# Menu Lingers Blocking View

**URL:** <https://discourse.cataclysmdda.org/t/menu-lingers-blocking-view/21018>\
**Category:** The Garage\
**Created:** [August 7, 2019, 2:52pm UTC](https://discourse.cataclysmdda.org/t/menu-lingers-blocking-view/21018 "2019-08-07T14:52:50Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![Miloch](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/miloch/32/1339_2.png) [@Miloch](https://discourse.cataclysmdda.org/u/Miloch)\
**Post date:** [August 7, 2019, 2:52pm UTC](https://discourse.cataclysmdda.org/t/menu-lingers-blocking-view/21018/1 "2019-08-07T14:52:50Z")

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I’m wielding a stone shovel and using A to till the earth for farming. After I hit 5 to upturn the earth the menu is still there and I cannot see what I’m working with. Obviously I can just look before to know where I want to till but it doesn’t seem to be working as intended.

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**Author:** ![Bio](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/bio/32/6690_2.png) [@Bio](https://discourse.cataclysmdda.org/u/Bio)\
**Post date:** [August 8, 2019, 3:25am UTC](https://discourse.cataclysmdda.org/t/menu-lingers-blocking-view/21018/2 "2019-08-08T03:25:11Z")

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I’ve got a bit of a similar problem with the menu occasionally going completely blank, but its usually fixed by moving the keys or pressing escape

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**Author:** ![TheMurderUnicorn](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/themurderunicorn/32/5706_2.png) [@TheMurderUnicorn](https://discourse.cataclysmdda.org/u/TheMurderUnicorn)\
**Post date:** [August 8, 2019, 4:57am UTC](https://discourse.cataclysmdda.org/t/menu-lingers-blocking-view/21018/3 "2019-08-08T04:57:09Z")

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Indeed, the menu lingers for me when I get a prompt about a ‘dangerously close enemy’ or ‘enemy spotted’ or ‘you hear \_\_\_\_\_, stop blah blah-ing?’. I get a black bar where the popup was or the menu itself will remain.

I just assumed the screen doesn’t update immediately. IE: The ‘background’ world doesn’t actually show the enemies approaching me until I stop whatever I’m doing, so I always assumed that was the problem.
