# Mall security scenario improvement

**URL:** https://discourse.cataclysmdda.org/t/mall-security-scenario-improvement/10058
**Category:** The Drawing Board
**Created:** [July 14, 2015, 9:14am UTC](https://discourse.cataclysmdda.org/t/mall-security-scenario-improvement/10058 "2015-07-14T09:14:06Z")
**Posts on this page:** 7
**Page:** 1

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### Author: ![Vronkio](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/vronkio/32/55_2.png) [@Vronkio](https://discourse.cataclysmdda.org/u/Vronkio)
#### Post date: [July 14, 2015, 9:14am UTC](https://discourse.cataclysmdda.org/t/mall-security-scenario-improvement/10058/1 "2015-07-14T09:14:06Z")

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It ocurred to me that a mall security guard should be able to locl and unlock doors in the mall at will. It would make sense and improve the starting gameplay as one. Agrees, disagrees?

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### Author: ![Muaddib](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/muaddib/32/392_2.png) [@Muaddib](https://discourse.cataclysmdda.org/u/Muaddib)
#### Post date: [July 14, 2015, 10:56am UTC](https://discourse.cataclysmdda.org/t/mall-security-scenario-improvement/10058/2 "2015-07-14T10:56:11Z")

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You mean a keychain that unlocks all doors in that single mall?

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### Author: ![Vronkio](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/vronkio/32/55_2.png) [@Vronkio](https://discourse.cataclysmdda.org/u/Vronkio)
#### Post date: [July 14, 2015, 10:58am UTC](https://discourse.cataclysmdda.org/t/mall-security-scenario-improvement/10058/3 "2015-07-14T10:58:11Z")

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Yes, I guess so.

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### Author: ![Muaddib](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/muaddib/32/392_2.png) [@Muaddib](https://discourse.cataclysmdda.org/u/Muaddib)
#### Post date: [July 14, 2015, 11:00am UTC](https://discourse.cataclysmdda.org/t/mall-security-scenario-improvement/10058/4 "2015-07-14T11:00:40Z")

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Might be nice for pretty much all workplaces.

You could perhaps find a “boss” zombie (as in an actual boss), or a “boss” corpse. Basically a body or zombie with a keychain and some corporate cards that show you the company of that boss/manager.

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### Author: ![WIndburns](https://avatars.discourse-cdn.com/v4/letter/w/c77e96/32.png) [@WIndburns](https://discourse.cataclysmdda.org/u/WIndburns)
#### Post date: [July 15, 2015, 12:02am UTC](https://discourse.cataclysmdda.org/t/mall-security-scenario-improvement/10058/5 "2015-07-15T00:02:52Z")

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Kinda agree, then again the same could be said for janitors…

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### Author: ![CosmicKobal](https://avatars.discourse-cdn.com/v4/letter/c/977dab/32.png) [@CosmicKobal](https://discourse.cataclysmdda.org/u/CosmicKobal)
#### Post date: [July 16, 2015, 8:20pm UTC](https://discourse.cataclysmdda.org/t/mall-security-scenario-improvement/10058/6 "2015-07-16T20:20:02Z")

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Since we’re on the topic, is there some way to lock a door to help prevent NPC’s from raiding your gear? or maybe to help slow a pursuing NPC?

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### Author: ![mwswimmer](https://avatars.discourse-cdn.com/v4/letter/m/f6c823/32.png) [@mwswimmer](https://discourse.cataclysmdda.org/u/mwswimmer)
#### Post date: [July 16, 2015, 8:57pm UTC](https://discourse.cataclysmdda.org/t/mall-security-scenario-improvement/10058/7 "2015-07-16T20:57:06Z")

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Not really besides dragging furniture in front of a door, NPC’s right now are basically loot seeking hoovers
