I liked the idea of this mod so I’m updating it. I also made a modinfo.json so you can turn it on and off with the mod loader.
Here’s what’s different from the original though:
[ul][li]0 point mutations that lead to benefits (like reptile eyes) are now 1 point mutations.
0 mutations modified to +1:
feline eyes, rough skin, reptile eyes, subterranian build
0 mutations modified to -1:
spots, pale skin
[/li]
[li]stat adding mutations are not avaliable from start[/li]
[li]“secret” mutations like fey are not avaliable from start[/li]
[li]this is the 0.A file[/li][/ul]
I might go back and balance some stuff out if there is anything else glaringly exploitable, but it seems like really most of the work has already been done for me. Tip me off of any mutations seem like they can be seriously exploited so we can fix the mod. Don’t sweat the small stuff though.
Here’s the stuff:
mutations.json
modinfo.json
I haven’t done a lot of testing but it seems to work.