# Modding NPC dialogue

**URL:** <https://discourse.cataclysmdda.org/t/modding-npc-dialogue/29575>\
**Category:** The Toolbox\
**Created:** [January 2, 2025, 3:17pm UTC](https://discourse.cataclysmdda.org/t/modding-npc-dialogue/29575 "2025-01-02T15:17:21Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![DollarstoreMario](https://avatars.discourse-cdn.com/v4/letter/d/2acd7d/32.png) [@DollarstoreMario](https://discourse.cataclysmdda.org/u/DollarstoreMario)\
**Post date:** [January 2, 2025, 3:17pm UTC](https://discourse.cataclysmdda.org/t/modding-npc-dialogue/29575/1 "2025-01-02T15:17:21Z")

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I’m trying to learn how to add dialogue options to NPCs. For example I’d like to add an option “Let’s have a drink” if the player has alcohol in their inventory, then have a persuation and intimidation check options, then if successful add a boost to mood and raise/lower NPC opinion depending on the choice.

If you can point me to the right direction or give me an example I’d be extremely grateful, right now I have zero understanding on how this works and I really want to learn how to fleshen out NPC interaction.
