# Medieval and Other Content \[Merged\]

**URL:** <https://discourse.cataclysmdda.org/t/medieval-and-other-content-merged/10098>\
**Category:** The Lab\
**Created:** [July 18, 2015, 8:06am UTC](https://discourse.cataclysmdda.org/t/medieval-and-other-content-merged/10098 "2015-07-18T08:06:49Z")\
**Posts on this page:** 20\
**Page:** 2

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**Author:** ![Kadian](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/kadian/32/214_2.png) [@Kadian](https://discourse.cataclysmdda.org/u/Kadian)\
**Post date:** [July 21, 2015, 1:01pm UTC](https://discourse.cataclysmdda.org/t/medieval-and-other-content-merged/10098/21 "2015-07-21T13:01:04Z")

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Random, small problem ;3

Shields aren’t just armor. They are just as much a weapon as a sword might be xD It was normal that people shieldbash you, especially with smaller shields like bucklers, and damn, do they hurt. Sadly, I assume this isn’t possible to implement without a second hand though xD  
man, I want the second hand slot…like, now. dual wielding swords all the way :3 or axes, for the berserker-feel, huehue

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**Author:** ![Random\_dragon](https://avatars.discourse-cdn.com/v4/letter/r/4da419/32.png) [@Random\_dragon](https://discourse.cataclysmdda.org/u/Random_dragon)\
**Post date:** [July 21, 2015, 3:09pm UTC](https://discourse.cataclysmdda.org/t/medieval-and-other-content-merged/10098/22 "2015-07-21T15:09:10Z")

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Exactly why I went with them being armor, we don’t have duel wielding or any other way to use them in a more effective manner. ;\_;

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**Author:** ![Zero](https://avatars.discourse-cdn.com/v4/letter/z/a88e57/32.png) [@Zero](https://discourse.cataclysmdda.org/u/Zero)\
**Post date:** [July 21, 2015, 3:16pm UTC](https://discourse.cataclysmdda.org/t/medieval-and-other-content-merged/10098/23 "2015-07-21T15:16:19Z")

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Maybe we could make two-handed paired weapons: gladius and scutum, rapier and main gauche, etc. Then stat them out as the pair of weapons together. Them sticking in foes and technicians pulling them make it a little wonky but it should mostly work.

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**Author:** ![Random\_dragon](https://avatars.discourse-cdn.com/v4/letter/r/4da419/32.png) [@Random\_dragon](https://discourse.cataclysmdda.org/u/Random_dragon)\
**Post date:** [July 21, 2015, 3:25pm UTC](https://discourse.cataclysmdda.org/t/medieval-and-other-content-merged/10098/24 "2015-07-21T15:25:59Z")

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That would be extra wonky, really. Plus, even when you block an attack with a shield, it can still inflict blunt trauma to the offending arm or get through the shield depending on the nature of the attack.

As it stands, making it armor seems a little better than having it randomly outright negate attacks. The catch is, in addition to being unable to use it offensively, the “you can still be hurt through the shield” mechanic only represents the targeted body part getting hit, there’s no mechanic for getting your arm broken from blocking a blow that was supposed to bash your head in. XP

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**Author:** ![Random\_dragon](https://avatars.discourse-cdn.com/v4/letter/r/4da419/32.png) [@Random\_dragon](https://discourse.cataclysmdda.org/u/Random_dragon)\
**Post date:** [July 22, 2015, 2:19am UTC](https://discourse.cataclysmdda.org/t/medieval-and-other-content-merged/10098/25 "2015-07-22T02:19:08Z")

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If enough people pester me to, I might PR it. For now though, unsure.

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**Author:** ![Random\_dragon](https://avatars.discourse-cdn.com/v4/letter/r/4da419/32.png) [@Random\_dragon](https://discourse.cataclysmdda.org/u/Random_dragon)\
**Post date:** [July 22, 2015, 3:12pm UTC](https://discourse.cataclysmdda.org/t/medieval-and-other-content-merged/10098/26 "2015-07-22T15:12:42Z")

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Pull Request. Basically the process of adding it to the game, whether as a mod or mainlined. ^^"

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**Author:** ![Random\_dragon](https://avatars.discourse-cdn.com/v4/letter/r/4da419/32.png) [@Random\_dragon](https://discourse.cataclysmdda.org/u/Random_dragon)\
**Post date:** [July 22, 2015, 10:44pm UTC](https://discourse.cataclysmdda.org/t/medieval-and-other-content-merged/10098/27 "2015-07-22T22:44:14Z")

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If others had additional advice on which of this content to mainline?

I’m thinking the martial arts and professions, at minimum, should stay in the mod.

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**Author:** ![karlnp](https://avatars.discourse-cdn.com/v4/letter/k/f08c70/32.png) [@karlnp](https://discourse.cataclysmdda.org/u/karlnp)\
**Post date:** [July 22, 2015, 11:45pm UTC](https://discourse.cataclysmdda.org/t/medieval-and-other-content-merged/10098/28 "2015-07-22T23:45:39Z")

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Medieval Swordsmanship seems like an excellent addition to main, actually, since you can already get zweihanders and such.

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**Author:** ![Random\_dragon](https://avatars.discourse-cdn.com/v4/letter/r/4da419/32.png) [@Random\_dragon](https://discourse.cataclysmdda.org/u/Random_dragon)\
**Post date:** [July 22, 2015, 11:46pm UTC](https://discourse.cataclysmdda.org/t/medieval-and-other-content-merged/10098/29 "2015-07-22T23:46:50Z")

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And what about Pankration, for DF-style shenanigans? XP

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**Author:** ![Malkeus](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/malkeus/32/12037_2.png) [@Malkeus](https://discourse.cataclysmdda.org/u/Malkeus)\
**Post date:** [July 23, 2015, 5:16am UTC](https://discourse.cataclysmdda.org/t/medieval-and-other-content-merged/10098/30 "2015-07-23T05:16:59Z")

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I agree the professions should remain in mod form, they don’t really fit the theme of a future tech society. But there will always be people who want to play with swords and shields, so I see nothing wrong with having those available in mainline. Perhaps added to dojo’s to simulate something like Hurstwic and other modern trainers for medieval style combat. Maybe one profession in mainline for a medieval combat enthusiast/renaissance faire goer. I love the idea of shields, its a shame we don’t have an offhand to put it in

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**Author:** ![Random\_dragon](https://avatars.discourse-cdn.com/v4/letter/r/4da419/32.png) [@Random\_dragon](https://discourse.cataclysmdda.org/u/Random_dragon)\
**Post date:** [July 25, 2015, 6:19pm UTC](https://discourse.cataclysmdda.org/t/medieval-and-other-content-merged/10098/31 "2015-07-25T18:19:54Z")

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And now, fixed a few issues that went unnoticed at first, and added a few weapons. More will come later.

1. Fake scimitars no longer can be used to cut stuff.
2. Xiphos recipe is no longer autolearned.
3. Shields can cover the head now too.
4. Added the longsword. It can be activated to shift stances, making it one or two-handed to suit preference. Changes some flags and techniques when doing so.
5. Estoc implemented as another stance-shifter.
6. Khopesh. This will eventually be used by an ancient Egyptian profession. X3

Thanks to Kadian for the weapon suggestions, though there are more he suggested that I’ll work on later.

EDIT: Glaive and ji are in. Also added a book that will be more useful if/when I add more ancient Chinese weapons and armor. X3

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**Author:** ![Kadian](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/kadian/32/214_2.png) [@Kadian](https://discourse.cataclysmdda.org/u/Kadian)\
**Post date:** [July 25, 2015, 9:54pm UTC](https://discourse.cataclysmdda.org/t/medieval-and-other-content-merged/10098/32 "2015-07-25T21:54:22Z")

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_wave_ Always happy to throw stuff at you 😛 Also, I see that you want to add more chinese weapons? I could give you a few ideas for that…_hehe_ :3

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**Author:** ![Random\_dragon](https://avatars.discourse-cdn.com/v4/letter/r/4da419/32.png) [@Random\_dragon](https://discourse.cataclysmdda.org/u/Random_dragon)\
**Post date:** [July 25, 2015, 10:18pm UTC](https://discourse.cataclysmdda.org/t/medieval-and-other-content-merged/10098/33 "2015-07-25T22:18:24Z")

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Definitely tempting, a jian and dao for example. Or armor, hmm… o.o

EDIT: Though since I oughta give the spears in More Survival Tools the “reach attack” flag, WHILE I’m juggling a tank mod update and a tileset update…hmm. @\_@

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**Author:** ![Kadian](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/kadian/32/214_2.png) [@Kadian](https://discourse.cataclysmdda.org/u/Kadian)\
**Post date:** [July 25, 2015, 10:21pm UTC](https://discourse.cataclysmdda.org/t/medieval-and-other-content-merged/10098/34 "2015-07-25T22:21:36Z")

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I threw more stuff at you! muahahah \>:3

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**Author:** ![Random\_dragon](https://avatars.discourse-cdn.com/v4/letter/r/4da419/32.png) [@Random\_dragon](https://discourse.cataclysmdda.org/u/Random_dragon)\
**Post date:** [July 26, 2015, 4:35am UTC](https://discourse.cataclysmdda.org/t/medieval-and-other-content-merged/10098/35 "2015-07-26T04:35:43Z")

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Huehuehue. I’m pondering PRing this. Likely in installments, like with Tanks mod. I guess weapons first, then armor, then martial arts, then professions?

Or maybe add some of the things, like the tweaks the plate armor and iron legguards?

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**Author:** ![DooMJake](https://avatars.discourse-cdn.com/v4/letter/d/b4bc9f/32.png) [@DooMJake](https://discourse.cataclysmdda.org/u/DooMJake)\
**Post date:** [July 26, 2015, 9:17am UTC](https://discourse.cataclysmdda.org/t/medieval-and-other-content-merged/10098/36 "2015-07-26T09:17:40Z")

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did you already make the fix so that we can disassemble copper tubings again / Use them for bronze recepies?

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**Author:** ![troll\_from\_behind](https://avatars.discourse-cdn.com/v4/letter/t/779978/32.png) [@troll\_from\_behind](https://discourse.cataclysmdda.org/u/troll_from_behind)\
**Post date:** [July 26, 2015, 9:22am UTC](https://discourse.cataclysmdda.org/t/medieval-and-other-content-merged/10098/37 "2015-07-26T09:22:03Z")

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So how rare would these be?  
The museum/mansion itemgroup must be getting quite large…  
You could also add a new zombie, the Black Knight that has defence equal to full plate & shield and attack equal to long sword.

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**Author:** ![Random\_dragon](https://avatars.discourse-cdn.com/v4/letter/r/4da419/32.png) [@Random\_dragon](https://discourse.cataclysmdda.org/u/Random_dragon)\
**Post date:** [July 26, 2015, 1:39pm UTC](https://discourse.cataclysmdda.org/t/medieval-and-other-content-merged/10098/38 "2015-07-26T13:39:21Z")

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> [@DooMJake](#):
>
> did you already make the fix so that we can disassemble copper tubings again / Use them for bronze recepies?

Ack. I’d forgot about that. Adding the pipe to the bronze recipe as a stopgap solution while I work on a PR to fix that. \>.\<

[quote=“troll from behind, post:37, topic:10098”]So how rare would these be?  
The museum/mansion itemgroup must be getting quite large…  
You could also add a new zombie, the Black Knight that has defence equal to full plate & shield and attack equal to long sword.[/quote]

True, it seems that the likely effect will be maybe the item groups very diverse as a result. And…that would be hilarious. XD

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**Author:** ![Random\_dragon](https://avatars.discourse-cdn.com/v4/letter/r/4da419/32.png) [@Random\_dragon](https://discourse.cataclysmdda.org/u/Random_dragon)\
**Post date:** [August 3, 2015, 1:12am UTC](https://discourse.cataclysmdda.org/t/medieval-and-other-content-merged/10098/39 "2015-08-03T01:12:31Z")

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Double post because derp. Fixed copper tubing in a PR, and added some of the ancient Chinese weapons Kadian suggested. Also? Braves of the King. Not 100% sure about the starting gear though.

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**Author:** ![WIndburns](https://avatars.discourse-cdn.com/v4/letter/w/c77e96/32.png) [@WIndburns](https://discourse.cataclysmdda.org/u/WIndburns)\
**Post date:** [August 15, 2015, 8:35pm UTC](https://discourse.cataclysmdda.org/t/medieval-and-other-content-merged/10098/40 "2015-08-15T20:35:09Z")

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Is crude torso armor possible, like wood planks strapped to our clothes?

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