# (Man)hack vs. broken (man)hack mass inconsistencies

**URL:** https://discourse.cataclysmdda.org/t/man-hack-vs-broken-man-hack-mass-inconsistencies/10395
**Category:** The Garage
**Created:** [August 24, 2015, 8:43am UTC](https://discourse.cataclysmdda.org/t/man-hack-vs-broken-man-hack-mass-inconsistencies/10395 "2015-08-24T08:43:36Z")
**Posts on this page:** 1
**Page:** 1

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### Author: ![BeerBeer](https://avatars.discourse-cdn.com/v4/letter/b/c67d28/32.png) [@BeerBeer](https://discourse.cataclysmdda.org/u/BeerBeer)
#### Post date: [August 24, 2015, 8:43am UTC](https://discourse.cataclysmdda.org/t/man-hack-vs-broken-man-hack-mass-inconsistencies/10395/1 "2015-08-24T08:43:36Z")

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A broken 'hack weighs far more and is bulkier than an intact inactive 'hack, although the volume increase might be understandable, as a wrecked device isn’t a neat and sleek bundle anymore. The mass issue goes for all 'hacks, except mininuke hack. Just as a reminder, various 'hacks can be found in tools.json, while all the broken 'hacks are in melee.json. I’ve compiled the 'hack info below just as an overview.

manhack - weight 300, volume 1  
broken manhack - weight 3213, volume 3 (That’s… almost 10x the mass of the original…)

grenade hack - weight 480, volume 1  
broken grenade hack - weight 2113, volume 3

mininuke hack - weight 4671, volume 1 (odd volume since it’s supposed to be “twice as large as a normal manhack”)  
broken mininuke hack - weight 4226, volume 3

tear gas hack - weight 1564, volume 1  
broken tear gas hack - weight 2113, volume 3

EMP hack - weight 700, volume 1  
broken EMP hack - weight 2113, volume 3

C4 hack - weight 1870, volume 1  
broken C4 hack - weight 2113, volume 3

flashbang hack - weight 536, volume 1  
broken flashbang hack - weight 2113, volume 3
