# Lots of Error Codes with new update

**URL:** <https://discourse.cataclysmdda.org/t/lots-of-error-codes-with-new-update/19193>\
**Category:** The Garage\
**Created:** [March 13, 2019, 3:36am UTC](https://discourse.cataclysmdda.org/t/lots-of-error-codes-with-new-update/19193 "2019-03-13T03:36:30Z")\
**Posts on this page:** 6\
**Page:** 1

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**Author:** ![Tazeell](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/tazeell/32/4576_2.png) [@Tazeell](https://discourse.cataclysmdda.org/u/Tazeell)\
**Post date:** [March 13, 2019, 3:36am UTC](https://discourse.cataclysmdda.org/t/lots-of-error-codes-with-new-update/19193/1 "2019-03-13T03:36:30Z")

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[Error Link](https://imgur.com/a/UMhnxzR)

Condensed all the stuff that popped up into this image. Hope it helps fix whatever it is. The zombie error has me the most worried

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**Author:** ![TheMurderUnicorn](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/themurderunicorn/32/5706_2.png) [@TheMurderUnicorn](https://discourse.cataclysmdda.org/u/TheMurderUnicorn)\
**Post date:** [March 13, 2019, 4:01am UTC](https://discourse.cataclysmdda.org/t/lots-of-error-codes-with-new-update/19193/2 "2019-03-13T04:01:59Z")

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Uh oh. That looks a lot like my work. The first bit, I mean. But I also don’t see any reason why that would error.

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**Author:** ![Axema](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/axema/32/10822_2.png) [@Axema](https://discourse.cataclysmdda.org/u/Axema)\
**Post date:** [March 13, 2019, 4:02am UTC](https://discourse.cataclysmdda.org/t/lots-of-error-codes-with-new-update/19193/3 "2019-03-13T04:02:21Z")

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Try to download the CDDA [here](http://dev.narc.ro/cataclysm/jenkins-latest/Windows/Tiles/) 😉  
It will work as expected to be.

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**Author:** ![Zhilkin](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/zhilkin/32/3749_2.png) [@Zhilkin](https://discourse.cataclysmdda.org/u/Zhilkin)\
**Post date:** [March 13, 2019, 6:26am UTC](https://discourse.cataclysmdda.org/t/lots-of-error-codes-with-new-update/19193/4 "2019-03-13T06:26:06Z")

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Embrace the experimental version.

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**Author:** ![Beetlecat](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/beetlecat/32/1305_2.png) [@Beetlecat](https://discourse.cataclysmdda.org/u/Beetlecat)\
**Post date:** [March 13, 2019, 9:29pm UTC](https://discourse.cataclysmdda.org/t/lots-of-error-codes-with-new-update/19193/5 "2019-03-13T21:29:02Z")

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I was seeing this stuff, too – but I thought it was just because I was loading a game started in a previous (or five steps previous) build. Didn’t confirm if it still happens in a new game/world.

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**Author:** ![T-T](https://avatars.discourse-cdn.com/v4/letter/t/858c86/32.png) [@T-T](https://discourse.cataclysmdda.org/u/T-T)\
**Post date:** [March 14, 2019, 2:33pm UTC](https://discourse.cataclysmdda.org/t/lots-of-error-codes-with-new-update/19193/6 "2019-03-14T14:33:49Z")

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> Blockquote  
> Loaded bad ter! ter cemetery\_4square\_10  
> 15:11:48.138 ERROR : src/savegame.cpp:828 [void overmap::unserialize(std::istream&)] Loaded bad ter! ter cemetery\_4square\_01  
> 15:11:49.032 ERROR : src/savegame.cpp:828 [void overmap::unserialize(std::istream&)] Loaded bad ter! ter cemetery\_4square\_11  
> 15:11:50.903 ERROR : src/savegame.cpp:828 [void overmap::unserialize(std::istream&)] Loaded bad ter! ter hdwr\_large\_backroom  
> 15:11:54.823 ERROR : src/savegame.cpp:828 [void overmap::unserialize(std::istream&)] Loaded bad ter! ter hdwr\_large\_loadingbay  
> 15:11:56.256 ERROR : src/savegame.cpp:828 [void overmap::unserialize(std::istream&)] Loaded bad ter! ter hdwr\_large\_NW  
> 15:11:57.031 ERROR : src/savegame.cpp:828 [void overmap::unserialize(std::istream&)] Loaded bad ter! ter hdwr\_large\_NE  
> 15:11:57.858 ERROR : src/savegame.cpp:828 [void overmap::unserialize(std::istream&)] Loaded bad ter! ter hdwr\_large\_SW  
> 15:12:09.218 ERROR : src/savegame.cpp:828 [void overmap::unserialize(std::istream&)] Loaded bad ter! ter hdwr\_large\_entrance  
> 15:12:11.009 ERROR : src/savegame.cpp:828 [void overmap::unserialize(std::istream&)] Loaded bad ter! ter cemetery\_4square\_00  
> 15:12:12.588 ERROR : src/savegame.cpp:828 [void overmap::unserialize(std::istream&)] Loaded bad ter! ter cemetery\_4square\_10  
> 15:12:13.343 ERROR : src/savegame.cpp:828 [void overmap::unserialize(std::istream&)] Loaded bad ter! ter cemetery\_4square\_01  
> 15:12:14.226 ERROR : src/savegame.cpp:828 [void overmap::unserialize(std::istream&)] Loaded bad ter! ter cemetery\_4square\_11  
> 15:19:20.829 : Log shutdown.

Just loaded a 0.D savegame after updating the game, how badly will this screw my game? Out of curiosity, does the game generate the map on exploration or is it pre-generated beforehand? As in, if I go to an unexplored area will it be fine?
