# Major .9 features?

**URL:** <https://discourse.cataclysmdda.org/t/major-9-features/3783>\
**Category:** The Bunker\
**Created:** [November 2, 2013, 2:42pm UTC](https://discourse.cataclysmdda.org/t/major-9-features/3783 "2013-11-02T14:42:50Z")\
**Posts on this page:** 20\
**Page:** 1

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**Author:** ![youtoo](https://avatars.discourse-cdn.com/v4/letter/y/779978/32.png) [@youtoo](https://discourse.cataclysmdda.org/u/youtoo)\
**Post date:** [November 2, 2013, 2:42pm UTC](https://discourse.cataclysmdda.org/t/major-9-features/3783/1 "2013-11-02T14:42:50Z")

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What are the major .9 features you are planning? its hard to tell from commits and there are side conversations.

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**Author:** ![krAbhandz](https://avatars.discourse-cdn.com/v4/letter/k/c77e96/32.png) [@krAbhandz](https://discourse.cataclysmdda.org/u/krAbhandz)\
**Post date:** [November 2, 2013, 3:15pm UTC](https://discourse.cataclysmdda.org/t/major-9-features/3783/2 "2013-11-02T15:15:48Z")

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I couldn’t tell you what the official MOTD is going to say, but I know that it has tons of bugfixes. Like 175+ different bugs. Rivet has been working his butt off making new content too, so expect lots of new items, recipes, and vehicles.

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**Author:** ![Walkar](https://avatars.discourse-cdn.com/v4/letter/w/53a042/32.png) [@Walkar](https://discourse.cataclysmdda.org/u/Walkar)\
**Post date:** [November 2, 2013, 5:42pm UTC](https://discourse.cataclysmdda.org/t/major-9-features/3783/3 "2013-11-02T17:42:54Z")

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> [@krAbhandz](#):
>
> I couldn’t tell you what the official MOTD is going to say, but I know that it has tons of bugfixes. Like 175+ different bugs. Rivet has been working his butt off making new content too, so expect lots of new items, recipes, and vehicles.

Let’s hope we get some more caseless ammunition weapons!

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**Author:** ![Nemonole](https://avatars.discourse-cdn.com/v4/letter/n/d2c977/32.png) [@Nemonole](https://discourse.cataclysmdda.org/u/Nemonole)\
**Post date:** [November 2, 2013, 5:48pm UTC](https://discourse.cataclysmdda.org/t/major-9-features/3783/4 "2013-11-02T17:48:05Z")

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Well theres a 8x40mm caseless LMG in, and vehicle sizes are unlimited now, so you can make house sized vehicles of DOOM!

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**Author:** ![Nickboom](https://avatars.discourse-cdn.com/v4/letter/n/da6949/32.png) [@Nickboom](https://discourse.cataclysmdda.org/u/Nickboom)\
**Post date:** [November 2, 2013, 6:21pm UTC](https://discourse.cataclysmdda.org/t/major-9-features/3783/5 "2013-11-02T18:21:28Z")

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Nickboom leaps in “RIVET IS A WOMAN” Nickboom leaps out.

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**Author:** ![GalenEvil](https://avatars.discourse-cdn.com/v4/letter/g/f04885/32.png) [@GalenEvil](https://discourse.cataclysmdda.org/u/GalenEvil)\
**Post date:** [November 2, 2013, 6:22pm UTC](https://discourse.cataclysmdda.org/t/major-9-features/3783/6 "2013-11-02T18:22:50Z")

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World factory is a decently big one, I think we are feature frozen though so only bug fixes should be getting in from here until release. Shortly after release the Mod Manager should be integrated.

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**Author:** ![EkarusRyndren](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/ekarusryndren/32/80_2.png) [@EkarusRyndren](https://discourse.cataclysmdda.org/u/EkarusRyndren)\
**Post date:** [November 2, 2013, 6:24pm UTC](https://discourse.cataclysmdda.org/t/major-9-features/3783/7 "2013-11-02T18:24:23Z")

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> [@Nemonole](#):
>
> Well theres a 8x40mm caseless LMG in, and vehicle sizes are unlimited now, so you can make house sized vehicles of DOOM!

Well it’s kinda a heavy SMG with a larger clip right now XD But yeah, ALREADY MAKING HOUSE SIZED VEHICLES OF DOOM.

Though it is nice being able to make ammo from scratch for the weapon XD

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**Author:** ![youtoo](https://avatars.discourse-cdn.com/v4/letter/y/779978/32.png) [@youtoo](https://discourse.cataclysmdda.org/u/youtoo)\
**Post date:** [November 2, 2013, 11:44pm UTC](https://discourse.cataclysmdda.org/t/major-9-features/3783/8 "2013-11-02T23:44:44Z")

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so if i download todays incremental i should have .9s new features? just needs bug fixes?

so mod factor, more ammo, i think you guys have spawn changes? what else. just curious.

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**Author:** ![infectedmochi](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/infectedmochi/32/206_2.png) [@infectedmochi](https://discourse.cataclysmdda.org/u/infectedmochi)\
**Post date:** [November 3, 2013, 6:38am UTC](https://discourse.cataclysmdda.org/t/major-9-features/3783/9 "2013-11-03T06:38:26Z")

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In addition to what others have said, new things include more monster, “vermin” monster class, new pulping/butchering balance.

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**Author:** ![vultures](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/vultures/32/69_2.png) [@vultures](https://discourse.cataclysmdda.org/u/vultures)\
**Post date:** [November 3, 2013, 3:23pm UTC](https://discourse.cataclysmdda.org/t/major-9-features/3783/10 "2013-11-03T15:23:27Z")

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Are you keeping the Z-levels on the hush-hush or…?  
I mean, once they’re in the 50% ++ phases, [Necklace of the Eye](http://www.roguetemple.com/z/noteye.php) looks to me as a way to enhance the game past Curses. FIFE project is on indefinite hiatus, or I’ve been wronged…

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**Author:** ![youtoo](https://avatars.discourse-cdn.com/v4/letter/y/779978/32.png) [@youtoo](https://discourse.cataclysmdda.org/u/youtoo)\
**Post date:** [November 3, 2013, 5:12pm UTC](https://discourse.cataclysmdda.org/t/major-9-features/3783/11 "2013-11-03T17:12:49Z")

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are they doing noteye development?

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**Author:** ![vultures](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/vultures/32/69_2.png) [@vultures](https://discourse.cataclysmdda.org/u/vultures)\
**Post date:** [November 3, 2013, 5:21pm UTC](https://discourse.cataclysmdda.org/t/major-9-features/3783/12 "2013-11-03T17:21:24Z")

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No, I meant if the Z-levels are past the 5-beta feature development. I can see now it can be misinterpreted.

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**Author:** ![i2amroy](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/i2amroy/32/909_2.png) [@i2amroy](https://discourse.cataclysmdda.org/u/i2amroy)\
**Post date:** [November 3, 2013, 7:21pm UTC](https://discourse.cataclysmdda.org/t/major-9-features/3783/13 "2013-11-03T19:21:55Z")

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> [@youtoo](#):
>
> so mod factory, more ammo, i think you guys have spawn changes? what else. just curious.

World factory is in, but the mod manager is not. Also yes, downloading the experimental now should be fairly similar to .9, with the main difference being bug fixes.

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**Author:** ![kevin.granade](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/kevin.granade/32/1316_2.png) [@kevin.granade](https://discourse.cataclysmdda.org/u/kevin.granade)\
**Post date:** [November 4, 2013, 10:08pm UTC](https://discourse.cataclysmdda.org/t/major-9-features/3783/14 "2013-11-04T22:08:15Z")

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LOADS of items, seriously, so many items. it’s nuts.  
Major vehicle recombobulation, which fixed up several longstanding vehicle issues, and makes them IMO look better (more like little boxes now)  
You should be able to barricade buildings a bit and actually keep out small numbers of zombies now, but large numbers of zombies can pile on and smash through the doors.  
Furniture is draggable using the same command as draggable vehicles.  
Save compatability with 0.8  
Lots of new natural animals, including vermin (tiny stuff like mice and insects scurrying around).  
Basements multiplied (half of all houses now have basements), now with a chance of zombies (1/5 I think)

That’s off the top of my head, there are literally thousands of changes. I’ll be catching up the changelog soon I think.

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**Author:** ![BadSniper](https://avatars.discourse-cdn.com/v4/letter/b/aeb1de/32.png) [@BadSniper](https://discourse.cataclysmdda.org/u/BadSniper)\
**Post date:** [November 4, 2013, 10:39pm UTC](https://discourse.cataclysmdda.org/t/major-9-features/3783/15 "2013-11-04T22:39:10Z")

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> [@Kevin Granade](#):
>
> Save compatibility with 0.8

[sup][sub][sup]For those of you who think I’m trying to troll… I’m not. I am super happy about save compatibility.[/sup][/sub][/sup]

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**Author:** ![jcannon98188](https://avatars.discourse-cdn.com/v4/letter/j/ba9def/32.png) [@jcannon98188](https://discourse.cataclysmdda.org/u/jcannon98188)\
**Post date:** [November 5, 2013, 3:13am UTC](https://discourse.cataclysmdda.org/t/major-9-features/3783/16 "2013-11-05T03:13:49Z")

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> [@Kevin Granade](#):
>
> Lots of new natural animals, including vermin (tiny stuff like mice and insects scurrying around).

The new vermin system is crazy. I decided to setup base next to a river. A few mosquito around, not giant so I didn’t care. Next day there are a bit more, and bull frogs. Cool. The frogs kill the mosquito. Next day just about every single tile has either a frog or a mosquito in it. My frame rate tanked.

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**Author:** ![fatkat61](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/fatkat61/32/88_2.png) [@fatkat61](https://discourse.cataclysmdda.org/u/fatkat61)\
**Post date:** [November 5, 2013, 4:08am UTC](https://discourse.cataclysmdda.org/t/major-9-features/3783/17 "2013-11-05T04:08:47Z")

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> [@jcannon98188](#):
>
> [quote=“Kevin Granade, post:14, topic:3783”]Lots of new natural animals, including vermin (tiny stuff like mice and insects scurrying around).

The new vermin system is crazy. I decided to setup base next to a river. A few mosquito around, not giant so I didn’t care. Next day there are a bit more, and bull frogs. Cool. The frogs kill the mosquito. Next day just about every single tile has either a frog or a mosquito in it. My frame rate tanked.[/quote] he did say lots 😛

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**Author:** ![GalenEvil](https://avatars.discourse-cdn.com/v4/letter/g/f04885/32.png) [@GalenEvil](https://discourse.cataclysmdda.org/u/GalenEvil)\
**Post date:** [November 5, 2013, 6:47am UTC](https://discourse.cataclysmdda.org/t/major-9-features/3783/18 "2013-11-05T06:47:00Z")

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New changelog is in, and can either be viewed by downloading the current experimental or by looking [here](https://github.com/CleverRaven/Cataclysm-DDA/blob/master/data/changelog.txt)

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**Author:** ![Mcrone](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/mcrone/32/116_2.png) [@Mcrone](https://discourse.cataclysmdda.org/u/Mcrone)\
**Post date:** [November 5, 2013, 2:47pm UTC](https://discourse.cataclysmdda.org/t/major-9-features/3783/19 "2013-11-05T14:47:33Z")

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Zombears.  
…  
Well that should be interesting to play with.  
Fun times ahead.

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**Author:** ![kevin.granade](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/kevin.granade/32/1316_2.png) [@kevin.granade](https://discourse.cataclysmdda.org/u/kevin.granade)\
**Post date:** [November 5, 2013, 3:14pm UTC](https://discourse.cataclysmdda.org/t/major-9-features/3783/20 "2013-11-05T15:14:25Z")

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If anyone knows of a feature or bugfix that should be highlighted in the changelog that I missed, feel fee to post about it or PR an addition to the changelog.

[Next page](https://discourse.cataclysmdda.org/t/major-9-features/3783.md?page=2)
