# Let OMSPEC\_FREQ be a world option setting

**URL:** https://discourse.cataclysmdda.org/t/let-omspec-freq-be-a-world-option-setting/14756
**Category:** The Drawing Board
**Created:** [January 7, 2018, 10:25pm UTC](https://discourse.cataclysmdda.org/t/let-omspec-freq-be-a-world-option-setting/14756 "2018-01-07T22:25:54Z")
**Posts on this page:** 2
**Page:** 1

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### Author: ![Human\_Shield](https://avatars.discourse-cdn.com/v4/letter/h/f05b48/32.png) [@Human\_Shield](https://discourse.cataclysmdda.org/u/Human_Shield)
#### Post date: [January 7, 2018, 10:25pm UTC](https://discourse.cataclysmdda.org/t/let-omspec-freq-be-a-world-option-setting/14756/1 "2018-01-07T22:25:54Z")

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Working on getting denser maps and the current 72 limit on overmap specials should be user adjustable. Right now I have to run mapgen in a compiled version with this value set to 10 and copy the save file over. Let players lower it.

From omdata.h

// Overmap specials–these are “special encounters,” dungeons, nests, etc.  
// This specifies how often and where they may be placed.

// OMSPEC\_FREQ determines the length of the side of the square in which each  
// overmap special will be placed. At OMSPEC\_FREQ 6, the overmap is divided  
// into 900 squares; lots of space for interesting stuff!  
#define OMSPEC\_FREQ 15

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### Author: ![kevin.granade](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/kevin.granade/32/1316_2.png) [@kevin.granade](https://discourse.cataclysmdda.org/u/kevin.granade)
#### Post date: [January 7, 2018, 11:00pm UTC](https://discourse.cataclysmdda.org/t/let-omspec-freq-be-a-world-option-setting/14756/2 "2018-01-07T23:00:04Z")

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Change it, do some testing, and make a PR. There’s no good reason to make this tunable, it’ll just lead to a ton of bug reports where the cause is unclear.
