# Long turn times

**URL:** https://discourse.cataclysmdda.org/t/long-turn-times/14063
**Category:** The Garage
**Created:** [July 30, 2017, 12:10pm UTC](https://discourse.cataclysmdda.org/t/long-turn-times/14063 "2017-07-30T12:10:01Z")
**Posts on this page:** 2
**Page:** 1

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### Author: ![Rokmonkey](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/rokmonkey/32/917_2.png) [@Rokmonkey](https://discourse.cataclysmdda.org/u/Rokmonkey)
#### Post date: [July 30, 2017, 12:10pm UTC](https://discourse.cataclysmdda.org/t/long-turn-times/14063/1 "2017-07-30T12:10:01Z")

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I haven’t played in some time, and updated to the latest experimental. Now, both on a new save and an old save, each turn is taking considerably longer. In the past taking a step to the left and right wouldn’t taken any noticeable amount of time but if I was in close range of an active turret it would take a long time when it started firing. Now it’s like that all the time. Any reason why?

[EDIT] This topic seems to have a temporary solution [http://smf.cataclysmdda.com/index.php?topic=14802.0](http://smf.cataclysmdda.com/index.php?topic=14802.0)

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### Author: ![kevin.granade](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/kevin.granade/32/1316_2.png) [@kevin.granade](https://discourse.cataclysmdda.org/u/kevin.granade)
#### Post date: [July 30, 2017, 8:03pm UTC](https://discourse.cataclysmdda.org/t/long-turn-times/14063/2 "2017-07-30T20:03:26Z")

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Candidate fix just merged: it’s in 6641
