# Make less weapons toss back and more knock down

**URL:** <https://discourse.cataclysmdda.org/t/make-less-weapons-toss-back-and-more-knock-down/7116>\
**Category:** The Drawing Board\
**Created:** [August 18, 2014, 8:05pm UTC](https://discourse.cataclysmdda.org/t/make-less-weapons-toss-back-and-more-knock-down/7116 "2014-08-18T20:05:33Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Catfoodbob](https://avatars.discourse-cdn.com/v4/letter/c/ee59a6/32.png) [@Catfoodbob](https://discourse.cataclysmdda.org/u/Catfoodbob)\
**Post date:** [August 18, 2014, 8:05pm UTC](https://discourse.cataclysmdda.org/t/make-less-weapons-toss-back-and-more-knock-down/7116/1 "2014-08-18T20:05:33Z")

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Basically in the game one of the things that usually gets me killed or hurt alot is when a weapon suddenly knocks them stumbling backwards several spaces and i accidently move forward into a window or such to get mauled by zombies… i would see that with a sledgehammer yes… but the problem i see with it is that i just feel it interupts the flow of combat “occasionally Knocks them behind you”

I would think that it wouldn’t really be all that smart to clump up all the zombies as well unless you hit all of them. i just think it would be better if more weapons had a trip feature rather than a knockback feature.

also, i think it would be good if there was a y/n prompt in which if a monster is near you it confirms if you wish to move into difficult terrain,
