# Making spells require certain items but not consuming them?

**URL:** <https://discourse.cataclysmdda.org/t/making-spells-require-certain-items-but-not-consuming-them/24321>\
**Category:** The Drawing Board\
**Created:** [July 31, 2020, 3:28pm UTC](https://discourse.cataclysmdda.org/t/making-spells-require-certain-items-but-not-consuming-them/24321 "2020-07-31T15:28:52Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![MutaMan](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/mutaman/32/7000_2.png) [@MutaMan](https://discourse.cataclysmdda.org/u/MutaMan)\
**Post date:** [July 31, 2020, 3:28pm UTC](https://discourse.cataclysmdda.org/t/making-spells-require-certain-items-but-not-consuming-them/24321/1 "2020-07-31T15:28:52Z")

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Spells can now require components. Which is awesome and opens up new horizons for spells, but it’s a little limited in functionality when it comes to whether the component is consumed by the spell or merely requires the item to be closeby like how when you use a hammer to build something you don’t consume the hammer you just need it to be on you or closeby.

It would be great if, for example, certain spells required a lit candle or several to be nearby to work like summoning circles in many settings. Candles are required yes but they’re not consumed in the process because they’re like a tool basically. Or in the case of a spell requiring its caster to have a wand or staff, the spell could be made to require the wand or staff as a component but wouldn’t consume it.
