# Mod Request: MORE MARTIAL ARTS

**URL:** <https://discourse.cataclysmdda.org/t/mod-request-more-martial-arts/13601>\
**Category:** The Drawing Board\
**Created:** [April 12, 2017, 7:25pm UTC](https://discourse.cataclysmdda.org/t/mod-request-more-martial-arts/13601 "2017-04-12T19:25:44Z")\
**Posts on this page:** 6\
**Page:** 1

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**Author:** ![Dragometh](https://avatars.discourse-cdn.com/v4/letter/d/7993a0/32.png) [@Dragometh](https://discourse.cataclysmdda.org/u/Dragometh)\
**Post date:** [April 12, 2017, 7:25pm UTC](https://discourse.cataclysmdda.org/t/mod-request-more-martial-arts/13601/1 "2017-04-12T19:25:44Z")

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I don’t know exactly how hard it is to make a martial art from scratch, but I’ll probably fiddle with the idea soon(as my first mod, maybe), because it’s just something that I feel it’s missing. Many melee weapons doesn’t have a MA that fits them, and IMO they add some spice to the combat by adding all them special moves and stuff.  
Also, why anybody hasn’t fiddled with the idea of making a Fist of the North Star MA?  
I mean, seriously. It’s an awesome concept, even if it’s not going to be balanced.

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**Author:** ![Rysith](https://avatars.discourse-cdn.com/v4/letter/r/4da419/32.png) [@Rysith](https://discourse.cataclysmdda.org/u/Rysith)\
**Post date:** [April 12, 2017, 11:35pm UTC](https://discourse.cataclysmdda.org/t/mod-request-more-martial-arts/13601/2 "2017-04-12T23:35:24Z")

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I made a few martial arts based on the Chinese weapons (staff, jian, qiang, dao) that are good-to-overpowered (the intent being to make those weapons competitive with fencing/niten). It’s not that hard unless you’re trying to do something that existing techniques don’t do, rather than mixing and matching existing effects.

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**Author:** ![Dragometh](https://avatars.discourse-cdn.com/v4/letter/d/7993a0/32.png) [@Dragometh](https://discourse.cataclysmdda.org/u/Dragometh)\
**Post date:** [April 13, 2017, 1:42am UTC](https://discourse.cataclysmdda.org/t/mod-request-more-martial-arts/13601/3 "2017-04-13T01:42:25Z")

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> [@Rysith](#):
>
> I made a few martial arts based on the Chinese weapons (staff, jian, qiang, dao) that are good-to-overpowered (the intent being to make those weapons competitive with fencing/niten). It’s not that hard unless you’re trying to do something that existing techniques don’t do, rather than mixing and matching existing effects.

Yeah, that’s something I have in mind but I did think that it would be harder to make new techniques than to use already-made techniques. Do you know where I should start on making the techniques themselves?

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**Author:** ![Rysith](https://avatars.discourse-cdn.com/v4/letter/r/4da419/32.png) [@Rysith](https://discourse.cataclysmdda.org/u/Rysith)\
**Post date:** [April 13, 2017, 5:06pm UTC](https://discourse.cataclysmdda.org/t/mod-request-more-martial-arts/13601/4 "2017-04-13T17:06:05Z")

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Making new techniques isn’t particularly hard - you can look at techniques.json and define your own (and assign them to your own martial art) relatively easily. However, they all pull from the same general library of effects - damage/dodge/attack speed buffs, a few set areas of affect, stun/knockdown/knockback, etc. . So combining a few of those (say, an attack that did half damage and gave you a stackable buff to attack speed and a stackable penalty to block, to represent a flurry of attacks at the expense of defense) is easy, but creating an entirely new effect (say, an attack that inflicted heavy bleeding and gave you an “enemy’s still-beating heart” item) would be difficult, or maybe impossible.

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**Author:** ![Dragometh](https://avatars.discourse-cdn.com/v4/letter/d/7993a0/32.png) [@Dragometh](https://discourse.cataclysmdda.org/u/Dragometh)\
**Post date:** [April 13, 2017, 10:16pm UTC](https://discourse.cataclysmdda.org/t/mod-request-more-martial-arts/13601/5 "2017-04-13T22:16:49Z")

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> [@Rysith](#):
>
> Making new techniques isn’t particularly hard.

pretty true  
spent something like 3h (maybe less) making this thing  
[[{ "type" : "technique", "id" : "tec\_sojutsu\_deflect", "name" : "Spe - Pastebin.com](https://pastebin.com/7ureuh6P) - techniques.json  
[martialarts.json - Pastebin.com](https://pastebin.com/NZ7HcGng) - martialarts.json

It was a pretty fun process. The techniques I got from various videos and websites, but primarily this video right here: [https://www.youtube.com/watch?v=TPJxLkn2cps](https://www.youtube.com/watch?v=TPJxLkn2cps)  
Now I need to make some martial arts book and MAYBE set it to be avaiable with the Melee Weapons Training trait. Also balance it, cause I feel it isn’t really much balanced. The overhead “strong” strike for example only does ~10 damage with qiang, but I’m pretty sure it would do a hella lot more damage on a cutting pole weapon like a Naginata, but I haven’t really tested that.  
Also fine-tune it so it can be more like the real thing.

EDIT: So yeah I completed it by adding it to itemlists on dojo, and now you can get it from the melee-weapons training trait.

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**Author:** ![Brosef](https://avatars.discourse-cdn.com/v4/letter/b/54ee81/32.png) [@Brosef](https://discourse.cataclysmdda.org/u/Brosef)\
**Post date:** [April 14, 2017, 11:39am UTC](https://discourse.cataclysmdda.org/t/mod-request-more-martial-arts/13601/6 "2017-04-14T11:39:43Z")

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neat!
