# Mod Problems After Update (Using Launcher)

**URL:** https://discourse.cataclysmdda.org/t/mod-problems-after-update-using-launcher/22912
**Category:** The Garage
**Created:** [February 29, 2020, 8:03pm UTC](https://discourse.cataclysmdda.org/t/mod-problems-after-update-using-launcher/22912 "2020-02-29T20:03:41Z")
**Posts on this page:** 1
**Showing post:** 5

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### Author: ![Valase](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/valase/32/6972_2.png) [@Valase](https://discourse.cataclysmdda.org/u/Valase)
#### Post date: [March 1, 2020, 5:12am UTC](https://discourse.cataclysmdda.org/t/mod-problems-after-update-using-launcher/22912/5 "2020-03-01T05:12:51Z")

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A lot of mods have been made obsolete, as far as I know. Not sure how the launcher handles this and/or why some of them are working, but it might be related to that (although it shouldn’t be a problem if you downloaded them from an extern source or moved them from your old game folder).  
Maybe double check if the mods you try to run got a line [“obsolete=true”](https://discourse.cataclysmdda.org/t/many-mod-no-longer-showup-on-menu-on-new-version-anymore/22631/4) in their according modinfo.json file and delete that line if that’s the case.

Sadly, I have no idea what’s wrong with the tileset.

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