yes and yes. you can find these in magic shops and the magic cabins for now: it’s going to be possible in the near future to craft the crystallized mana slowly, but i haven’t done it yet.
Just to clarify something your CURRENT bionic power is what drecreases you max mana pool (just in case someone thinks that is the max of the bionic power pool, like i did)
And a question, does anyone really choose animist over magus?
correct, and i’ve seen a lot of people make that choice for the necromantic minions and pain spell.
I just checked the spells again, now i think the best of the magus is the mana bolt (basically a rifle) and the translocate spells, that, agasint and undead army and hp to mana, mmm…
translocate is classless. unless you mean phase door and escape.
time to reroll the world then.
Have you thought of adding an arranging option to the spell interface or a way to change the autoassigned keybind to the spell? , it becomes a hassle to scroll/search for the spell that you use the most.
yeah, changing letters is definitely on the shortlist
Magic you say?
“On that moment the multi dimensionals beings feeled the real terror”
(Narrator on cell fear DRAGON ball meme)
Why this mod not in the MAGICAL MODS category? Like Arcana and Necromancy.
two reasons:
Is there a summary somewhere of the different classes and their abilities?
currently classes don’t have “abilities”. All they have are spells unique to that class.
Just in case by abilities you mean the spells they can cast, they are pretty much balanced in damage and utility spells, and is more of a personal matter to choose which one doe you like or feel is the most useful of the classes
But quite difficult to make that choice if there isn’t information anywhere as to what the differences are!
you can check the json files that are on the “spell” folder, every class has its own json file
i’m excited to announce some new monsters – Demon Spiders! better not tackle them unless you have at least a survivor firesuit! they come with their very own overmap special, so you won’t run into the adult ones unless you wander right into their nest.
Does the animist summons, have any kind of AI to follow you?, the just seem to wander off and need to lure the mobs to my summons
they should roughly follow you, but i didn’t design any special ai for them.
yeah, kinda hard to make them follow you, you have to bring the enemy to your army of minions, a thing i noticed is that they wreck everything too to follow you, like cars and doors
I haven’t tried your mod (yet, but I will!) so I don’t know exactly how summons are set up but maybe you could borrow the pet code for their AI? Dogs at least will follow you pretty closely and don’t bash anything, dunno if that would work but I thought it was worth at least suggesting.