# Minor map features transposition?

**URL:** <https://discourse.cataclysmdda.org/t/minor-map-features-transposition/1418>\
**Category:** The Garage\
**Created:** [May 23, 2013, 10:34pm UTC](https://discourse.cataclysmdda.org/t/minor-map-features-transposition/1418 "2013-05-23T22:34:30Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![KA101](https://avatars.discourse-cdn.com/v4/letter/k/278dde/32.png) [@KA101](https://discourse.cataclysmdda.org/u/KA101)\
**Post date:** [May 23, 2013, 10:34pm UTC](https://discourse.cataclysmdda.org/t/minor-map-features-transposition/1418/1 "2013-05-23T22:34:30Z")

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Full disclosure: I’m running a dev version right before .5 came out; it’s based on code circa 08th May. That said, I don’t think the “nothing” mapgen problem has been fixed yet, so hoping this helps.

Over in the screenshots thread I [documented](http://www.cataclysmdda.com/smf/index.php?topic=1174.msg16770#msg16770) an extremely profitable Portal In.

Aside from the clear glitch (21 is a little too many Marloss Berries, and they ought to be on the Marloss Bushes), I noticed that it might be a clue to the blocks of “nothing” that show up on the map. On the approach to that Fungal Bloom, I encountered a few grackens, a Blob, and two of those “kretch” or whatever things stationed around a blank square of nothing.

I believe the square was the same size as that Portal In I encountered–didn’t think of it until afterward, though, so no screencap. The save I linked over in Shoes’ thread ought to be able to head over and check out the area, if anyone’s interested.
