[quote=“TheFlame52, post:11, topic:8105”][quote=“StopSignal, post:10, topic:8105”]Yes!
Specially because the user is used to see that some enemies with background are dangerous, like the Soldier. So, psychologically speaking, this may make them more like a threat.[/quote]
I don’t think there are enough colors for all the zombies to have a unique color. So why not have some zombies (like hulk, tough, survivor, etc.) become traits or evolved forms? We might also make bio-operators either a trait of soldiers or an evolution of scientists.
Also, all of this fills me with the horror that at some point, I will run into a spitter hulk. I’m throwing a fucking mininuke at that thing.[/quote]
Background tile color for different tiers? Great idea!
Traits are something that we touched but didn’t discuss properly, but yeah, i would like to see it somehow in game.
As evolution will work, makes sense. The result is that instead of looking to a Zombie Hulk and WHOA, now the player will have a vast range of WHOA zombies to expect. Of course, we can still keep high tier zombies spawning soon, using JSON.
I think Hulks fit well as T2 or even T3, Toughs, maybe, but Survivors are more what our survivors would be after death, not a specific evolution.
I’m adding the spitter hulk, jaberwock hulk to the Zombie Ideas post .-.
EDIT: Added the Evolved Bloated to the Worked-on Zombies. As it is, is a persistant environmental threat to survivors, since instead of it’s less evolved counter-part, it DOESN’T go with a bang, at once. I was going to add to it an extra weakness: more space travelled by attacks that throw/push things away, but let’s leave it to the T3 version. ^^
EDIT: Added the Bloated Spitter to the Worked-on Zombies. I thought about making it leak acid gas, but NAAAAH… also, to don’t make it OP, gave some problems to it’s movement.
EDIT: Added The Evolved Hazmat. I got inspired by the talk about traits and decided to incorporate it as a unique zombie mechanic(so, yeah, that mutation list can be improved). The justification is that the hazmat clothes would be torn with the time, and it wouldn’t protect against days and days of radiation exposition… i think. I also think that i may work on zombies that are a problem to RANGED attacks, instead of melee ones next time…