# Mod Idea -Darkest Days-

**URL:** https://discourse.cataclysmdda.org/t/mod-idea-darkest-days/9567
**Category:** The Lab
**Created:** [May 6, 2015, 10:13pm UTC](https://discourse.cataclysmdda.org/t/mod-idea-darkest-days/9567 "2015-05-06T22:13:36Z")
**Posts on this page:** 1
**Page:** 2

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### Author: ![John\_Candlebury](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/john_candlebury/32/6437_2.png) [@John\_Candlebury](https://discourse.cataclysmdda.org/u/John_Candlebury)
#### Post date: [June 25, 2015, 7:11pm UTC](https://discourse.cataclysmdda.org/t/mod-idea-darkest-days/9567/21 "2015-06-25T19:11:19Z")

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The game would be here if here if you want to play it, will only work on windows and is the non tiles version:

> **[Cataclysm-VDDA.zip](https://www.dropbox.com/s/hnvprh9c7rzsmp7/Cataclysm-VDDA.zip?dl=0)**
>
> Shared with Dropbox

The game doesn’t become darker/colder over time, it’s probably not considerably harder to make it that way; but because I wanted to play the final stage it drops you already into the perpetual night. You might want to do stuff like increase the lifetime of light sources and play with the zombie nightvision mod on.

It runs noticeably slower than vanilla, because I don’t actually know how to compile the optimized version.

[Previous page](https://discourse.cataclysmdda.org/t/mod-idea-darkest-days/9567.md?page=1)
