# Melee attack cost seems to have doubled, even at near full stamina

**URL:** https://discourse.cataclysmdda.org/t/melee-attack-cost-seems-to-have-doubled-even-at-near-full-stamina/10900
**Category:** The Garage
**Created:** [November 20, 2015, 4:42am UTC](https://discourse.cataclysmdda.org/t/melee-attack-cost-seems-to-have-doubled-even-at-near-full-stamina/10900 "2015-11-20T04:42:02Z")
**Posts on this page:** 2
**Page:** 1

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### Author: ![Barex](https://avatars.discourse-cdn.com/v4/letter/b/f07891/32.png) [@Barex](https://discourse.cataclysmdda.org/u/Barex)
#### Post date: [November 20, 2015, 4:42am UTC](https://discourse.cataclysmdda.org/t/melee-attack-cost-seems-to-have-doubled-even-at-near-full-stamina/10900/1 "2015-11-20T04:42:02Z")

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It seems that in a recent update, something happened to melee attack speeds.

At full stamina, a punch takes 96-97 ticks. After hitting something once, the next swing takes ~180 ticks.

Could it be that the game is thinking that I’m always at ~1% stamina and doubling my attack cost?

Edit: adding version numbers

Version 0.C-7530-g686be7c  
(0.c-3928)

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### Author: ![kevin.granade](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/kevin.granade/32/1316_2.png) [@kevin.granade](https://discourse.cataclysmdda.org/u/kevin.granade)
#### Post date: [November 20, 2015, 7:19am UTC](https://discourse.cataclysmdda.org/t/melee-attack-cost-seems-to-have-doubled-even-at-near-full-stamina/10900/2 "2015-11-20T07:19:59Z")

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Yep, it’s fixed in latest, mea culpa.
