# Miscellaneous Magiclysm Expansions

**URL:** <https://discourse.cataclysmdda.org/t/miscellaneous-magiclysm-expansions/22286>\
**Category:** The Lab\
**Created:** [December 23, 2019, 5:10am UTC](https://discourse.cataclysmdda.org/t/miscellaneous-magiclysm-expansions/22286 "2019-12-23T05:10:11Z")\
**Posts on this page:** 20\
**Page:** 2

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**Author:** ![Sediment](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/sediment/32/6534_2.png) [@Sediment](https://discourse.cataclysmdda.org/u/Sediment)\
**Post date:** [January 3, 2020, 3:38am UTC](https://discourse.cataclysmdda.org/t/miscellaneous-magiclysm-expansions/22286/21 "2020-01-03T03:38:35Z")

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Maybe there could be a hidden cast time and random target when it triggers a fail?

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**Author:** ![Gilliph](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/gilliph/32/10493_2.png) [@Gilliph](https://discourse.cataclysmdda.org/u/Gilliph)\
**Post date:** [January 10, 2020, 12:59am UTC](https://discourse.cataclysmdda.org/t/miscellaneous-magiclysm-expansions/22286/22 "2020-01-10T00:59:16Z")

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Just going to pitch this idea,

“Clicks fingers into finger guns”

LICH mutation branch:  
Become an undead lord with a power increase to animist spells and new spells such as summoning Zombie Hulks or resurrection of unpupled zombie corpses (very time limited spell, best used in stressful situations).

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**Author:** ![Minecrafter\_Next\_Gen](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/minecrafter_next_gen/32/6504_2.png) [@Minecrafter\_Next\_Gen](https://discourse.cataclysmdda.org/u/Minecrafter_Next_Gen)\
**Post date:** [January 10, 2020, 9:14pm UTC](https://discourse.cataclysmdda.org/t/miscellaneous-magiclysm-expansions/22286/23 "2020-01-10T21:14:25Z")

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Greetings. I seem to have experienced an odd error as of late, and I believe someone here could aid me.  
It is in the Toolbox section of this site, entitled, “An Odd Mapgen Error”.  
Thank ye

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**Author:** ![Sofistico](https://avatars.discourse-cdn.com/v4/letter/s/dfb087/32.png) [@Sofistico](https://discourse.cataclysmdda.org/u/Sofistico)\
**Post date:** [January 11, 2020, 12:59am UTC](https://discourse.cataclysmdda.org/t/miscellaneous-magiclysm-expansions/22286/24 "2020-01-11T00:59:51Z")

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You know, now that I think about it, there could be a way for you to like become a pure mana-like creature though mutation.  
Kind of like you have a lot of benefits for mana generation and capacity, but you start taking damage when you are low mana and thing like that.

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**Author:** ![Minecrafter\_Next\_Gen](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/minecrafter_next_gen/32/6504_2.png) [@Minecrafter\_Next\_Gen](https://discourse.cataclysmdda.org/u/Minecrafter_Next_Gen)\
**Post date:** [January 14, 2020, 9:16pm UTC](https://discourse.cataclysmdda.org/t/miscellaneous-magiclysm-expansions/22286/25 "2020-01-14T21:16:28Z")

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Version 2.5 has been released! Enjoy!

> <https://github.com/MNG-cataclysm/Cataclysmic-Modifications/commit/6fe18306db4e1e400f34053032afcb821b66cc04#diff-aedfeaa9a234dd64079b88d28eb5f398>

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**Author:** ![Ragno](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/ragno/32/5935_2.png) [@Ragno](https://discourse.cataclysmdda.org/u/Ragno)\
**Post date:** [January 14, 2020, 10:29pm UTC](https://discourse.cataclysmdda.org/t/miscellaneous-magiclysm-expansions/22286/26 "2020-01-14T22:29:20Z")

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> [@Sofistico](#):
>
> You know, now that I think about it, there could be a way for you to like become a pure mana-like creature though mutation.  
> Kind of like you have a lot of benefits for mana generation and capacity, but you start taking damage when you are low mana and thing like that.

Like the sugar man from the sweetcataclysm mod?

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**Author:** ![Sofistico](https://avatars.discourse-cdn.com/v4/letter/s/dfb087/32.png) [@Sofistico](https://discourse.cataclysmdda.org/u/Sofistico)\
**Post date:** [January 15, 2020, 1:47am UTC](https://discourse.cataclysmdda.org/t/miscellaneous-magiclysm-expansions/22286/27 "2020-01-15T01:47:44Z")

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I could probably start by doing something similar and using that mod as a framework.

I will try my hand at this and see how it goes.

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**Author:** ![Minecrafter\_Next\_Gen](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/minecrafter_next_gen/32/6504_2.png) [@Minecrafter\_Next\_Gen](https://discourse.cataclysmdda.org/u/Minecrafter_Next_Gen)\
**Post date:** [January 15, 2020, 10:56am UTC](https://discourse.cataclysmdda.org/t/miscellaneous-magiclysm-expansions/22286/28 "2020-01-15T10:56:48Z")

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If you are successful, we could implement it into this modification.

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**Author:** ![Sofistico](https://avatars.discourse-cdn.com/v4/letter/s/dfb087/32.png) [@Sofistico](https://discourse.cataclysmdda.org/u/Sofistico)\
**Post date:** [January 15, 2020, 10:25pm UTC](https://discourse.cataclysmdda.org/t/miscellaneous-magiclysm-expansions/22286/29 "2020-01-15T22:25:54Z")

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It will have to wait a little, so many projects in my lap right now, but i can start looking into it this weekend, let’s how it goes

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**Author:** ![Casio](https://avatars.discourse-cdn.com/v4/letter/c/41988e/32.png) [@Casio](https://discourse.cataclysmdda.org/u/Casio)\
**Post date:** [February 21, 2020, 9:53am UTC](https://discourse.cataclysmdda.org/t/miscellaneous-magiclysm-expansions/22286/30 "2020-02-21T09:53:58Z")

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This is still being worked on right?

If so, I have an idea: Just turn the classes into mutation trees.

> **Technomancer**
>
> Technomancer: Apex human intelligence and dexterity mutations, possible solar sensitivity, fast reader, etc. Essentially all the mods a smart-hacker cliche character would have taken to an extreme.

> **Animist/Biomancer**
>
> Biomancer/Animist: Takes on a large part of the grotesque mutations like pincers, skin flaps, paws, tails, tentacles, along with a possible “Necrotic Presence” mutation, where living creature have their life force sapped and are damaged by your disgusting body. Maybe zombies stop being hostile after a while? Include cannibal for good measure? Or maybe some of the medical mutations?

> **Druid**
>
> Druid: Elfa and tree mutations, with smaller chances of getting the beast and chimera mutations. Animal harmony becomes one of the first ones you are guaranteed to get.

> **Magnus**
>
> Magnus: Slime and ALL of the intelligence mutations. If the “Being of pure mana” mutations are added (I haven’t checked) this guy gets some of those but not all.

> **Kelvinist**
>
> Kelvinist: Mainly just efficiency and resistances to heat and cold. You don’t have to eat as much because your body becomes more efficient with energy, and you don’t need to drink as much because… lower body heat? Maybe a modified version of the lizard mutations about cold-bloodedness, where instead the just more extreme the temperatures, the better the stats? Cold increases perception and intelligence, whereas heat increases dexterity and strength along with movement speed?

> **Earthshaper**
>
> Earthshaper:Mix the Plant-life, Golem, troglodyte, and maybe some of the rat mutation trees, simple.

> **Stormshaper**
>
> Honestly, the hardest to probably make a tree for content wise. Maybe Radiogenic and radiation mutations? Or you ambiently charge devices/devices use significantly less charge or not at all. Same goes for bionics: You build charge as time goes on, so it’s like the joints bionic only faster and it also charges while standing still, only slower. Maybe you get an electric cloak like electric zombies when your body is stressed or you are close to death. You can also sense the weather, but suffer massive wet effects. Or you can build static charge by moving and release it on unarmed attacks?

My idea about how you get these is by using high level spells specific class, so the more you use those spells, you further along the line you get.

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**Author:** ![Matthew\_Rice](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/matthew_rice/32/7113_2.png) [@Matthew\_Rice](https://discourse.cataclysmdda.org/u/Matthew_Rice)\
**Post date:** [February 22, 2020, 12:22am UTC](https://discourse.cataclysmdda.org/t/miscellaneous-magiclysm-expansions/22286/31 "2020-02-22T00:22:31Z")

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Electroreceptors is a trait that allows sight of robots through walls.

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**Author:** ![Minecrafter\_Next\_Gen](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/minecrafter_next_gen/32/6504_2.png) [@Minecrafter\_Next\_Gen](https://discourse.cataclysmdda.org/u/Minecrafter_Next_Gen)\
**Post date:** [March 22, 2020, 5:48am UTC](https://discourse.cataclysmdda.org/t/miscellaneous-magiclysm-expansions/22286/32 "2020-03-22T05:48:42Z")

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I should inform everyone that this modification is still in production. In fact, I am currently working on a new update.

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**Author:** ![Ragno](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/ragno/32/5935_2.png) [@Ragno](https://discourse.cataclysmdda.org/u/Ragno)\
**Post date:** [March 29, 2020, 12:44am UTC](https://discourse.cataclysmdda.org/t/miscellaneous-magiclysm-expansions/22286/33 "2020-03-29T00:44:20Z")

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I just managed to craft the demon armor, and i noticed that it doesnt has an sprite, isnt it possible to add a look a like tag or something?, i know its only visual, but it still irks me that my character looks naked

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**Author:** ![Minecrafter\_Next\_Gen](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/minecrafter_next_gen/32/6504_2.png) [@Minecrafter\_Next\_Gen](https://discourse.cataclysmdda.org/u/Minecrafter_Next_Gen)\
**Post date:** [March 29, 2020, 1:25pm UTC](https://discourse.cataclysmdda.org/t/miscellaneous-magiclysm-expansions/22286/34 "2020-03-29T13:25:31Z")

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I shall add a “looks likes” entry to it with the next modification update.

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**Author:** ![Ragno](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/ragno/32/5935_2.png) [@Ragno](https://discourse.cataclysmdda.org/u/Ragno)\
**Post date:** [April 5, 2020, 6:47pm UTC](https://discourse.cataclysmdda.org/t/miscellaneous-magiclysm-expansions/22286/35 "2020-04-05T18:47:01Z")

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as the latest version of the game, the mod popups the debug error of cant parse “c\_lgray” and that there is a missing category for the orc threshold

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**Author:** ![Minecrafter\_Next\_Gen](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/minecrafter_next_gen/32/6504_2.png) [@Minecrafter\_Next\_Gen](https://discourse.cataclysmdda.org/u/Minecrafter_Next_Gen)\
**Post date:** [April 6, 2020, 10:27pm UTC](https://discourse.cataclysmdda.org/t/miscellaneous-magiclysm-expansions/22286/36 "2020-04-06T22:27:41Z")

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Those, too, shall be fixed with the soon-coming release of a new version.

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**Author:** ![grayeco](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/grayeco/32/8609_2.png) [@grayeco](https://discourse.cataclysmdda.org/u/grayeco)\
**Post date:** [April 8, 2020, 6:25pm UTC](https://discourse.cataclysmdda.org/t/miscellaneous-magiclysm-expansions/22286/37 "2020-04-08T18:25:01Z")

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DEBUG : Error: data/mods//Miscellaneous Magiclysm Expansions/start\_location.json: line 3:30: must specify either id or abstract

[  
{  
“type”: “start\_location”,  
^  
“ident”: “magic\_cabin”,  
“name”: “Magic Cabin”,  
“target”: “magic\_cabin”

FUNCTION : bool main\_menu::load\_character\_tab(bool)  
FILE : src/main\_menu.cpp  
LINE : 1099

Heres another error not sure what it means.

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<div class="post-metadata">

**Author:** ![Kenan](https://avatars.discourse-cdn.com/v4/letter/k/e495f1/32.png) [@Kenan](https://discourse.cataclysmdda.org/u/Kenan)\
**Post date:** [April 8, 2020, 6:32pm UTC](https://discourse.cataclysmdda.org/t/miscellaneous-magiclysm-expansions/22286/38 "2020-04-08T18:32:10Z")

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Change “ident” to “id” until the fix comes

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**Author:** ![grayeco](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/grayeco/32/8609_2.png) [@grayeco](https://discourse.cataclysmdda.org/u/grayeco)\
**Post date:** [April 8, 2020, 6:49pm UTC](https://discourse.cataclysmdda.org/t/miscellaneous-magiclysm-expansions/22286/39 "2020-04-08T18:49:34Z")

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That did it thanks hope that fix comes soon!

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<div class="post-metadata">

**Author:** ![Minecrafter\_Next\_Gen](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/minecrafter_next_gen/32/6504_2.png) [@Minecrafter\_Next\_Gen](https://discourse.cataclysmdda.org/u/Minecrafter_Next_Gen)\
**Post date:** [April 9, 2020, 3:20pm UTC](https://discourse.cataclysmdda.org/t/miscellaneous-magiclysm-expansions/22286/40 "2020-04-09T15:20:12Z")

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Just from curiosity, which version of the modification are you using?

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