# Melee weapon mods

**URL:** https://discourse.cataclysmdda.org/t/melee-weapon-mods/1825
**Category:** The Drawing Board
**Created:** [June 19, 2013, 11:43pm UTC](https://discourse.cataclysmdda.org/t/melee-weapon-mods/1825 "2013-06-19T23:43:45Z")
**Posts on this page:** 20
**Page:** 1

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### Author: ![system](https://us1.discourse-cdn.com/flex016/uploads/cataclysmdda/original/1X/21b5d044e8473b25d0bf905d60477e25f6fbe0cf.png) [@system](https://discourse.cataclysmdda.org/u/system)
#### Post date: [June 19, 2013, 11:43pm UTC](https://discourse.cataclysmdda.org/t/melee-weapon-mods/1825/1 "2013-06-19T23:43:45Z")

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I had a thought, we have a lot of guns but a few mods that are very cross-compatible for all the guns.

So why not melee weapons?

I think we should start simple with:  
Blades (1 knife or scissors, duct tape or string) (Adds piercing damage to the weapon)  
Heavy (6 scrap or 1 steel lump or 1 gold bar, duct tape or string) (multiplier to bash damage)  
Sharp (2 scrap or 1 steel lump) (multiplier to piercing damage)  
Enhanced grip (4 leather patch or 4 rag, sewing kit (15 charges) or duct tape) (makes the weapon get stuck less often)

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### Author: ![KA101](https://avatars.discourse-cdn.com/v4/letter/k/278dde/32.png) [@KA101](https://discourse.cataclysmdda.org/u/KA101)
#### Post date: [June 19, 2013, 11:45pm UTC](https://discourse.cataclysmdda.org/t/melee-weapon-mods/1825/2 "2013-06-19T23:45:35Z")

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Huh–some of that’s supposed to happen with Artifacts but IME it’s insignificant. Could be a worthwhile idea.

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### Author: ![grisamentum](https://avatars.discourse-cdn.com/v4/letter/g/65b543/32.png) [@grisamentum](https://discourse.cataclysmdda.org/u/grisamentum)
#### Post date: [June 20, 2013, 12:57am UTC](https://discourse.cataclysmdda.org/t/melee-weapon-mods/1825/3 "2013-06-20T00:57:55Z")

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maybe more like temporary buffs that wear off, like sharpening stones or something? i mean if you have a machete its not like you add more blades to it to make it a better weapon, right?

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### Author: ![system](https://us1.discourse-cdn.com/flex016/uploads/cataclysmdda/original/1X/21b5d044e8473b25d0bf905d60477e25f6fbe0cf.png) [@system](https://discourse.cataclysmdda.org/u/system)
#### Post date: [June 20, 2013, 1:51am UTC](https://discourse.cataclysmdda.org/t/melee-weapon-mods/1825/4 "2013-06-20T01:51:06Z")

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I’d assume with a machete or anything like that you would attach a blade below the hilt for another blade that may be sharper than the current one.

But yeah, they should be temporary with condition levels.

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### Author: ![Tripsky](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/tripsky/32/43_2.png) [@Tripsky](https://discourse.cataclysmdda.org/u/Tripsky)
#### Post date: [June 20, 2013, 6:17am UTC](https://discourse.cataclysmdda.org/t/melee-weapon-mods/1825/5 "2013-06-20T06:17:56Z")

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whenever my character picks up nails i wonder ‘why am i not welding these on to everything i own?’

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### Author: ![Stevensonz](https://avatars.discourse-cdn.com/v4/letter/s/8dc957/32.png) [@Stevensonz](https://discourse.cataclysmdda.org/u/Stevensonz)
#### Post date: [June 20, 2013, 11:40am UTC](https://discourse.cataclysmdda.org/t/melee-weapon-mods/1825/6 "2013-06-20T11:40:29Z")

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melee mods would take a long time to perfect, short term solution would be making craftable melee weapons with special effects like setting target on fire,acid dmg,freezing dmg,electric dmg on critical hits or until melee weapon charges is still available.

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### Author: ![system](https://us1.discourse-cdn.com/flex016/uploads/cataclysmdda/original/1X/21b5d044e8473b25d0bf905d60477e25f6fbe0cf.png) [@system](https://discourse.cataclysmdda.org/u/system)
#### Post date: [June 20, 2013, 1:26pm UTC](https://discourse.cataclysmdda.org/t/melee-weapon-mods/1825/7 "2013-06-20T13:26:44Z")

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No they wouldn’t.

The framework from firearms mods is already there, just some simple hack 'n slash coding could make it right for melee aswell.

Also no acid/fire/freeze/stun effects, because that sounds very improbable.

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### Author: ![Stevensonz](https://avatars.discourse-cdn.com/v4/letter/s/8dc957/32.png) [@Stevensonz](https://discourse.cataclysmdda.org/u/Stevensonz)
#### Post date: [June 20, 2013, 1:33pm UTC](https://discourse.cataclysmdda.org/t/melee-weapon-mods/1825/8 "2013-06-20T13:33:08Z")

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[quote=“gtaguy, post:7, topic:1825”]No they wouldn’t.

The framework from firearms mods is already there, just some simple hack 'n slash coding could make it right for melee aswell.

Also no acid/fire/freeze/stun effects, because that sounds very improbable.[/quote]

those effects are plausible especially FIRE to give on fire status since we have torches we set on fire (Torch\_LIT) also futuristic type melee and other improvised stuff could input those effects.

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### Author: ![system](https://us1.discourse-cdn.com/flex016/uploads/cataclysmdda/original/1X/21b5d044e8473b25d0bf905d60477e25f6fbe0cf.png) [@system](https://discourse.cataclysmdda.org/u/system)
#### Post date: [June 20, 2013, 3:32pm UTC](https://discourse.cataclysmdda.org/t/melee-weapon-mods/1825/9 "2013-06-20T15:32:17Z")

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No, the torch lighting is actually the item being deleted, replaced, and emitting light.

If this was done with melee weapons you would get weirdness like wielding a none or something like that.

Acid and freeze effects? Really? Fire and stun maybe. But your off your rocker if you think you can coat a baseball bat in sulfuric acid and have it melt zombies on contact. Anything with a freeze or acid effect would disintegrate in your hands.

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### Author: ![Senrain](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/senrain/32/11388_2.png) [@Senrain](https://discourse.cataclysmdda.org/u/Senrain)
#### Post date: [June 20, 2013, 3:39pm UTC](https://discourse.cataclysmdda.org/t/melee-weapon-mods/1825/10 "2013-06-20T15:39:27Z")

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Bladed and piercing weapons should be able to be sharpened to increase damage and decrease probability of getting stuck in an enemy.

The ability to reinforce bashing weapons with added weight and damage for even more smashing power would be ideal as well.

Keep things simple for now and work up from there.

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### Author: ![Nighthawk](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/nighthawk/32/896_2.png) [@Nighthawk](https://discourse.cataclysmdda.org/u/Nighthawk)
#### Post date: [June 21, 2013, 3:45am UTC](https://discourse.cataclysmdda.org/t/melee-weapon-mods/1825/11 "2013-06-21T03:45:24Z")

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I want to be able to attach a miniature flamethrower to my machete, use it to heat the blade to red-hot temperatures, and cauterize zombies to death with a blazing blade of awesome.

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### Author: ![grisamentum](https://avatars.discourse-cdn.com/v4/letter/g/65b543/32.png) [@grisamentum](https://discourse.cataclysmdda.org/u/grisamentum)
#### Post date: [June 21, 2013, 4:33am UTC](https://discourse.cataclysmdda.org/t/melee-weapon-mods/1825/12 "2013-06-21T04:33:45Z")

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> [@Nighthawk](#):
>
> I want to be able to attach a miniature flamethrower to my machete, use it to heat the blade to red-hot temperatures, and cauterize zombies to death with a blazing blade of awesome.

blazing blade of limp soft metal. youd ruin the machete - steel gets soft when it’s hot. you wouldn’t be able to cut things with it.

and why would you attach the heat source to the machete to do that? makes no sense. even if youre doing that you dont want to swing the flameathrower too

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### Author: ![system](https://us1.discourse-cdn.com/flex016/uploads/cataclysmdda/original/1X/21b5d044e8473b25d0bf905d60477e25f6fbe0cf.png) [@system](https://discourse.cataclysmdda.org/u/system)
#### Post date: [June 21, 2013, 4:50am UTC](https://discourse.cataclysmdda.org/t/melee-weapon-mods/1825/13 "2013-06-21T04:50:18Z")

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Yeah, an oxyacetylene torch with tanks small enough to carry around will only burn for about 5 minutes too.

I was thinking more like gasoline soaked rags on a pipe.

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### Author: ![Tripsky](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/tripsky/32/43_2.png) [@Tripsky](https://discourse.cataclysmdda.org/u/Tripsky)
#### Post date: [June 21, 2013, 3:35pm UTC](https://discourse.cataclysmdda.org/t/melee-weapon-mods/1825/14 "2013-06-21T15:35:17Z")

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maybe make a crafting option for items you want to mod.

such as ‘add spikes’ would use nails and a welder/hammer. much like we do with a bat -\> nail bat.  
‘electrify’ - add a UPS so it shocks on hits whilst using charges - such as with a pipe/machete/aluminium bat. i’m assuming with the last example you could insulate yourself somehow - otherwise your first crating experience would be hilarious.

also obviously not every item could be modded in this way. you could add spikes (with a welder) to a pipe, or electrify it (or both?) but you couldn’t electrify a pointy stick… unless you had barb wire to wrap around it… and why don’t we use barb wire for more stuff - it seems too awesome not to.

i want my electrified, homemade knuckle dusters to be bristling with spikes god damn it!

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### Author: ![Stevensonz](https://avatars.discourse-cdn.com/v4/letter/s/8dc957/32.png) [@Stevensonz](https://discourse.cataclysmdda.org/u/Stevensonz)
#### Post date: [June 21, 2013, 5:03pm UTC](https://discourse.cataclysmdda.org/t/melee-weapon-mods/1825/15 "2013-06-21T17:03:38Z")

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[quote=“Tripsky, post:14, topic:1825”]maybe make a crafting option for items you want to mod.

such as ‘add spikes’ would use nails and a welder/hammer. much like we do with a bat -\> nail bat.  
‘electrify’ - add a UPS so it shocks on hits whilst using charges - such as with a pipe/machete/aluminium bat. i’m assuming with the last example you could insulate yourself somehow - otherwise your first crating experience would be hilarious.

also obviously not every item could be modded in this way. you could add spikes (with a welder) to a pipe, or electrify it (or both?) but you couldn’t electrify a pointy stick… unless you had barb wire to wrap around it… and why don’t we use barb wire for more stuff - it seems too awesome not to.

i want my electrified, homemade knuckle dusters to be bristling with spikes god damn it![/quote]

yeah well eventually get to work on making “unarmed” specialty RP gloves as for the mods they just need to have new flags and effects coded in then the easy part of adding said gloves.

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### Author: ![KA101](https://avatars.discourse-cdn.com/v4/letter/k/278dde/32.png) [@KA101](https://discourse.cataclysmdda.org/u/KA101)
#### Post date: [June 21, 2013, 11:38pm UTC](https://discourse.cataclysmdda.org/t/melee-weapon-mods/1825/16 "2013-06-21T23:38:37Z")

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> [@grisamentum](#):
>
> [quote=“Nighthawk, post:11, topic:1825”]I want to be able to attach a miniature flamethrower to my machete, use it to heat the blade to red-hot temperatures, and cauterize zombies to death with a blazing blade of awesome.

blazing blade of limp soft metal. youd ruin the machete - steel gets soft when it’s hot. you wouldn’t be able to cut things with it.

and why would you attach the heat source to the machete to do that? makes no sense. even if youre doing that you dont want to swing the flameathrower too[/quote]

Yeah, No. 9 (Akropolis) & his flaming machete from Parasite Eve 2 isn’t precisely realistic. Still kinda nifty.

(Let’s not even get into the gunblade or M4A1 Pyke/Javelin.)

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### Author: ![Stevensonz](https://avatars.discourse-cdn.com/v4/letter/s/8dc957/32.png) [@Stevensonz](https://discourse.cataclysmdda.org/u/Stevensonz)
#### Post date: [June 21, 2013, 11:48pm UTC](https://discourse.cataclysmdda.org/t/melee-weapon-mods/1825/17 "2013-06-21T23:48:58Z")

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> [@KA101](#):
>
> [quote=“grisamentum, post:12, topic:1825”][quote=“Nighthawk, post:11, topic:1825”]I want to be able to attach a miniature flamethrower to my machete, use it to heat the blade to red-hot temperatures, and cauterize zombies to death with a blazing blade of awesome.

blazing blade of limp soft metal. youd ruin the machete - steel gets soft when it’s hot. you wouldn’t be able to cut things with it.

and why would you attach the heat source to the machete to do that? makes no sense. even if youre doing that you dont want to swing the flameathrower too[/quote]

Yeah, No. 9 (Akropolis) & his flaming machete from Parasite Eve 2 isn’t precisely realistic. Still kinda nifty.

(Let’s not even get into the gunblade or M4A1 Pyke/Javelin.)[/quote]

hehe that No.9 guy sure knows good weapons. (but still it’s plausible to implement in the game)

Also gunblades that appear in Final Fantasy VIII that could fire revolver rounds would be awesome and easy to put in.

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### Author: ![system](https://us1.discourse-cdn.com/flex016/uploads/cataclysmdda/original/1X/21b5d044e8473b25d0bf905d60477e25f6fbe0cf.png) [@system](https://discourse.cataclysmdda.org/u/system)
#### Post date: [June 22, 2013, 2:40am UTC](https://discourse.cataclysmdda.org/t/melee-weapon-mods/1825/18 "2013-06-22T02:40:59Z")

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Yeah.

Holy shit it’s gone off the rails!

![](http://i0.kym-cdn.com/photos/images/original/000/349/922/0b4.png)

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### Author: ![Xommers](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/xommers/32/109_2.png) [@Xommers](https://discourse.cataclysmdda.org/u/Xommers)
#### Post date: [June 22, 2013, 3:10am UTC](https://discourse.cataclysmdda.org/t/melee-weapon-mods/1825/19 "2013-06-22T03:10:12Z")

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Re: Gunblade  
Simply stick a bayonet on your revolver.

Now, about modding melee weapons. Realistically, melee weapons that are designed to be melee weapons function as a single unit. Sadly there isn’t much need to modify them beyond the already mentioned sharpening, oiling and grip tape and maybe serration (bonus damage but reduced armor penetration and higher chance of sticking in the enemy). You don’t want things like electric cables or flammable tubes dangling off your blade, things that can get stuck or yanked off or shaken loose onto you- you do not want to worry about that kind of crap when locked in mortal combat.

However, makeshift and high-tech futuristic weapons are fair game!  
That said I think we need a plasma sword weapon that runs on batteries or UPS. I want to stuff it full of all kinds of electronic mods to alter fluctuation speed and burn crest or whatever.

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### Author: ![system](https://us1.discourse-cdn.com/flex016/uploads/cataclysmdda/original/1X/21b5d044e8473b25d0bf905d60477e25f6fbe0cf.png) [@system](https://discourse.cataclysmdda.org/u/system)
#### Post date: [June 22, 2013, 3:19am UTC](https://discourse.cataclysmdda.org/t/melee-weapon-mods/1825/20 "2013-06-22T03:19:37Z")

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I just wanted some basic stat increasing mods so people did have something to stick on melee weapons like guns have.

Loosing your favorite firearm does not equal losing your favorite melee weapon.

[Next page](https://discourse.cataclysmdda.org/t/melee-weapon-mods/1825.md?page=2)
