# LMOE Shelters probably shouldn't appear on your map

**URL:** <https://discourse.cataclysmdda.org/t/lmoe-shelters-probably-shouldnt-appear-on-your-map/7833>\
**Category:** The Drawing Board\
**Created:** [November 10, 2014, 2:06am UTC](https://discourse.cataclysmdda.org/t/lmoe-shelters-probably-shouldnt-appear-on-your-map/7833 "2014-11-10T02:06:46Z")\
**Posts on this page:** 20\
**Page:** 1

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**Author:** ![EkarusRyndren](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/ekarusryndren/32/80_2.png) [@EkarusRyndren](https://discourse.cataclysmdda.org/u/EkarusRyndren)\
**Post date:** [November 10, 2014, 2:06am UTC](https://discourse.cataclysmdda.org/t/lmoe-shelters-probably-shouldnt-appear-on-your-map/7833/1 "2014-11-10T02:06:46Z")

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Considering they’re supposed to be secret and all.

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**Author:** ![StopSignal](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/stopsignal/32/1923_2.png) [@StopSignal](https://discourse.cataclysmdda.org/u/StopSignal)\
**Post date:** [November 10, 2014, 2:09am UTC](https://discourse.cataclysmdda.org/t/lmoe-shelters-probably-shouldnt-appear-on-your-map/7833/2 "2014-11-10T02:09:28Z")

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Actually, that’s a good idea! They should be like the cabins in the woods.

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**Author:** ![HunterAlpha1](https://avatars.discourse-cdn.com/v4/letter/h/6f9a4e/32.png) [@HunterAlpha1](https://discourse.cataclysmdda.org/u/HunterAlpha1)\
**Post date:** [November 10, 2014, 2:24am UTC](https://discourse.cataclysmdda.org/t/lmoe-shelters-probably-shouldnt-appear-on-your-map/7833/3 "2014-11-10T02:24:51Z")

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[quote=“EkarusRyndren, post:1, topic:7833”]Considering they’re supposed to be secret and all.[/quote]Yeah, they should only be revealed by survivor maps. And maybe add a bandit map to reveal bandit hideouts.

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**Author:** ![KA101](https://avatars.discourse-cdn.com/v4/letter/k/278dde/32.png) [@KA101](https://discourse.cataclysmdda.org/u/KA101)\
**Post date:** [November 10, 2014, 2:38am UTC](https://discourse.cataclysmdda.org/t/lmoe-shelters-probably-shouldnt-appear-on-your-map/7833/4 "2014-11-10T02:38:30Z")

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Hmm. We were thinking of having 'em have radio beacons, so I’m thinking they might be less secret than perceived?

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**Author:** ![StopSignal](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/stopsignal/32/1923_2.png) [@StopSignal](https://discourse.cataclysmdda.org/u/StopSignal)\
**Post date:** [November 10, 2014, 2:42am UTC](https://discourse.cataclysmdda.org/t/lmoe-shelters-probably-shouldnt-appear-on-your-map/7833/5 "2014-11-10T02:42:55Z")

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I still think they should be one of those “woah, I found this!” of the game

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**Author:** ![kevin.granade](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/kevin.granade/32/1316_2.png) [@kevin.granade](https://discourse.cataclysmdda.org/u/kevin.granade)\
**Post date:** [November 10, 2014, 4:07am UTC](https://discourse.cataclysmdda.org/t/lmoe-shelters-probably-shouldnt-appear-on-your-map/7833/6 "2014-11-10T04:07:32Z")

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You mean at all? Like they should show up on your map as a chunk of forest?

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**Author:** ![deadmerits](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/deadmerits/32/19_2.png) [@deadmerits](https://discourse.cataclysmdda.org/u/deadmerits)\
**Post date:** [November 10, 2014, 4:19am UTC](https://discourse.cataclysmdda.org/t/lmoe-shelters-probably-shouldnt-appear-on-your-map/7833/7 "2014-11-10T04:19:13Z")

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Or field. But yeah like an air drop location or a group of bodies, if you want to remember where it is you should note it on your map.

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**Author:** ![StopSignal](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/stopsignal/32/1923_2.png) [@StopSignal](https://discourse.cataclysmdda.org/u/StopSignal)\
**Post date:** [November 10, 2014, 4:27am UTC](https://discourse.cataclysmdda.org/t/lmoe-shelters-probably-shouldnt-appear-on-your-map/7833/8 "2014-11-10T04:27:19Z")

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Deadmerits got my idea right.

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**Author:** ![EkarusRyndren](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/ekarusryndren/32/80_2.png) [@EkarusRyndren](https://discourse.cataclysmdda.org/u/EkarusRyndren)\
**Post date:** [November 10, 2014, 10:41am UTC](https://discourse.cataclysmdda.org/t/lmoe-shelters-probably-shouldnt-appear-on-your-map/7833/9 "2014-11-10T10:41:50Z")

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I just mention it because I’ve been watching a lot of prepper/bunker shows like that and they all have one thing in common: Not one of them goes to the local map person and goes “MY SECRET SURVIVAL BUNKER IS LOCATED HERE.”

I mean /maybe/ give the player the location of a few near them if they start as some kind of bunker-builder profession.

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**Author:** ![TheFlame52](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/theflame52/32/247_2.png) [@TheFlame52](https://discourse.cataclysmdda.org/u/TheFlame52)\
**Post date:** [November 10, 2014, 12:57pm UTC](https://discourse.cataclysmdda.org/t/lmoe-shelters-probably-shouldnt-appear-on-your-map/7833/10 "2014-11-10T12:57:13Z")

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> [@Kevin Granade](#):
>
> You mean at all? Like they should show up on your map as a chunk of forest?

I would be a single chunk of forest in the middle of a field. Experienced survivors would know what it was, but new survivors would go check it out and find the shelter.

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**Author:** ![Snaaty](https://avatars.discourse-cdn.com/v4/letter/s/e495f1/32.png) [@Snaaty](https://discourse.cataclysmdda.org/u/Snaaty)\
**Post date:** [November 10, 2014, 5:06pm UTC](https://discourse.cataclysmdda.org/t/lmoe-shelters-probably-shouldnt-appear-on-your-map/7833/11 "2014-11-10T17:06:22Z")

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Personally, I have never even found a LMOE shelter just by wandering the map. Then again, I am usually not much of an explorer.

Still, making LMOE-Shelters non-displayed on the map (without any other way of finding it), is virtually the same as removing them for all scenarios that don’t start there, imho.  
Seriously, no one will put so much tedium into discovering a shelter that might be stuffed with useful stuff, but still is miles away from anything meaningful.

So, I’d support the removal from the map, as long as there is a semi-rare way of reliably locating LMOE-Shelters, be it radio, survivor maps, NPC-quests, etc.

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**Author:** ![EkarusRyndren](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/ekarusryndren/32/80_2.png) [@EkarusRyndren](https://discourse.cataclysmdda.org/u/EkarusRyndren)\
**Post date:** [November 10, 2014, 8:11pm UTC](https://discourse.cataclysmdda.org/t/lmoe-shelters-probably-shouldnt-appear-on-your-map/7833/12 "2014-11-10T20:11:12Z")

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[quote=“Snaaty, post:11, topic:7833”]Personally, I have never even found a LMOE shelter just by wandering the map. Then again, I am usually not much of an explorer.

Still, making LMOE-Shelters non-displayed on the map (without any other way of finding it), is virtually the same as removing them for all scenarios that don’t start there, imho.  
Seriously, no one will put so much tedium into discovering a shelter that might be stuffed with useful stuff, but still is miles away from anything meaningful.

So, I’d support the removal from the map, as long as there is a semi-rare way of reliably locating LMOE-Shelters, be it radio, survivor maps, NPC-quests, etc.[/quote]

I’ve never found a LMOE shelter more than three forest tiles deep, or a hidden forest cabin. I occasionally find the hidden cabins, which are nice. But LMOEs are a bit more valuable.

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**Author:** ![FunsizeNinja123](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/funsizeninja123/32/118_2.png) [@FunsizeNinja123](https://discourse.cataclysmdda.org/u/FunsizeNinja123)\
**Post date:** [November 10, 2014, 10:48pm UTC](https://discourse.cataclysmdda.org/t/lmoe-shelters-probably-shouldnt-appear-on-your-map/7833/13 "2014-11-10T22:48:24Z")

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When you get close, mark it on the map. Fairly simple; I like it.

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**Author:** ![Zireael](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/zireael/32/956_2.png) [@Zireael](https://discourse.cataclysmdda.org/u/Zireael)\
**Post date:** [November 11, 2014, 9:30am UTC](https://discourse.cataclysmdda.org/t/lmoe-shelters-probably-shouldnt-appear-on-your-map/7833/14 "2014-11-11T09:30:04Z")

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> [@FunsizeNinja123](#):
>
> When you get close, mark it on the map. Fairly simple; I like it.

Agreed.

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**Author:** ![Snaaty](https://avatars.discourse-cdn.com/v4/letter/s/e495f1/32.png) [@Snaaty](https://discourse.cataclysmdda.org/u/Snaaty)\
**Post date:** [November 11, 2014, 10:57am UTC](https://discourse.cataclysmdda.org/t/lmoe-shelters-probably-shouldnt-appear-on-your-map/7833/15 "2014-11-11T10:57:55Z")

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What does “close” mean in this context?

Getting within 3 tiles, 5 or 7?

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**Author:** ![Silfurdreki](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/silfurdreki/32/1104_2.png) [@Silfurdreki](https://discourse.cataclysmdda.org/u/Silfurdreki)\
**Post date:** [November 11, 2014, 1:36pm UTC](https://discourse.cataclysmdda.org/t/lmoe-shelters-probably-shouldnt-appear-on-your-map/7833/16 "2014-11-11T13:36:42Z")

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While I don’t know how the mapgen code works, it’d be cool if any spawned LMOE shelter would pick an existing basement/house tile within x map tiles or even in the same big ‘world-tile’ to pair up with. This pairet tile would always spawn a map that when used revealed the location of the shelter. It would be neat as an addition since it’s something different from the normal basements that are either cannabis plantations or stockpiles of various descriptions. Plus, it’d give players a task in an organic sense. Now they have to trek to that LMOE shelter over that bridge by the anthill or whatever might be in the way.

I have no idea if this is feasible, but it’d be cool.

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**Author:** ![FunsizeNinja123](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/funsizeninja123/32/118_2.png) [@FunsizeNinja123](https://discourse.cataclysmdda.org/u/FunsizeNinja123)\
**Post date:** [November 11, 2014, 5:06pm UTC](https://discourse.cataclysmdda.org/t/lmoe-shelters-probably-shouldnt-appear-on-your-map/7833/17 "2014-11-11T17:06:59Z")

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[quote=“Snaaty, post:15, topic:7833”]What does “close” mean in this context?

Getting within 3 tiles, 5 or 7?[/quote]

Two map tiles sound about right…

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**Author:** ![HunterAlpha1](https://avatars.discourse-cdn.com/v4/letter/h/6f9a4e/32.png) [@HunterAlpha1](https://discourse.cataclysmdda.org/u/HunterAlpha1)\
**Post date:** [November 11, 2014, 8:08pm UTC](https://discourse.cataclysmdda.org/t/lmoe-shelters-probably-shouldnt-appear-on-your-map/7833/18 "2014-11-11T20:08:37Z")

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[quote=“FunsizeNinja123, post:17, topic:7833”][quote=“Snaaty, post:15, topic:7833”]What does “close” mean in this context?

Getting within 3 tiles, 5 or 7?[/quote]

Two map tiles sound about right…[/quote]I’m thinking closer to 5.

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**Author:** ![FunsizeNinja123](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/funsizeninja123/32/118_2.png) [@FunsizeNinja123](https://discourse.cataclysmdda.org/u/FunsizeNinja123)\
**Post date:** [November 11, 2014, 8:13pm UTC](https://discourse.cataclysmdda.org/t/lmoe-shelters-probably-shouldnt-appear-on-your-map/7833/19 "2014-11-11T20:13:26Z")

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Well LMOE shelters were made to be hard to spot from a distance and most-likely the air. Two still sounds nice.

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**Author:** ![Raskulle](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/raskulle/32/368_2.png) [@Raskulle](https://discourse.cataclysmdda.org/u/Raskulle)\
**Post date:** [November 11, 2014, 8:23pm UTC](https://discourse.cataclysmdda.org/t/lmoe-shelters-probably-shouldnt-appear-on-your-map/7833/20 "2014-11-11T20:23:06Z")

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If you’re looking for one on purpose, you going to take a while with 2 tiles.

[Next page](https://discourse.cataclysmdda.org/t/lmoe-shelters-probably-shouldnt-appear-on-your-map/7833.md?page=2)
