# Making new trees?

**URL:** <https://discourse.cataclysmdda.org/t/making-new-trees/19519>\
**Category:** The Bunker\
**Created:** [April 3, 2019, 5:02pm UTC](https://discourse.cataclysmdda.org/t/making-new-trees/19519 "2019-04-03T17:02:55Z")\
**Posts on this page:** 20\
**Page:** 1

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**Author:** ![Grimm\_Spector](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/grimm_spector/32/5132_2.png) [@Grimm\_Spector](https://discourse.cataclysmdda.org/u/Grimm_Spector)\
**Post date:** [April 3, 2019, 5:02pm UTC](https://discourse.cataclysmdda.org/t/making-new-trees/19519/1 "2019-04-03T17:02:55Z")

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I haven’t seen an option for it, or seeds for it per se, and I don’t think my pinecones work, but I wanted to know if there was somewhere in the game that I’m missing, the ability to plant new trees, especially any that fruit of course. If not, I wonder if it’s planned?

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**Author:** ![Junknown](https://avatars.discourse-cdn.com/v4/letter/j/9fc348/32.png) [@Junknown](https://discourse.cataclysmdda.org/u/Junknown)\
**Post date:** [April 3, 2019, 5:30pm UTC](https://discourse.cataclysmdda.org/t/making-new-trees/19519/2 "2019-04-03T17:30:06Z")

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It is not possible to plant trees and unlikely to get implemented considering how long it takes trees to grow. I believe it would relatively trivial to actually add the feature but I doubt many survivors would be willing to wait years for their orchard to grow.

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**Author:** ![Grimm\_Spector](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/grimm_spector/32/5132_2.png) [@Grimm\_Spector](https://discourse.cataclysmdda.org/u/Grimm_Spector)\
**Post date:** [April 3, 2019, 6:20pm UTC](https://discourse.cataclysmdda.org/t/making-new-trees/19519/3 "2019-04-03T18:20:36Z")

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I had a feeling that would be the case, though I’m willing to wait years!

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**Author:** ![anothersimulacrum](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/anothersimulacrum/32/10770_2.png) [@anothersimulacrum](https://discourse.cataclysmdda.org/u/anothersimulacrum)\
**Post date:** [April 3, 2019, 8:48pm UTC](https://discourse.cataclysmdda.org/t/making-new-trees/19519/4 "2019-04-03T20:48:43Z")

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It’s been brought up in the past in [this PR](https://github.com/CleverRaven/Cataclysm-DDA/pull/24110)

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**Author:** ![jokermatt](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/jokermatt/32/5035_2.png) [@jokermatt](https://discourse.cataclysmdda.org/u/jokermatt)\
**Post date:** [April 3, 2019, 9:06pm UTC](https://discourse.cataclysmdda.org/t/making-new-trees/19519/5 "2019-04-03T21:06:10Z")

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Honestly, the long timescale makes it a more attractive option.  
“A society grows great when old men plant trees whose shade they know they shall never sit in.”  
But instead, it’s hope that another survivor might enjoy the bounty. There could even be a Johnny Appleseed type NPC working on a walled orchard…

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**Author:** ![retuza](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/retuza/32/4916_2.png) [@retuza](https://discourse.cataclysmdda.org/u/retuza)\
**Post date:** [April 3, 2019, 9:59pm UTC](https://discourse.cataclysmdda.org/t/making-new-trees/19519/6 "2019-04-03T21:59:23Z")

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Surely they’d have to have gone mad after the cataclysm hit, maybe they’d be irrationally hostile in defense of their orchard, with tree(?) accelerating growth material stored away.

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**Author:** ![jokermatt](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/jokermatt/32/5035_2.png) [@jokermatt](https://discourse.cataclysmdda.org/u/jokermatt)\
**Post date:** [April 4, 2019, 1:16am UTC](https://discourse.cataclysmdda.org/t/making-new-trees/19519/7 "2019-04-04T01:16:35Z")

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If not that, then fungally insane, Johnny Mycusspore! I’m very much favor of more crazy survivor content. (I added landmine toilet house)

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**Author:** ![Erk](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/erk/32/3871_2.png) [@Erk](https://discourse.cataclysmdda.org/u/Erk)\
**Post date:** [June 12, 2019, 2:19am UTC](https://discourse.cataclysmdda.org/t/making-new-trees/19519/9 "2019-06-12T02:19:03Z")

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We’re starting to look at events that will happen 1-2 years post cataclysm, and as player bases expand in utility I think longer playthroughs are going to become more common. It’s probably about time for tree planting to be a thing.

In particular, not just planting from seed but planting from saplings. There should be countless garden and home improvement centers with stocks of saplings that will gradually die off if not planted, and saplings could spawn occasionally in the wild.

A peach tree can produce fruit three years after planting from seed. That’s not impossibly long in game terms

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**Author:** ![Gilliph](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/gilliph/32/10493_2.png) [@Gilliph](https://discourse.cataclysmdda.org/u/Gilliph)\
**Post date:** [June 12, 2019, 4:28am UTC](https://discourse.cataclysmdda.org/t/making-new-trees/19519/10 "2019-06-12T04:28:58Z")

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There is actually a way to grow trees via the artifacts I understand. Right?

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**Author:** ![BushElito](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/bushelito/32/4767_2.png) [@BushElito](https://discourse.cataclysmdda.org/u/BushElito)\
**Post date:** [June 12, 2019, 3:58pm UTC](https://discourse.cataclysmdda.org/t/making-new-trees/19519/11 "2019-06-12T15:58:30Z")

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Triffids exist, maybe add a drop that accelerates growth for trees (with a chance in accidentally making a hostile triffid)?

And plant mutants could use their nutrition to boost tree growth (unlike the triffid version, this might spawn a friendly, kinda like how slime mutants can. Maybe even a plant NPC, not just a simple mob?)

Basically how the Blob increases healing speed, so triffids (and plant mutants, because you pretty much use triffid parts in plant mutagens) might be able to speed up plant growth.

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**Author:** ![Erk](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/erk/32/3871_2.png) [@Erk](https://discourse.cataclysmdda.org/u/Erk)\
**Post date:** [June 13, 2019, 2:50am UTC](https://discourse.cataclysmdda.org/t/making-new-trees/19519/12 "2019-06-13T02:50:19Z")

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I don’t think triffids would or should drop something like that.

I could see it being something a player lab could research.

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**Author:** ![Grimm\_Spector](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/grimm_spector/32/5132_2.png) [@Grimm\_Spector](https://discourse.cataclysmdda.org/u/Grimm_Spector)\
**Post date:** [June 13, 2019, 12:01pm UTC](https://discourse.cataclysmdda.org/t/making-new-trees/19519/13 "2019-06-13T12:01:29Z")

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I would actually love to see some recipes and such that require research and not just gained from reading books. This seems like a good first candidate.

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**Author:** ![BushElito](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/bushelito/32/4767_2.png) [@BushElito](https://discourse.cataclysmdda.org/u/BushElito)\
**Post date:** [June 13, 2019, 12:30pm UTC](https://discourse.cataclysmdda.org/t/making-new-trees/19519/14 "2019-06-13T12:30:05Z")

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I guess that is better. Tbh anything that makes triffids more useful is welcome.

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**Author:** ![nameless\_survivor](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/nameless_survivor/32/4476_2.png) [@nameless\_survivor](https://discourse.cataclysmdda.org/u/nameless_survivor)\
**Post date:** [June 13, 2019, 12:56pm UTC](https://discourse.cataclysmdda.org/t/making-new-trees/19519/15 "2019-06-13T12:56:30Z")

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I know Triffid Queens force all kinds of vegetation to grow wherever they go. If they ALSO spawn fruit trees, you could lure one into a bear trap or something, then drag it to wherever you want your orchard. Let it chase you around for a bit, spawning trees, then retrap it, cut down the unwanted trees, and repeat the cycle until you have enough of the type of trees you want.

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**Author:** ![Mantar](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/mantar/32/42_2.png) [@Mantar](https://discourse.cataclysmdda.org/u/Mantar)\
**Post date:** [June 13, 2019, 5:21pm UTC](https://discourse.cataclysmdda.org/t/making-new-trees/19519/16 "2019-06-13T17:21:04Z")

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A quick check shows that the queen’s “growplants” ability only spawns plain trees, no fruit trees. ☹

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**Author:** ![Erk](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/erk/32/3871_2.png) [@Erk](https://discourse.cataclysmdda.org/u/Erk)\
**Post date:** [June 13, 2019, 8:04pm UTC](https://discourse.cataclysmdda.org/t/making-new-trees/19519/17 "2019-06-13T20:04:36Z")

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I would in fact say that the queen should be spawning alien trees rather than t\_tree anyway. Triffids aren’t mutant earth plants, they’re extradimensional monsters that resemble plant life.

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**Author:** ![Trigon](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/trigon/32/2668_2.png) [@Trigon](https://discourse.cataclysmdda.org/u/Trigon)\
**Post date:** [June 13, 2019, 10:37pm UTC](https://discourse.cataclysmdda.org/t/making-new-trees/19519/18 "2019-06-13T22:37:11Z")

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If we’re going by book lore they’re actually genetically modified by the Russians and cultivated for oil. I don’t know if the game lore is established as counter to this, but I never found anything that differed from the books otherwise.

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**Author:** ![nameless\_survivor](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/nameless_survivor/32/4476_2.png) [@nameless\_survivor](https://discourse.cataclysmdda.org/u/nameless_survivor)\
**Post date:** [June 14, 2019, 2:43pm UTC](https://discourse.cataclysmdda.org/t/making-new-trees/19519/19 "2019-06-14T14:43:44Z")

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I’m sure that could be changed with a bit of tinkering of the game files. Though I agree with @Erk that it should be spawning xenoflora, or heavily mutated/hybridized terran flora rather than just plain trees.

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**Author:** ![Erk](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/erk/32/3871_2.png) [@Erk](https://discourse.cataclysmdda.org/u/Erk)\
**Post date:** [June 14, 2019, 4:13pm UTC](https://discourse.cataclysmdda.org/t/making-new-trees/19519/20 "2019-06-14T16:13:35Z")

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We’re not going by the book, they’re an extradimensional plant-like alien named after the book because that’s what angry carnivorous trees make people think of.

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**Author:** ![Trigon](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/trigon/32/2668_2.png) [@Trigon](https://discourse.cataclysmdda.org/u/Trigon)\
**Post date:** [June 14, 2019, 5:45pm UTC](https://discourse.cataclysmdda.org/t/making-new-trees/19519/21 "2019-06-14T17:45:43Z")

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I guess that can justify the removal of the fluid sac item. It still makes me sad though.
