# Mod Suggestions for my next playthrough

**URL:** <https://discourse.cataclysmdda.org/t/mod-suggestions-for-my-next-playthrough/24677>\
**Category:** The Bunker\
**Tags:** mod\
**Created:** [September 6, 2020, 10:11pm UTC](https://discourse.cataclysmdda.org/t/mod-suggestions-for-my-next-playthrough/24677 "2020-09-06T22:11:27Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![Vastin](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/vastin/32/9912_2.png) [@Vastin](https://discourse.cataclysmdda.org/u/Vastin)\
**Post date:** [September 6, 2020, 10:11pm UTC](https://discourse.cataclysmdda.org/t/mod-suggestions-for-my-next-playthrough/24677/1 "2020-09-06T22:11:27Z")

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Ok, I’ve played a LOT of CDDA, but mostly experimental vanilla to date, only dabbling with a few mods.

I’d like to play a more elaborate run this time, and I’m looking for mods that add a lot of new locations to explore, endgame challenges and the like - but I’m not looking for mods that fundamentally change or remake the game too dramatically. (eg magiclysm).

I’d also prefer to use mods that are generally pretty stable, as I’m taking the general instability of experimental on board already. Anybody have any favorites in these categories?

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**Author:** ![Minecrafter\_Next\_Gen](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/minecrafter_next_gen/32/6504_2.png) [@Minecrafter\_Next\_Gen](https://discourse.cataclysmdda.org/u/Minecrafter_Next_Gen)\
**Post date:** [September 6, 2020, 10:54pm UTC](https://discourse.cataclysmdda.org/t/mod-suggestions-for-my-next-playthrough/24677/2 "2020-09-06T22:54:44Z")

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I shall recommend the following:

Dark Skies Above

OR

Aftershock

OR

Magiclysm: A Total Fantasy Overhaul

OR

Arcana: [GitHub - chaosvolt/cdda-arcana-mod: Arcana and Magic Items mod for Cataclysm: Dark Days Ahead](https://github.com/chaosvolt/cdda-arcana-mod)

* * *

Miscellaneous Magiclysm Expansions, [Miscellaneous Magiclysm Expansions](https://discourse.cataclysmdda.org/t/miscellaneous-magiclysm-expansions/22286)

Enchanted Bullets,

> [@Magiclysm Addon - Enchanted Bullets (Borderlands-esque elemental bullets for most vanilla guns)](https://discourse.cataclysmdda.org/t/magiclysm-addon-enchanted-bullets-borderlands-esque-elemental-bullets-for-most-vanilla-guns/24128):
>
> Hi all, I’ve been playing around with Magiclysm, and stumbled across [GitHub - YASUYASUYASUYASU/Magiclysm\_With\_Magicitem: magiclysmのアドオンです](https://github.com/YASUYASUYASUYASU/magiclysm_addon), where I thought the enchanted bullets were a pretty cool idea. They made their own custom guns and bullets, though, so I instead programmatically converted each existing factory-loaded bullet (with exclusions of paper cartridges, grenades, etc.) to be enchanted so you can load regular guns with them. Some of the effects from the original didn’t quite work, …

Dorf Life,

> **[GitHub - chaosvolt/Dorf-Life-CDDA: Dorf Life, a Cataclysm: Dark Days Ahead mod](https://github.com/chaosvolt/Dorf-Life-CDDA)**
>
> Dorf Life, a Cataclysm: Dark Days Ahead mod. Contribute to chaosvolt/Dorf-Life-CDDA development by creating an account on GitHub.

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**Author:** ![Minecrafter\_Next\_Gen](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/minecrafter_next_gen/32/6504_2.png) [@Minecrafter\_Next\_Gen](https://discourse.cataclysmdda.org/u/Minecrafter_Next_Gen)\
**Post date:** [September 6, 2020, 10:56pm UTC](https://discourse.cataclysmdda.org/t/mod-suggestions-for-my-next-playthrough/24677/3 "2020-09-06T22:56:55Z")

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Oh, and Thunderdome. The below video shall provide instruction.

[![]( " - YouTube") ](https://www.youtube.com/watch?v=YddwkMJG1Jo)

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**Author:** ![Vastin](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/vastin/32/9912_2.png) [@Vastin](https://discourse.cataclysmdda.org/u/Vastin)\
**Post date:** [September 7, 2020, 1:46am UTC](https://discourse.cataclysmdda.org/t/mod-suggestions-for-my-next-playthrough/24677/4 "2020-09-07T01:46:25Z")

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Hrm. CDDA is _very_ hard to kill when it is fullscreen and locks up on world creation. That window is exceedingly possessive of the desktop, and frankly if I wasn’t able to taskbar-drag the task manager over to get it onto a second monitor so I could kill the process, that lockup would have effectively required a full system reboot to resolve.

Not my favorite experience with mods so far. 😑
