[quote=“John Candlebury, post:57, topic:3372”]In my mind, the structure of labs need to be totally reworked, make them look like some actual high security facilities and make their interior rooms have more sense (they should be divided in sectors and have more corridors between them).
Bonus points if they have pitfalls gigantic open spaces, interior monorail systems pointless fail-unsafe mechanisms, crowbars, and the possibility of blowing up a the emergency under the facility just for fun[/quote]
Currently laboratory is a large swatch of boredom, stuffed with rewarding resources. I think you should make them somewhat less spacious. Maybe even cramped, but threat-heavy.
An event or semi-event gameplay in laboratories would be just fine. For example, your character enters location - uber reinforced door shuts tightly behind your back, cutting escape route and you have to fight your way through.
Make them more diverse, both in layout and theme. Biological weapons faciliy, stuffed with mutants and exotic diseases. Chemical facility. Droid factory. High energy experiments facility etc.
In general you should add more difficult to reach, mysterious and dangerous locations to encourage careful and planed exploration, because, currently, it quickly becomes a boring and repetitive endeavour.
And yes. I really want a realistic snow in cata.