing wildlife

**URL:** <https://discourse.cataclysmdda.org/t/modifying-existing-wildlife/12468>\
**Category:** The Toolbox\
**Created:** [August 28, 2016, 10:21am UTC](https://discourse.cataclysmdda.org/t/modifying-existing-wildlife/12468 "2016-08-28T10:21:36Z")\
**Posts on this page:** 7\
**Page:** 1

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**Author:** ![lordmatiz](https://avatars.discourse-cdn.com/v4/letter/l/3d9bf3/32.png) [@lordmatiz](https://discourse.cataclysmdda.org/u/lordmatiz)\
**Post date:** [August 28, 2016, 10:21am UTC](https://discourse.cataclysmdda.org/t/modifying-existing-wildlife/12468/1 "2016-08-28T10:21:36Z")

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Hey! I’d like to make a modification of existing wildlife to fit their RL body weights/sizes.  
I’d like to ask where can I find files with animals and ask, if there is possibility to make weight random, and side/volume dependant on weight?

As example: right now moose weights 120kg and has volume of 370 - IRL Americas biggest moose (Alaska moose) can grow up to 800kg with an average of ~600kg for adult male. As for volume - I consider 1 volume as 0,25 litre meaning that 1 litre = 4 volume. 1 litre of body weights 1,051-1,071 kg (which is sum of all bones, meat, sinews, skin, etc. divided by body volume)…

What I’d like to get: moose with random weight between 200 and 800kg, with its volume= (weight/1,06)\*4

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**Author:** ![Coolthulhu](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/coolthulhu/32/2446_2.png) [@Coolthulhu](https://discourse.cataclysmdda.org/u/Coolthulhu)\
**Post date:** [August 29, 2016, 12:57am UTC](https://discourse.cataclysmdda.org/t/modifying-existing-wildlife/12468/2 "2016-08-29T00:57:31Z")

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Corpse weights are hardcoded in item.cpp  
Creature weights are hardcoded in monster.cpp

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**Author:** ![Soyweiser](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/soyweiser/32/37_2.png) [@Soyweiser](https://discourse.cataclysmdda.org/u/Soyweiser)\
**Post date:** [August 29, 2016, 11:03am UTC](https://discourse.cataclysmdda.org/t/modifying-existing-wildlife/12468/3 "2016-08-29T11:03:59Z")

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Well, that could be easily moved to the json files I’d say.

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**Author:** ![pisskop](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/pisskop/32/1327_2.png) [@pisskop](https://discourse.cataclysmdda.org/u/pisskop)\
**Post date:** [August 29, 2016, 11:29am UTC](https://discourse.cataclysmdda.org/t/modifying-existing-wildlife/12468/4 "2016-08-29T11:29:34Z")

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you would only get 4 or 5 options to make them, in line with critter size.

tiny, small, med, large, huge

No custom corpse size weight.

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**Author:** ![Soyweiser](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/soyweiser/32/37_2.png) [@Soyweiser](https://discourse.cataclysmdda.org/u/Soyweiser)\
**Post date:** [August 29, 2016, 12:39pm UTC](https://discourse.cataclysmdda.org/t/modifying-existing-wildlife/12468/5 "2016-08-29T12:39:22Z")

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Yeah, looking at the code, it is not as easy as I thought.

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**Author:** ![pisskop](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/pisskop/32/1327_2.png) [@pisskop](https://discourse.cataclysmdda.org/u/pisskop)\
**Post date:** [August 29, 2016, 2:08pm UTC](https://discourse.cataclysmdda.org/t/modifying-existing-wildlife/12468/6 "2016-08-29T14:08:25Z")

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perhaps a more precise, numerical size function would work; one that would allow players/modders to customize exact size and thus corpse/butcher yield?

Butchery products desperately need to be unlocked, and this would be a start.

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**Author:** ![Soyweiser](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/soyweiser/32/37_2.png) [@Soyweiser](https://discourse.cataclysmdda.org/u/Soyweiser)\
**Post date:** [August 29, 2016, 2:43pm UTC](https://discourse.cataclysmdda.org/t/modifying-existing-wildlife/12468/7 "2016-08-29T14:43:59Z")

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Perhaps moving the sizes to a separate json file an having the associated values of those sizes (dodge bonus, weight, etc) be modifiable in that file.
