# Mod Updates (April 7th, 2022)

**URL:** <https://discourse.cataclysmdda.org/t/mod-updates-april-7th-2022/27780>\
**Category:** The Lab\
**Created:** [April 12, 2022, 10:14pm UTC](https://discourse.cataclysmdda.org/t/mod-updates-april-7th-2022/27780 "2022-04-12T22:14:35Z")\
**Posts on this page:** 1\
**Showing post:** 4

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**Author:** ![stk2008](https://avatars.discourse-cdn.com/v4/letter/s/5f8ce5/32.png) [@stk2008](https://discourse.cataclysmdda.org/u/stk2008)\
**Post date:** [May 7, 2022, 11:43pm UTC](https://discourse.cataclysmdda.org/t/mod-updates-april-7th-2022/27780/4 "2022-05-07T23:43:10Z")

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Yeah I can imagine how much work is is needed.  
Any way if and when ya do release your fixed mods that would be awesome 🙂

Thanks in advance

EDIT

Oh there is one mod that I would like to see fixed because right now it currently crashes with it enabled

> [@Content Pack - Houses +](https://discourse.cataclysmdda.org/t/content-pack-houses/26407):
>
> UPDATED September 13 2021 Fixed a few item references that were causing issues during startup in CDDA. Should be error free now! UPDATED - August 06 2021 I’ve removed the items I added that were meant to “port” over items from CDDA to BN. I was pretty sloppy in that respect, and errors were identified on both sides of that equation. If you’re playing BN, there’s probably no need to download the new “0.02a” version, but I highly recommend you do so if you’re playing with CDDA, as this should …

thanks

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