[quote=“FunsizeNinja123, post:3, topic:5775”]It would require too much coding.
I know a lot of us want a DF style combat, but coding is a bitch.[/quote]
I don’t know much about cata-code, but if it’s possible to have martial arts that work on melee weapons as well as unarmed attacks, a lot of the options in the OP could be kitbashed as martial arts (henceforth Martial Arts in Name Only, MANO) that apply status effects on the target and change the player’s attack stats. The “Leg attack” MANO could have a chance to slow the target but reduce the player’s damage, the “Arm attack” MANO could have a chance to weaken the opponent’s attack rating but reduce the player’s accuracy and damage, the “head attack” MANO could have a chance to do extra damage, but severely reduce the player’s accuracy, and so on. Like other martial arts, MANOs could be learned from skill books that are locked until the player reaches suitable Melee Skill.
Grant you, this would run into weirdness against enemies that don’t have conventional body parts, hitting snakes in the leg, stabbing triffids in the head, and slashing the arms of blobs…
If martial arts are coded such as to be unarmed only, then never-mind me!