# Make it so that walking into locked doors will attempt to lockpick/pry them open

**URL:** <https://discourse.cataclysmdda.org/t/make-it-so-that-walking-into-locked-doors-will-attempt-to-lockpick-pry-them-open/11844>\
**Category:** The Drawing Board\
**Created:** [May 8, 2016, 2:50pm UTC](https://discourse.cataclysmdda.org/t/make-it-so-that-walking-into-locked-doors-will-attempt-to-lockpick-pry-them-open/11844 "2016-05-08T14:50:06Z")\
**Posts on this page:** 11\
**Page:** 1

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**Author:** ![Substance](https://avatars.discourse-cdn.com/v4/letter/s/c6cbf5/32.png) [@Substance](https://discourse.cataclysmdda.org/u/Substance)\
**Post date:** [May 8, 2016, 2:50pm UTC](https://discourse.cataclysmdda.org/t/make-it-so-that-walking-into-locked-doors-will-attempt-to-lockpick-pry-them-open/11844/1 "2016-05-08T14:50:06Z")

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Title says it all. Just a minor quality of live improvement.

Trying to open a locked door like you would an unlocked door, should just make you lockpick or pry it.

Despite having a halligan bar and a locksmith kit, i’m still breaking windows just because i’m too lazy to spam them on the door myself.

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**Author:** ![TheFlame52](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/theflame52/32/247_2.png) [@TheFlame52](https://discourse.cataclysmdda.org/u/TheFlame52)\
**Post date:** [May 8, 2016, 5:19pm UTC](https://discourse.cataclysmdda.org/t/make-it-so-that-walking-into-locked-doors-will-attempt-to-lockpick-pry-them-open/11844/2 "2016-05-08T17:19:05Z")

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Good idea.

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**Author:** ![Croooow](https://avatars.discourse-cdn.com/v4/letter/c/41988e/32.png) [@Croooow](https://discourse.cataclysmdda.org/u/Croooow)\
**Post date:** [May 8, 2016, 5:22pm UTC](https://discourse.cataclysmdda.org/t/make-it-so-that-walking-into-locked-doors-will-attempt-to-lockpick-pry-them-open/11844/3 "2016-05-08T17:22:03Z")

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Or a “Pry? y/n” prompt when you walk into or maybe interact with a locked door or window. Seems like it’d be handier for tools clipped to your belt.

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**Author:** ![Coolthulhu](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/coolthulhu/32/2446_2.png) [@Coolthulhu](https://discourse.cataclysmdda.org/u/Coolthulhu)\
**Post date:** [May 8, 2016, 5:29pm UTC](https://discourse.cataclysmdda.org/t/make-it-so-that-walking-into-locked-doors-will-attempt-to-lockpick-pry-them-open/11844/4 "2016-05-08T17:29:32Z")

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Could be under ‘o’ (underused button), but not walking into, since prying and picking have side effects (noise/damage or lots of time wasted).

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**Author:** ![Wutnold124](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/wutnold124/32/550_2.png) [@Wutnold124](https://discourse.cataclysmdda.org/u/Wutnold124)\
**Post date:** [May 8, 2016, 7:09pm UTC](https://discourse.cataclysmdda.org/t/make-it-so-that-walking-into-locked-doors-will-attempt-to-lockpick-pry-them-open/11844/5 "2016-05-08T19:09:24Z")

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It could work like, for example, the vehicle controls popup ![](https://i.gyazo.com/3899b11cd5b378a2f5a63d7496651397.png) if you have both of the tools, but if you have only one of the two it could just be a Y/N menu

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**Author:** ![TheKobold](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/thekobold/32/513_2.png) [@TheKobold](https://discourse.cataclysmdda.org/u/TheKobold)\
**Post date:** [May 9, 2016, 5:56am UTC](https://discourse.cataclysmdda.org/t/make-it-so-that-walking-into-locked-doors-will-attempt-to-lockpick-pry-them-open/11844/6 "2016-05-09T05:56:47Z")

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Keying it to the "o"pen key seems like the best of both worlds. Shortens clicks and it makes sense that if you have to open a door you would attempt to unlock it first.

Is there any difference in using the ‘o’ key versus running into doors and windows?

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**Author:** ![MrQwerty](https://avatars.discourse-cdn.com/v4/letter/m/2acd7d/32.png) [@MrQwerty](https://discourse.cataclysmdda.org/u/MrQwerty)\
**Post date:** [May 9, 2016, 12:45pm UTC](https://discourse.cataclysmdda.org/t/make-it-so-that-walking-into-locked-doors-will-attempt-to-lockpick-pry-them-open/11844/7 "2016-05-09T12:45:03Z")

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[quote=“TheKobold, post:6, topic:11844”]Keying it to the "o"pen key seems like the best of both worlds. Shortens clicks and it makes sense that if you have to open a door you would attempt to unlock it first.

Is there any difference in using the ‘o’ key versus running into doors and windows?[/quote]

Seen none, but for some reason, i prefer to 'o’pen windows, but open doors by walking into them… some kind of habit i guess…

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**Author:** ![TheKobold](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/thekobold/32/513_2.png) [@TheKobold](https://discourse.cataclysmdda.org/u/TheKobold)\
**Post date:** [May 9, 2016, 11:37pm UTC](https://discourse.cataclysmdda.org/t/make-it-so-that-walking-into-locked-doors-will-attempt-to-lockpick-pry-them-open/11844/8 "2016-05-09T23:37:47Z")

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Just a side suggestion but maybe the open key could have you open them silently. Tired of seeing zombies pop up in my yard when the only noise I make is closing my doors. I have light step and putt-putt my cars into the driveway.

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**Author:** ![Michi](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/michi/32/2213_2.png) [@Michi](https://discourse.cataclysmdda.org/u/Michi)\
**Post date:** [May 17, 2016, 11:01am UTC](https://discourse.cataclysmdda.org/t/make-it-so-that-walking-into-locked-doors-will-attempt-to-lockpick-pry-them-open/11844/9 "2016-05-17T11:01:32Z")

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Definitely something that needs to be cleaned up.

I like the idea of walking into a crate/door/whatever should prompt to open. Crates are obvious, since they should just use the crowbar … with doors, I guess it makes sense to prompt, especially when all i have in an improvided lock pick and a mechanics of zero, and then I would want to use my crowbar before I waste time with lockpicks.

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**Author:** ![pisskop](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/pisskop/32/1327_2.png) [@pisskop](https://discourse.cataclysmdda.org/u/pisskop)\
**Post date:** [May 17, 2016, 12:56pm UTC](https://discourse.cataclysmdda.org/t/make-it-so-that-walking-into-locked-doors-will-attempt-to-lockpick-pry-them-open/11844/10 "2016-05-17T12:56:59Z")

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i dont like it.

if running from horde or pressed for time,spending even 6 seconds trying to lockpick a door is dangerous

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**Author:** ![Azrad](https://avatars.discourse-cdn.com/v4/letter/a/c67d28/32.png) [@Azrad](https://discourse.cataclysmdda.org/u/Azrad)\
**Post date:** [May 19, 2016, 6:43pm UTC](https://discourse.cataclysmdda.org/t/make-it-so-that-walking-into-locked-doors-will-attempt-to-lockpick-pry-them-open/11844/11 "2016-05-19T18:43:28Z")

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[quote=“pisskop, post:10, topic:11844”]i dont like it.

if running from horde or pressed for time,spending even 6 seconds trying to lockpick a door is dangerous[/quote]

Likewise, like accidentally trying to pry open a window and you end up breaking the window by accident… could be dangerous.
