[quote=“Binky, post:13, topic:5147”][quote=“Rivet, post:11, topic:5147”]Actually they do. Items or monsters which are hard-coded to spawn in the mapgen files have to be removed entirely from those files if they’re moved into mods.
That means that as more stuff gets put in mods, you’ll see less and less guaranteed spawns in-game.
Enjoy.[/quote]
I didn’t think that was the case? I remember this being brought up in the medieval pack git and it was said they’d turn up (like armour in mansions) if they were hardcoded?? As Beigesand said though, there are ways around it if it did, and it’s basically just a very few instances that are hard coded.[/quote]
Labs are all hardcoded. FYI