# Light up the Night (Stable & Experimental)

**URL:** https://discourse.cataclysmdda.org/t/light-up-the-night-stable-experimental/28997
**Category:** The Lab
**Tags:** mod
**Created:** [September 10, 2023, 10:05pm UTC](https://discourse.cataclysmdda.org/t/light-up-the-night-stable-experimental/28997 "2023-09-10T22:05:37Z")
**Posts on this page:** 1
**Page:** 1

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### Author: ![Eirenex](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/eirenex/32/2713_2.png) [@Eirenex](https://discourse.cataclysmdda.org/u/Eirenex)
#### Post date: [September 10, 2023, 10:05pm UTC](https://discourse.cataclysmdda.org/t/light-up-the-night-stable-experimental/28997/1 "2023-09-10T22:05:37Z")

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Afraid of the Night? ever wanted to be caught sneaking or see who lurks on the streets at night, or you want to use a wider cone of light to display your nice factory that you have just taken over with your npc friends? … or perhaps you like how the lights look on the minimap at night…

Then Me and Cobweb offer you this!  
[https://github.com/TheRafters/Light-up-the-Night](https://github.com/TheRafters/Light-up-the-Night)

What Light up the Night Offers:

- Flag Poles that Glow! now you can have your Flag be nice and visible even at Night! they appear in certain spots where Flag poles used to be set up.

- The Street light, Traffic Light now give off weak light at night! with the Power of Handwaverium (lets just call it emergency power), they will have a constant glow and make the streets even at night a lovely sight to behold. you can also integrate them into a Grid and obtain a much more powerful light, only taking in the cost of loosing the free dim glow.

-Makeshift Street Lights! you want a glorious Street light but want it more mobile, or just lack the extensive time it takes to take apart a existing one? you can craft your own with Wood and light up an area that way!

Installation Guide: Put the Folder in Dark Days Ahead\cdda\data\mods  
Keep in Mind this Mod has in addition a 0.G Stable Branch if you are not playing on Experimental. just select it here  
 ![grafik](https://us1.discourse-cdn.com/flex016/uploads/cataclysmdda/original/2X/0/026f32ee48258394859e4a95e3c7afb29d134abc.png)

some Teaser Screenshots:

 ![Screenshot_20230910-152002_Cataclysm_DDA_experimental](https://us1.discourse-cdn.com/flex016/uploads/cataclysmdda/original/2X/b/b303c59cbd07aaa7259a3a2eec0c9e907560ea04.jpeg)  
 ![grafik](https://us1.discourse-cdn.com/flex016/uploads/cataclysmdda/original/2X/f/fca27dd599015afb243f0c880bf79c9ec40aefb2.jpeg)

Credits go mainly to Cobweb#2884 on Discord , i helped initially converting it from stable to experimental and adjusting the values for balance overall. Cobweb is also hosting it on Github.
