# Make NPC read and stay in place

**URL:** https://discourse.cataclysmdda.org/t/make-npc-read-and-stay-in-place/26016
**Category:** The Bunker
**Created:** [March 2, 2021, 4:05am UTC](https://discourse.cataclysmdda.org/t/make-npc-read-and-stay-in-place/26016 "2021-03-02T04:05:28Z")
**Posts on this page:** 4
**Page:** 1

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### Author: ![hydroplatypus](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/hydroplatypus/32/4070_2.png) [@hydroplatypus](https://discourse.cataclysmdda.org/u/hydroplatypus)
#### Post date: [March 2, 2021, 4:05am UTC](https://discourse.cataclysmdda.org/t/make-npc-read-and-stay-in-place/26016/1 "2021-03-02T04:05:28Z")

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In my latest game, I recently got my first NPC companion, and have been having him read skill books while I do things around the base. However whenever he finishes reading he comes over to my workspace. I could have him stay in place by telling him to guard, but that prevents me from setting his activity. So is there a way for me to get him to read books, while still staying in an arbitrary square?

I vaguely recall I could do something like this with a faction camp, but I don’t have one set up, so that’s out for a while yet. Any way to do it in an arbitrary location?

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### Author: ![PALU](https://avatars.discourse-cdn.com/v4/letter/p/e56c9b/32.png) [@PALU](https://discourse.cataclysmdda.org/u/PALU)
#### Post date: [March 2, 2021, 9:34am UTC](https://discourse.cataclysmdda.org/t/make-npc-read-and-stay-in-place/26016/2 "2021-03-02T09:34:03Z")

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As far as I know you have to manually reassign the reading task each morning and after each chapter read.

If there’s a way to use a faction camp to get the buggers to keep reading I haven’t found it.

And yes, the morons come running in the path of the vehicle when returning to the camp.

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### Author: ![GiggleGrassGatherer](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/gigglegrassgatherer/32/7743_2.png) [@GiggleGrassGatherer](https://discourse.cataclysmdda.org/u/GiggleGrassGatherer)
#### Post date: [March 2, 2021, 10:26am UTC](https://discourse.cataclysmdda.org/t/make-npc-read-and-stay-in-place/26016/3 "2021-03-02T10:26:27Z")

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> [@PALU](#):
>
> And yes, the morons come running in the path of the vehicle when returning to the camp.

did you try “don’t investigate sounds” option? it’s somewhere in behavior rules dialogue.

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### Author: ![PALU](https://avatars.discourse-cdn.com/v4/letter/p/e56c9b/32.png) [@PALU](https://discourse.cataclysmdda.org/u/PALU)
#### Post date: [March 2, 2021, 10:40am UTC](https://discourse.cataclysmdda.org/t/make-npc-read-and-stay-in-place/26016/4 "2021-03-02T10:40:21Z")

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They’re not investigating the sound, but trying to enter the vehicle while it’s moving in their direction at a comparatively high speed, so it’s a “join up” behavior.
