# Magical Items and Arcana Skill \[No longer merged, hosted on Github\]

**URL:** <https://discourse.cataclysmdda.org/t/magical-items-and-arcana-skill-no-longer-merged-hosted-on-github/10288>\
**Category:** The Lab\
**Tags:** mod\
**Created:** [August 8, 2015, 11:31pm UTC](https://discourse.cataclysmdda.org/t/magical-items-and-arcana-skill-no-longer-merged-hosted-on-github/10288 "2015-08-08T23:31:45Z")\
**Posts on this page:** 20\
**Page:** 6

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**Author:** ![Random\_dragon](https://avatars.discourse-cdn.com/v4/letter/r/4da419/32.png) [@Random\_dragon](https://discourse.cataclysmdda.org/u/Random_dragon)\
**Post date:** [November 8, 2015, 4:01pm UTC](https://discourse.cataclysmdda.org/t/magical-items-and-arcana-skill-no-longer-merged-hosted-on-github/10288/101 "2015-11-08T16:01:52Z")

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Hmm. I did wind up working on a couple items so far. One of them is a spear in fact, though its magical function is instead one of the remaining artifact functions I hadn’t made use of. @\_@

Aside from items being able to recharge in sunlight via he artifact properties, I’m not sure if that’d work.

And as for morale, a few of them do. Couple of the books count as religious books, while the chalice and the hammer of the hunter can be used like holy symbols.

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**Author:** ![Random\_dragon](https://avatars.discourse-cdn.com/v4/letter/r/4da419/32.png) [@Random\_dragon](https://discourse.cataclysmdda.org/u/Random_dragon)\
**Post date:** [November 18, 2015, 4:59am UTC](https://discourse.cataclysmdda.org/t/magical-items-and-arcana-skill-no-longer-merged-hosted-on-github/10288/102 "2015-11-18T04:59:14Z")

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Hmm. Recently had some professions and a scenario added to allow quick testing of the mapgen additions. Will hope for feedback on that since it was merged without comment. I always hunger for feedback. owo

Also still pondering how best to implement some of the other ideas that have come up in the past.

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**Author:** ![Noctifer](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/noctifer/32/458_2.png) [@Noctifer](https://discourse.cataclysmdda.org/u/Noctifer)\
**Post date:** [January 29, 2016, 3:08pm UTC](https://discourse.cataclysmdda.org/t/magical-items-and-arcana-skill-no-longer-merged-hosted-on-github/10288/103 "2016-01-29T15:08:04Z")

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I must inform you that bites nor longer work as [“BITE”, 10] but as  
{  
“type” : “bite”,  
“cooldown” : 10  
}

This made errors from some monsters in this mod.

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**Author:** ![Random\_dragon](https://avatars.discourse-cdn.com/v4/letter/r/4da419/32.png) [@Random\_dragon](https://discourse.cataclysmdda.org/u/Random_dragon)\
**Post date:** [January 29, 2016, 6:21pm UTC](https://discourse.cataclysmdda.org/t/magical-items-and-arcana-skill-no-longer-merged-hosted-on-github/10288/104 "2016-01-29T18:21:42Z")

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Ah, I should’ve remembered that. Thank you.

From the looks of it, it seems all mods were left untouched when the new bite PR occurred. \>w\>

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**Author:** ![Noctifer](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/noctifer/32/458_2.png) [@Noctifer](https://discourse.cataclysmdda.org/u/Noctifer)\
**Post date:** [January 30, 2016, 1:25am UTC](https://discourse.cataclysmdda.org/t/magical-items-and-arcana-skill-no-longer-merged-hosted-on-github/10288/105 "2016-01-30T01:25:31Z")

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Yeah, updated the game then a bunch of errors ensued, risk of using experimental I guess.

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**Author:** ![Random\_dragon](https://avatars.discourse-cdn.com/v4/letter/r/4da419/32.png) [@Random\_dragon](https://discourse.cataclysmdda.org/u/Random_dragon)\
**Post date:** [January 30, 2016, 1:28am UTC](https://discourse.cataclysmdda.org/t/magical-items-and-arcana-skill-no-longer-merged-hosted-on-github/10288/106 "2016-01-30T01:28:21Z")

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I’d blame myself for not paying attention, but at the same time the one adding that PR didn’t remember to check the mods. :V

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**Author:** ![Cataclysm](https://avatars.discourse-cdn.com/v4/letter/c/c5a1d2/32.png) [@Cataclysm](https://discourse.cataclysmdda.org/u/Cataclysm)\
**Post date:** [January 30, 2016, 4:24am UTC](https://discourse.cataclysmdda.org/t/magical-items-and-arcana-skill-no-longer-merged-hosted-on-github/10288/107 "2016-01-30T04:24:06Z")

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Magic FTW, thanks for creating this! I was wondering if there were magic weapons mods for the game.

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**Author:** ![Random\_dragon](https://avatars.discourse-cdn.com/v4/letter/r/4da419/32.png) [@Random\_dragon](https://discourse.cataclysmdda.org/u/Random_dragon)\
**Post date:** [January 30, 2016, 5:12am UTC](https://discourse.cataclysmdda.org/t/magical-items-and-arcana-skill-no-longer-merged-hosted-on-github/10288/108 "2016-01-30T05:12:05Z")

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And thank you. There is also the pseudo-magic via CBMs given to the magic-flavored professions in the roguelike classes mod by Rivet, and science-flavored necromancy in the…well, necromancy mod by Dambuk1. o3o

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**Author:** ![darkova](https://avatars.discourse-cdn.com/v4/letter/d/8dc957/32.png) [@darkova](https://discourse.cataclysmdda.org/u/darkova)\
**Post date:** [February 7, 2016, 2:45am UTC](https://discourse.cataclysmdda.org/t/magical-items-and-arcana-skill-no-longer-merged-hosted-on-github/10288/109 "2016-02-07T02:45:11Z")

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tried repairing wyrmskin armor through a tailoring kit/sewing kit but they both state that its not made of leather

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**Author:** ![Noctifer](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/noctifer/32/458_2.png) [@Noctifer](https://discourse.cataclysmdda.org/u/Noctifer)\
**Post date:** [February 7, 2016, 3:07am UTC](https://discourse.cataclysmdda.org/t/magical-items-and-arcana-skill-no-longer-merged-hosted-on-github/10288/110 "2016-02-07T03:07:14Z")

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Check the material that it is made out of and use the appropriate tool. Cloths (cotton,leather,fur,etc.) use sewing, metals and Kevlar use the soldering iron.

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**Author:** ![Malkeus](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/malkeus/32/12037_2.png) [@Malkeus](https://discourse.cataclysmdda.org/u/Malkeus)\
**Post date:** [February 7, 2016, 3:13am UTC](https://discourse.cataclysmdda.org/t/magical-items-and-arcana-skill-no-longer-merged-hosted-on-github/10288/111 "2016-02-07T03:13:18Z")

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It’s made of wyrmskin. The description IS misleading. I don’t think it’s meant to be repairable, probably need to make another.

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**Author:** ![Noctifer](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/noctifer/32/458_2.png) [@Noctifer](https://discourse.cataclysmdda.org/u/Noctifer)\
**Post date:** [February 7, 2016, 3:17am UTC](https://discourse.cataclysmdda.org/t/magical-items-and-arcana-skill-no-longer-merged-hosted-on-github/10288/112 "2016-02-07T03:17:38Z")

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Maybe with enough essence? Disassembly will not give materials to make a new own since it will require the hammer of the hunter and will yield dull essence.

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**Author:** ![Random\_dragon](https://avatars.discourse-cdn.com/v4/letter/r/4da419/32.png) [@Random\_dragon](https://discourse.cataclysmdda.org/u/Random_dragon)\
**Post date:** [February 7, 2016, 7:09am UTC](https://discourse.cataclysmdda.org/t/magical-items-and-arcana-skill-no-longer-merged-hosted-on-github/10288/113 "2016-02-07T07:09:03Z")

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Aw fucking bollocks. I KNEW there was a reason it used to be dual-material leather and wyrmskin.

Someone’s going to need to change it back to dual-material and possibly bump the acid resist of wyrmskin to compensate.

I’d do it myself except, well, can’t anymore.

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**Author:** ![manoftron](https://avatars.discourse-cdn.com/v4/letter/m/d6d6ee/32.png) [@manoftron](https://discourse.cataclysmdda.org/u/manoftron)\
**Post date:** [February 10, 2016, 8:47pm UTC](https://discourse.cataclysmdda.org/t/magical-items-and-arcana-skill-no-longer-merged-hosted-on-github/10288/114 "2016-02-10T20:47:50Z")

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Why can’t you change it?

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**Author:** ![Random\_dragon](https://avatars.discourse-cdn.com/v4/letter/r/4da419/32.png) [@Random\_dragon](https://discourse.cataclysmdda.org/u/Random_dragon)\
**Post date:** [February 10, 2016, 9:48pm UTC](https://discourse.cataclysmdda.org/t/magical-items-and-arcana-skill-no-longer-merged-hosted-on-github/10288/115 "2016-02-10T21:48:58Z")

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> [@manoftron](#):
>
> Why can’t you change it?

Drama on Github.

Is it that complicated a change? Someone else go do it.

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**Author:** ![Malkeus](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/malkeus/32/12037_2.png) [@Malkeus](https://discourse.cataclysmdda.org/u/Malkeus)\
**Post date:** [February 10, 2016, 9:52pm UTC](https://discourse.cataclysmdda.org/t/magical-items-and-arcana-skill-no-longer-merged-hosted-on-github/10288/116 "2016-02-10T21:52:55Z")

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I’ve submitted a PR adding leather back to the wyrmskin armor, but I don’t understand how dual-material resistances affect the final amount of resistance.  
Wyrmskin material has 20 acid\_resist  
leather material has 4 acid\_resist.  
Are the totals averaged and the result the final resistance for the item? That would leave us at 12. I’d need to set it to 36 to end up at 20, assuming everything is averaged. Input needed.

> <https://github.com/CleverRaven/Cataclysm-DDA/pull/15340>

edit: found the relevant code, it does average the total of all materials.

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**Author:** ![Random\_dragon](https://avatars.discourse-cdn.com/v4/letter/r/4da419/32.png) [@Random\_dragon](https://discourse.cataclysmdda.org/u/Random_dragon)\
**Post date:** [February 11, 2016, 12:52am UTC](https://discourse.cataclysmdda.org/t/magical-items-and-arcana-skill-no-longer-merged-hosted-on-github/10288/117 "2016-02-11T00:52:08Z")

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Should be simple enough to make it have higher resistance to make up for that.

Note that since wyrmskin armor doesn’t include boots, the acid resistance is mostly just a flavor detail.

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**Author:** ![Malkeus](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/malkeus/32/12037_2.png) [@Malkeus](https://discourse.cataclysmdda.org/u/Malkeus)\
**Post date:** [February 11, 2016, 4:31am UTC](https://discourse.cataclysmdda.org/t/magical-items-and-arcana-skill-no-longer-merged-hosted-on-github/10288/118 "2016-02-11T04:31:06Z")

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And merged: [https://github.com/CleverRaven/Cataclysm-DDA/pull/15340](https://github.com/CleverRaven/Cataclysm-DDA/pull/15340)  
Enjoy repairing your wyrmskin armor once again. I ended up setting its acid\_resist to 36 to keep the original value of 20 intact.

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**Author:** ![Random\_dragon](https://avatars.discourse-cdn.com/v4/letter/r/4da419/32.png) [@Random\_dragon](https://discourse.cataclysmdda.org/u/Random_dragon)\
**Post date:** [February 11, 2016, 7:53am UTC](https://discourse.cataclysmdda.org/t/magical-items-and-arcana-skill-no-longer-merged-hosted-on-github/10288/119 "2016-02-11T07:53:40Z")

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Ah, thank you.

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**Author:** ![condortaco](https://avatars.discourse-cdn.com/v4/letter/c/e19adc/32.png) [@condortaco](https://discourse.cataclysmdda.org/u/condortaco)\
**Post date:** [March 27, 2016, 3:20am UTC](https://discourse.cataclysmdda.org/t/magical-items-and-arcana-skill-no-longer-merged-hosted-on-github/10288/120 "2016-03-27T03:20:10Z")

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Is it just me or do all the items seem underpowered? Theres not a single article of clothing or a weapon that seems worth the trouble of making. Some of them would be great early game but there are significantly better options to all the things.

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